[i][b]Please note: You will see the testing branch removed and your existing save will be playable in the main game. [/b][/i]
[b]Patch Notes:[/b]
Performance
- Memory Leaks sealed / Loading times improved.
- Crashes and exceptions mitigated.
Gameplay Settings
- Added an optional toggle called RNG+ which will generate new Chance to Hit results after each game load.
- Fixed game speed reset after battles.
- Skipping a turn no longer causes abilities to be deselected.
- Demo save loading disabled.
- 5 new Achievements added.
Gameplay Balance fixes
[b]Enemies:[/b]- Certain enemies will switch to shotguns after depleting dynamite: Revenant Demolishers, Mad Dogs, Blasting Brothers.
- Explosive attack charges are reduced from infinite to 2 - the same amount of consumables that each Posse can carry.
- Blackhearts - HP is lowered to 15. Can cast Transfusion only once and its range is reduced. Friendly fire enabled.
- Revenants - Now regenerate only 5 HP.
- Witches - Can now summon a lesser amount of Revenants and less frequently.
- Status Effects - Bleeding duration is reduced from 3 to 1.
- Cla'lish - starting equipment is now improved.
- Lazarus - starting equipment is now improved.
- Economy - Mission rewards for main and side objectives are now higher.
- Economy - Unwanted Trinkets can now be sold at reasonable prices.
- The Ritual - all time limit objectives removed on Easy and Hard difficulties.
- Frostbitten in Calla Calla - all time limit objectives removed on Easy and Hard difficulties.
- Frostbitten in Calla Calla - The number of enemies has been lowered.
- Riftwalkers - all time limit objectives removed on Easy and Hard difficulties.
- Lady Shrike - all time limit objectives removed on Easy and Hard difficulties.
- A Bridge to Nowhere - all time limit objectives removed on Easy and Hard difficulties.
- Shootout at San Argent - all time limit objectives removed on Easy and Hard difficulties.
- The Last Train to Utah - all time limit objectives removed on Easy and Hard difficulties.
- The Last Train to Utah - Objective "All posse must survive" has been removed.
- Grand Bank Robbery - all time limit objectives removed on Easy and Hard difficulties.
- Grand Bank Robbery - The number of enemies has been lowered.
- Grand Bank Robbery - Objective "All posse must survive" removed.
- Hellsgate Station - all time limit objectives removed on Easy and Hard difficulties.
- Served Cold - all time limit objectives removed on Easy and Hard difficulties.
- Served Cold - Mission was tweaked to be less punishable, number of enemies has been lowered.
- Served Cold - Turned off objective "Do not use any of the Posse's skills."
- Served Cold - Objective "All posse must survive" has been removed (after entering Ghost Train)
- Served Cold - Obstacles tweaks.
- Hellgate Station - Objective "All posse must survive" removed.
- Mission objectives clarified.
- Blockers removed for certain missions.
- Localization updates.
- Characters no longer drop through the floor.
- Localization fixed and descriptions updated overall including for Chinese.
- Tickets Please - Colt's Voiceovers overlap with one another when triggered in quick succession.
- HDD drive loading times are still long but are not increasing with gameplay time.
- Revenant Demolisher shotgun VFX is misaligned.
