News Liste Hardspace: Shipbreaker

Patch notes 1.2.1
Hardspace: Shipbreaker
20.09.22 16:26 Community Announcements

Patch Notes



Changes & Updates

  • Added 17 new Achievements/Trophies which can now be unlocked across all platforms


Optimization
  • Optimized several object meshes to improve overall game performance
  • Optimized shaders to improve overall game performance
  • Optimized entity archetype usage for improved memory performance


UI
  • Optimized several menus and screens to improve their legibility at high resolutions


Bug Fixes
  • Typo in death/cloning screen 'Retreiving'
  • Spare Replacement Notice's “Hold A” prompt overlaps text in different languages
  • In the tutorial, the furnace turns on even though it's "broken" for Weaver
  • Repeatedly trimming a large panel at both ends causes the panel to eventually "disappear", with only a glitched texture visible.
  • Quitting to the UI during the first 2 seconds of a shift will cause the next shift to have sound mix differences that are only cleared when you pause the game.
  • Decompression event occurs when cutting from a pressurized room into another pressurized room
  • The workbench activation SFX in the HAB is panned too far left when using surround sound speakers
  • In the onboarding sequence Calyssia says: It's here where hard workers like you...." but the subtitle says "that" instead of "where"
  • The title blocks the user from progressing through gameplay after moving all Cubes into the Barge before obtaining the Cancel Tethers Task during the Tether Training mission.
  • Storage bin on a Javelin Tanker turns from scrap back into an object after cutting it
  • High pitched beep SFX for "interaction complete" during a demo charge disarm is delayed
  • RACE task list does not populate while in salvage bay
  • Missing Navigation SFX in the Video options screen in the pause menu
  • On PC builds if you select "Disable Background controller Input" it terminates any controller input and wont return if unchecked with mouse
  • The Video menu cannot be navigated with controller
  • There is an excessive space in the Terms & Conditions of the Employment Confirmation Form
  • The debt remaining information may be unsynced in the Leaderboards
  • The Certification screen display the wrong information on the employee terminal
  • The ship preview is stretched in the Leaderboard section of the Cutter's R.A.C.E.
  • Some platforms of the cargo elevator appear with a unique texture on the scanner
  • Setting both Menu "Confirm" and Menu "Start" to none prevents the user from rebinding inputs and confirming UI prompts
  • R.A.C.E. Event triggers with no ship and no objectives
  • LOD issues on several objects
  • The language changes when you do not confirm to save your changes
  • While placing a sticker, the user can navigate the sticker menu in the background with the right joystick
  • The player may get stuck when save & quitting twice in a row
  • The text of some options in the option menu may not be displayed
  • A Violent decompression occurs after cutting one of the aluminum chamfers next to Atlas cockpits
  • Power Generator Tutorial VO and task list can play on a different ship
  • "Crushing Alert" HUD pop-up isn't translated to other languages
  • "Days" text seen in the time remaining to complete the current Cutter Race is displayed as empty squares in Russian and Chinese
  • "Player stat overview", seen in leaderboards, is displayed in 2 rows and overlapping in multiple languages
  • Extra SFX may play during the airlock depressurization
  • "Connection not found" pop-up and "uploading report" notification are not translated when displayed in the cutter race shift summary
  • Abandoning shift from pause menu no longer resets the whole tutorial
  • "Demo Charge Damaged" warning appears during an O2 leak
  • Task list does not appear if you respawn before the next task list objective is populated
  • Audio gets amplified on character's death
  • Connection Dialog on leaderboards screen has truncated text
  • Loud burst of audio when dying in No Revive mode
  • The "Also Hide Helmet" is not displayed properly on the option menu
  • Cutter's R.A.C.E. shift summary ranking is displayed on 2 rows when it exceeds 2 digits
  • Leaderboards player's ranking is displayed on 2 rows when it exceeds 4 digits
  • The VFX of the broken helmet remains during the Cutter's R.A.C.E. recap
  • Thermal spreaders only rewards 442 credits when salvaged
