Other Thing
So, first things first: without a doubt, one of the [b]biggest news[/b] is the [b]introduction of the Other Thing[/b]. It is a [b]brand new enemy[/b] and is undoubtedly the [b]toughest [/b]and [b]most aggressive[/b] of all the opponents encountered in the City so far.
We have [b]devised some features [/b]to achieve this goal:
- Moves on the terrain, so differently from the Things, all the gadgets like mines or Molotov can be used against it;
- Uses the senses like the Others to actively hunt you instead of randomly wandering around;
- Triggers your Heartbeat like the Others when near;
- Can be killed to complete quests that require Others
- It has a search mode and a follow mode... You'll see what it means soon enough.
Key system
Another addition is the [b]key system[/b], and so, from now on, you’ll find [b]different kinds of keys[/b] that will open [b]different kinds of containers[/b], and you’ll have to fight over them with [b]the best players[/b] on the server! We created a [b]new safe slot[/b] just for the keys.
Calibers
The other [b]big addition[/b] to the game is without a doubt [b]calibers[/b]: from now on, there’ll be [b]different bullets[/b] for [b]different weapons[/b]. Obviously, [b]we updated the shops[/b] to sell the right calibers!
Package
We also implemented a [b]new random loot package[/b] that appears in the open spaces of the City: from now on, you’ll find loot also in the [b]most peripheral parts [/b]of our beloved town!
Changes
We’ve also worked on some [b]changes[/b]. Here’s the full list:- We’ve rebalanced all weapons, to make sure that all of them feel useful;
- We’ve updated the patrimony quest requirement to 2 million (from 3M);
- We’ve updated the "pay for the bonsai" quest requirement to 500k (from 1M);
- Now there’s a button to show credits from the login menu;
- We’ve created a spawn animation for Things;
- We tuned the Things' behavior to move towards the position of the shooter rather than just turning in the direction of the hit;
- Now bullets casings are ejected when shooting;
- When the player dies, a corpse will spawn, and it will contain all of their belongings;
- Other's death is now marked permanently on the map with a bloodstain;
- We added Bloodflowers Wallpaper.
Fixes
There are a [b]whole lot of fixes[/b] coming your way. Here is [b]the complete list[/b], based on the subject that we fixed:Things
- Fixed Hiding Things not being able to receive fire damage;
- Fixed blinded Hiding Thing not attacking the player once the blindness was over in certain circumstances;
- Fixed Things spawning too close to the players;
- Fixed Unstable Things not getting triggered by impacting throwables;
- Fixed issue with Things not showing the correct loot in the journal;
- Fixed a bug causing the Things to not emit any sound in certain conditions.
Hub
- Fixed bug allowing to close the editor without essential items being placed;
- Fixed situation where placing a door was wrongly prevented;
- Fixed safe deposit getting counted for perishable items when going to sleep;
- Fixed "Together is better" trophies tier 2 and 3 not playing the music when active;
- Fixed bug causing Adam's dialogue to trigger when pressing ESC in the menu while carrying the bonsai;
- Fixed bug allowing to open the basement while in the engine room;
- Fixed bug allowing the player to close the hub editor while having a floor with no door but with pieces of furniture in it.
Inventory
- Fixed dropping items from a stack pulling from the first stack regardless of the one being clicked;
- Fixed items in the Pocket and Keychain not being taken into account for the estate calculation;
- Fixed catalog of junk not discovering items carried home in the pocket when dying.
Achievements
- Fixed "Number 1" and "Heartbreaker" achievements not being updated if Old Coin or Other's hearts were brought home in the pocket;
- Fixed Homerun achievement not getting updated when killing a level 1 Thing.
Prestige
- Fixed level 4 prestige awarding a duplicate golden Miss Rosebud skin instead of the platinum skin;
- Fixed prestige sometimes not awarding the prize paintings;
- Fixed prestige not updating the GlobalScore leaderboard after the fifth prestige. It now supports up to 21 prestiges;
- Fixed prestige skins not showing in the weapon wheel.
Misc
- Fixed health rounding error causing the players to be able to stay alive with 0 HP. Happened mostly when running out of time in the city;
- Fixed Adam's animation getting stuck on the last frame when using a consumable from the containers;
- Fixed golden objects spawning in the greenhouse drawers during the tutorial, breaking the tutorial progression;
- Fixed wrong footsteps volume modifiers for different movement types;
- Fixed steam players not being able to re-login after a logout;
- Fixed navigation in the bestiary;
- Fixed game panels still being responsive while having the bug reporter opened;
- Fixed pressing L after entering a match with the Referral Notification open threw an exception;
- Fixed player being able to see the Others' health bar when blinded.
