Creating the things that go bump in the night
In Haunted House Renovator, there are several categories of ghostly beings, which are defined by some behavior patterns specific to them and the way the player interacts with them. At the same time, each spirit in the given category is very different and you have to adjust your strategy accordingly if you wanna get rid of them.

We want to give you psychic powers!
At least in the game (although if we accidentally find a way to do it in real life, we'll update you????)! As you might have seen from a snippet on the game's Facebook, we are working on the telekinesis mechanic for Haunted House Renovator. We do a lot of tests, and while it's of course an early iteration of the game and system, we tinker with parameters like gravity to figure out what will be the most fun to use for players. After all, where can you hope to entertain yourself by moving things with your mind if not in games?