  • The 1st death of a shift triggers the "spare replacement" sfx 2 times in a row
  • Character's voice may be muted for some dialogues when returning in the hab
  • Changing audio sliders value with the gamepad is too slow
  • Cutter's R.A.C.E. task list shows two Aluminum objectives, but one objective updates, when salvaging Armor plates
  • Speed HUD indicator overlaps with HUD element above it when user is moving above 0.0 m/s
  • Receive call prompt is not properly centered in front of the intercom
  • Missing collision on a metal column close to the processor
  • Cutter's R.A.C.E. task list displays the incorrect amount for the Sensor Array objective
  • Connection Error button callouts on R.A.C.E. are inconsistent with other popups
  • Cutting between two differently pressurized rooms doesn't play the decompression alarm SFX
  • HUD will no longer display "infinite" tethers during the tether tutorial, when reaching the 'Tether Cube' task list
  • Airlocks on low hazard level ships can be (un)pressurized, before the pressurization tutorial
  • "Sticker unlocked" pop-up title seen during the HAB greeting isn't centered in Russian and Chinese
  • Red lights appear at an offset distance in front of the Fusebox
  • Missing texture observed underneath a platform close to the Processor
  • Health bar text not translated in Traditional Chinese
  • Elemental systems affecting the player will stay visible when continuing a shift
  • Audio does not stop when gameplay is suspended while accessing the system menu
  • Sometimes the user is unable to browse through the Job Board
  • R.A.C.E. landing page does not load correctly after returning from a R.A.C.E. shift
  • All ship types, except mackerels, can spawn depressurized between Hazard level 5 and 7
  • 'Emergency Fuel Shut-Off' notification continues to be displayed on a reloaded Atlas, despite being turned off
  • Doors can spawn outside their walls after reloading a save
  • When navigating the Control Remapping menu, scrolling down even one position will send the scroll bar all the way to the bottom
  • Entire ship decompressed when airlock was cut - did not occur on mackerel
  • Ship Failed To Load prompt has no popup SFX
  • Depressurization SFX continues after the decompression event when cutting a pressurized airlock
  • Placing a demo charge to salvage the fuel tank during the Cutter's Race, explodes the valve segment, failing the task
  • 'Audio data' HUD text notification doesn't fit properly its allotted space
  • Backing out of a Career profile other than "Standard" causes that menu selection to appear incorrectly
  • MP is not awarded, when a tier is completed right when the shift is ending, despite displayed as completed on the Salvage Indicator
  • Reading a new message in the Employee Terminal will place as 'read' some unread messages, without the user actually opening them
  • If your ship fails to load, and the credits awarded is enough to pay off your debt, then you soft-lock while waking up in the Hab
  • 'I Dub Thee Shipbreaker' sticker is awarded for each objective in the Pressurization Tutorial
  • The Audio Player widget changes sizes, when moving in the HAB
  • If the user interacts with a door console while holding demo charges, then the placement feedback will display as invalid until the player presses the left mouse button
  • Ship failed to load header text is untranslated in non-english languages
  • "Rank" text label in the kiosk is inconsistent with other text sizes in multiple languages
  • "Panel (light)" scanner legend is out of bound of UI in Italian, German and Spanish
  • In the Data Collection Screen, the "input image" overlap with the background UI box when "decline" or "accept" are highlighted
  • If the user presses ESC during the Reaction explosion, then they can enter a 0% health state with altered movement
  • Electrocution vfx is not prevalent when being shocked a multiple times
  • When using resolutions under 16:9 in width, "Lynx" and "Salvage" in the loading screen are overlapping
  • "Ship name" in data drive next to "found on" is squished and displayed in multiple rows in French
  • Cut off text in Spare Termination Notice for most languages
  • Player data content in the leaderboard is slightly cropped
  • The ship's name in the Cutter's Race menu doesn't properly fit its allotted space
  • Misaligned text in Workshop terminal screen
  • Misaligned localization string in the Job board
