News Liste Golem Gates

Update Notes 11/16/2018
Golem Gates
16.11.18 23:40 Community Announcements
We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays!

New Features
  • Added support for French, Italian, German, and Spanish.
  • Added full controller support.
  • [list]
  • Note: Currently Xbox button icons will be displayed regardless of the connected controller.

  • Added 6 new achievements.
  • [/list]

    Fixes and Improvements
    • Drastically improved performance on low detail settings.
    • Improved light and shadow quality in various levels on high detail settings.
    • Reduced startup time.
    • Reduced the size of campaign saves.
    • Improved text scaling, particularly at 720p and at certain nonstandard resolutions.
    • Improved unit pathing in cases where a stationary unit is obstructing moving units.
    • Improved unit behavior when many units are attacking a single enemy.
    • After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection.
    • [list]
    • This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.

  • Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival)
  • Reduced loading screen time when starting a match while connected as a client.
  • Improved the initial orders bots give to units when summoning them under pressure.
  • Fixed some edge cases where joining via the Steam overlay was not possible when it should be.
  • When playing with another player in a match, they should now properly appear in the recent players list.
  • Fixed a bug that prevented certain connection errors from being displayed correctly.
  • Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost.
  • In Chapter 4, the resource node below the player starting position now starts out as owned.
  • In Chapter 10, the boss now has Siege.
  • In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable.
  • [/list]