  • Untranslated localization strings in fees report
  • In the Ship Doctor menu, Chinese fonts make the objective list difficult to read
  • Overlapping text in tutorial objective
  • "Road trip friend" doesn't fit into Ship doctor menu in several languages
  • Text displayed in English on the New Messages received, when loading in the HAB and not having English set as in-game language
  • In Spanish, "Cut level" doesn't fit into scanner description
  • When detonating a reactor, some scrap doesn't lose its hot texture
  • "Sticker placed" values in sticker menu are misaligned in some languages
  • "Upgrade me!" text under upgradeable stickers is out of bounds in some languages
  • Tools names in sticker menu are not displayed properly in Chinese and Russian
  • When opening the sticker menu, the 1st category "Salvager" is not shown directly
  • Tether message doesn’t show up in the employee terminal
  • Continue prompt in HAB Greeting notification is too small in Chinese
  • When the player clicks on a space truck part they've already installed they get wrong VO
  • In Brazilian Portuguese in the Stickers screen for the cutter there are some texts overlapping
  • Loading a saved ship with a Class 2 reactor will cause related VO not to play
  • The cutter/grapple indicator may be displayed on the screen when activating the terminal
  • Ship Class names localization is inconsistent
  • Letters in 'Above Cut Grade' notification are too condensed in some languages
  • First step of the tutorial 'Look at the elevator' tip is too long in Italian and overlaps with the objective below
  • In the Options Menu, languages do not display properly in Simplified Chinese
  • Dates on the profile creation email screen have been algebraed in traditional Chinese
  • The text on the "Deposit Salvage" tag doesn't fit properly in its allotted space in several languages
  • The ship catalog is unintelligible when switched to different resolutions
  • The audio log for "Shang, Brennan" has missing words in the subtitles & data viewer
  • Softlocked in an unresponsive RACE post shift summary after retrying connection
  • After Weaver's hab intro, the player can press a button to access the hab greeting before it is active and block themselves
  • The title enters an indefinite unresponsive state on the Shift Performance menu after viewing the Leaderboards in Cutter’s R.A.C.E.
  • Barge tutorial and barge do not turn on after abandoning the barge tutorial then resuming career and selecting a level 2 ship
  • Loading screen does not appear when loading into career or into a shift
  • The tutorial no longer triggers, when the user abandons it and reloads without signing out from the profile
  • Random collision boxes in the Heavy Cargo Javelin's interior double airlock
  • Thrown demo charges have no velocity and do not attach to nanocarbon
  • Demo charges are invisible when deployed
  • Any violent depressurization event applies to the entire ship
  • Violent depressurization events do not trigger SFX
  • Entering the Stickers menu and then backing out will show a greyed out Equipment menu option
  • The game crashes when trying to enter the career while having the rank 3 first ship in the yard
  • The HUD doesn't appear when starting a shift on a ship the player has already worked on
  • Some elements of the scanner HUD keep displaying after the scanner is turned off
  • On the Fee reversal report, the button to confirm is different from the one used during the rest of the game
  • The player can get stuck if they choose to not get out of the hab after contract termination
  • Changing resolution and creating a profile can duplicate the intro text
  • Controls remapping menu doesn't scroll properly while using the controller when the resolution is less than 1920x1080
  • Flush Switch scanner description not localized in Traditional Chinese
  • The "No connection" prompt in the Weekly RACE Salvage Summary doesn't have controller prompts
  • Unable to repair equipment if a low rank profile has been loaded in the same session
  • Non-sequential scenes can stomp in-bay tutorial VO
  • Waypoint markers in the HAB tutorials disappear if you quit the game
  • The Reactor II plate is attached to the octagonal aluminum structure on Station Hopper Geckos
  • Available languages are not translated in Italian in the Options Menu
  • The controller has no focus on the Pause Menu, when accessing the pause while in the Kiosk
  • Ship catalog contains Hazard Level 0 ships after rank 3
  • Computer terminals on the Industrial Action Stargazer can spawn in other computers or objects
  • Ghostship VO subtitles are triggered during the wake up sequence
  • "Achievement undocked" sticker is not incremented correctly when debt is repaid
  • Typo in messages in the employee terminal in the HAB
  • Limited Revival profiles have few available ways to see remaining lives
  • Demo Charge preview slice and wireframe persists if switching tools while interacting with a door
  • The user can no longer leave the HAB during tutorial rank 2 on a reloaded profile, after several save and quits
  • Computer terminals can spawn in other computer terminals on Javelins
  • Pausing during Rank 2 Weaver's call transition will cause the controller/Keyboard to lose focus and Weaver's next call to not play
  • HAB locked state during Lou’s message on day 3 can be bypassed by saving and returning to the HAB
  • Objects in Scanner Mode do not appear correctly
  • Weaver and Lou's friction dialogue does not play on a Rank 6 Skip Training profile
  • Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins
  • Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point
  • Detaching the panels on the side of the cockpit of mackerels by cutting the glass in front doesn't cause a decompression
  • Mackerel cockpit glass stays connected to one side of the nose panel
  • Debt paid off pop-up doesn't appear (should appear in the good morning cutter screen)
  • Space Truck objects 'Collected' notice has overlapping text
  • If the player dies during the movement tutorial, they have no more guides or task lists
  • Unsalvaged/uncollected objects will spawn back to their initial position, after reloading a ship, despite having been moved away
  • The doors of the airlock are not opening when using the airlock console on the "Gecko Salvage Runner" ship
  • "Hold thumb to scanner" type of prompts doesn't display the input required to progress
  • Some computer terminals cannot be cut
  • White bar appears instead of the "Open Task List" prompt when the task list is closed in RACE
  • Overlapping text on buttons and on contract in several languages, when creating a new profile
  • HUD notifications in German don't fit properly the allotted space
  • Amplifiers are still linked to the Science Mackerel after cutting the antenna base nanocarbon panel
  • Weaver's line 'Have a quick read then hop in the bay' does not play, when the user buys the tethers too soon
  • Debt and LT are not displaying properly on HUD and HAB in several languages
  • Localized text for the scanner's legends causes spills out of the designated area
  • The Reactor I objective is shown in double on the task list, when pausing the game, after reviving
  • When reaching a new reward tier during gameplay, the displayed text is overflowing in some languages
  • When the character portrait is on the right, the subtitle text becomes right-aligned
  • Unlocalized UI prompts in the Ship Doctor menu
  • "Power off" is not translated during the Industrial Action Suit shutdown
  • Tethers do not affect Comms dish arrays if placed in a certain way
  • Demo Charge randomly attaches to nothing
  • When the player pauses during game, some part of the Ship doctor Widget aren't translated
  • Some Tools can be fixed at 100% state
  • Player hands do not appear when dying by Furnace
  • During the credits, some texts are overlapping in Chinese, Russian and Italian
  • Stats are not visible on previously unlocked upgrades
  • "Repair" prompt seen in tool upgrade trees is out of bound in multiple languages
  • The "Radio Malfunction" prompt can trigger at the beginning of a shift if the player damages the helmet while going to the hab in the previous shift
  • During the 1st tutorial, tasks will automatically be completed if the player character dies
  • Standard airlocks have exterior panels that look as though they are cuttable
  • The text of the Fee Reversal Screen overlaps in some languages at resolutions above 1080p
  • Incorrect text in extraction description for Utility arms is shown in several languages
  • The (Titanium) panel is not correctly translated in simplified Chinese
  • "Group_Undisclosed" in union mails appear as "empty squares" in Chinese and Russian
  • In German, "Thermal spreader" doesn't fit into scanner description
  • The text description of the light banks is different between English and other languages.
  • The "Hold to confirm" text prompt on the fee reversal report is untranslated
  • Ghost ship helmet collect pop-up is untranslated
  • "O2 Leak" pop-up displayed after causing a small leak in the helmet isn't translated
  • Dying while grabbing onto something and, holding down the grab keys through the death process causes the left hand to animate incorrectly on spawn
  • "Connection to server" pop-up in Cutter’s R.A.C.E. isn't translated
  • "Play" prompt used for playing an audio log in the data miner is untranslated
  • Button prompts on Oxygen Drain Setting popup need to be redesignated
  • Several objects in Salvage Runner loading bays have the grapple out feedback, despite not being attached to anything
  • Text 'Reset tab to defaults' in the Options does not fit properly in several languages
  • "Back" prompt in the leaderboard is displayed on 2 rows instead of 1 in multiple languages
  • The header of the sticker unlocked notification during HAB greeting resizes depending on the language used
  • Demo Charges flash when floating rather than when placed
  • Salvage goal pop-up text content is out of bounds in multiple languages
  • "Release ECU Coolant" task during reactor II tuto is overlapping with progress bar in French
  • In French, Weaver contract termination VO use a different name for "contract termination" than the one seen in the menu
  • "No revival" name in French should be consistent with the rest of the game and use the word "Résurrection" instead of "Renaissance"
  • Javelin name used in the message preview and subject should be consistent with name used in message content
  • After enabling "Disable background Controller input" with a controller while alt-tabbed, the controller inputs are still being detected
  • Non-English Javelin Tanker unlock messages use wrong name in the Subject
  • In Spanish, Javelin Tanker is incorrectly translated as "Carguero" in various areas
  • Button to close the Oxygen Drain Pop-Up is different than the UI indicates
  • During Onboarding sequence, Citizen ID content is partially hidden in French
  • Exiting Weekly Race before the screen is fully loaded will cause a loss of focus in the front end
  • At rank 30, the MP progress bar seen in the bay is still displayed and appears functional
  • Employee terminal subtext "Unverified application" is incorrectly translated in non-english languages
  • Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx
  • Player debt is displayed inconsistently in different parts of the game
  • Card reader animations seen during contract termination continue to play while paused, leading to multiple issues
  • Saving and reloading in the HAB right after the Industrial Action can cause Salvage Reaction VO to be played during Career Loading
  • Numbers in the "Resources" subheading of a cutter's leaderboard profile are aligned too far left, and overlap the resource they represent
  • When grappling objects into the helmet, sometimes the sound does not play
  • Vaporizing part of a panel will play the panel melting sound at the center of the original panel
  • Correct sound effect missing when completing Space Truck
  • Foley SFX missing on hand shake-off after getting zapped
  • Quitting while reactor is exploding can leave the sounds stuck
  • In profile selection, profile text labels are pushed out of bound of UI by the "input image" in multiple languages
  • Radiation filter emissive turns off but the filter is still barge salvageable
  • Atlas fuel injector counts towards the thrusters sticker
  • The controller loses focus on the Equipment tree, after the user goes in the data miner first
  • Continuing to salvage a ship in the first shift of Rank 3 will show an empty tasklist and one subtitle line from the barge tutorial
  • Opening sequence text is too small and difficult to read at high resolutions
  • Opening sequence subtitles are too small and not readable at high resolutions
  • "POWER OFF" HUD during suit shutdown during Industrial Action is mistranslated in French
  • The "Continue" text is not displaying correctly on the Weekly Race screen in some languages
  • Weaver and Lou VOs can overlap when opening Lou spam message too fast
  • Railgate blue schematic poster reflects an out of place texture when looking at it from far away in the HAB
  • Cutpoint clips into cabin seats in a Station Hopper Mackerel
  • The credits number in the info panel of the HUD incorrectly displays LT
  • Returning to the HAB when a VO chunk is starting causes the VO audio to be heard at high volume during the shift summary transition
  • AI Nodes hidden behind objects on Stargazer Gecko exterior
  • Airlock decompression VFX appears in the scanner
  • Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training)
  • Communications Array will not move with the Sensor Array when the Sensor Array is dislodged from the ship
  • Small "Computer Terminal" object affixed to the front of an ECU does not count towards the "Salvage Computer Terminal" objective in Cutter's RACE
  • Floating terminal found in low HL Javelin Tanker reactor room
  • Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action
  • Controller focus can be lost upon opening the equipment terminal after loading the HAB
  • A gap can be present in the back of the hull of gecko station hopper
  • "Environmentally conscious" sticker title is misspelled in English
  • Incorrect material present on some cut points for some antennas
  • A piece of fuel pipe can be found free floating in Heavy Cargo Geckos
  • Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays
  • During the 1st tutorial, pushing the processor or aluminum panel into the furnace using scraps leads to a softlock
  • Button prompts overlapping in German Credits
  • Fuel valve prompt is still active on a reloaded Heavy Cargo Javelin despite the already flushed pipes
  • Bed can spawn in front of an Airlock Console on a Jav Heavy Cargo
  • Object "processed" notification pop-up content is overlapping in some languages
  • After playing some interact or pick-up animations, the left hand doesn't go back to its idle state
  • Delayed objective completion for "Grapple Reel" in the salvage bay tutorial
  • Cutting the Thruster Cap does not turn it into scrap
  • Missing 'click' SFX in the apartment screen while using controller
  • The tool description is misaligned in the equipment screen
  • User can start the tether tutorial with 0 tethers if all tethers were previously used in another ship in the same rank
  • In the front end key rebind screen, scrolling through an input list doesn't move the list focus along with the selection highlight
  • Javelin airlocks are missing the airlock alarm when pressure changes
  • Airlock lights in Gecko Stargazer don't always animate when cycling
  • When grappling objects, the SFX may not change after the objects are taken off the ship
  • Some Geckos and Atlas depressurizing on spawn
  • Mackerel decal "direct-ways" difficult to read against paint job and cut off by ship panels
  • Deactivating the scanner in the pressurization tutorial brings the (disabled) grapple back up
  • Ghost Helmets clip through glass panels
  • Entering the Pause Menu while transitioning to the Ship Catalog will cause both screens to overlap
  • The global start shift button in the HAB plays a negative sfx when complete
  • One of the Bay lights is flickering
  • Glass pieces do not highlight in red when put in the barge
  • It is possible to see structures behind hydroponics cabinets by looking through their glass
  • On initialization the VFX from the Barge is visible whilst using the Scanner but not afterward
  • In the Barge tutorial, Weaver tells you that he activates the oxygen/fuel depletion, but actually he does only when you access the Kiosk for the first time
  • Softlock if you enter the pressurization tutorial with 0 fuel and at low level
  • Leaving work area with Grapple attached will retain the attachment after respawning the player
  • Demo charge durability appears before it is unblocked in the tutorial
  • Class II Reactor texture is not properly displaying
  • If the player is already looking out of the Window during The Way Out scene, they will be forced to back out and look out the window again
  • Flush switches can be interacted with during "flush" animation
  • Missing upper case on several extraction descriptions for Space truck parts
  • Right brackets in the Salvage Summary list in the Post Mission Screen are too far left
  • Misaligned string when observing an object with the Cross-Spectrum Scanner
  • Overlapping text when activating the Cross-Spectrum Scanner
  • Ships's names first letter is in lowercase in Messages - Employee Terminal and New Messages Received pop-ups in Russian
  • Text on the Reversal fees screen doesn't fit properly in Russian
  • "Ship available" is displayed in 2 rows and overlap with UI in French and Russian
  • "Transportation acquired" text does not fit properly in Russian, being hidden by the End Contract button
  • Text on 'Employee Contract Termination Form' is not displaying in Russian
  • Exiting the Leaderboard before the screen is fully loaded will cause a loss of focus in the front end
  • The words “barge” and “processor” are untranslated in German language
  • Message introducing Mackerel Heavy Cargo doesn't appear at rank 3 on skip tutorial profile until HAB reload
  • Text on the Open Shift pop-up doesn't properly fit its allotted space, when playing in Russian
  • 'Lynx-Corp update' text doesn't fit properly its allotted space, when playing in Russian
  • Version out of date pop-ups for weekly race and leaderboards uses the wrong font
  • Lou doesn't wait for Shippy to speak before introducing the player to the Ship Doctor
  • LOD issues with multiple barge tagged objects
  • Player’s suit is immediately breached when colliding with an object between 9 and 10 m/s
  • Circuit description mentions the circuit is based out of silicone
  • Gecko Heavy Cargo - No emergency lights in crew quarters, corridor, ECU room
  • Gecko Salvage Runner - No emergency lights in the corridor to the cockpit, crew quarters, and reactor room
  • "Race Maintenance in progress" is displayed out of bounds in French
  • Main menu button navigation sounds play despite the highlighted button not changing

Logo for Hardspace: Shipbreaker
Release:16.06.2020 Genre: Simulation Entwickler: Blackbird Interactive Vertrieb: Focus Home Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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