Singleplayer
- Dedicated loot distribution
- Dedicated waves configurations
- Dedicated Credit progression
- Toxicity and satiety bar modifies according to credit level
Rebalance
- Device Wheel: devices can be selected with a separate wheel from the weapons wheel. They still need to be intentionally selected before they can be used. It is a system to make it faster and more convenient to use otherwise ignored devices. This has been done to make the combat more exciting and add value to the devices!
- We rebalanced loot for Things level II to incentivize the player to go up in credit to fight against them;
- We rebalanced the Elimination Quests in order to make them less frustrating;
- Deodorant is now a Tranquilizer. On Others, while the item effect is applied, the player's Walking and Running "Movement type modifier" become the same as the Sneaking One;
- On Other Things, while the Deodorant effect is applied, the Item reduces the following Other Thing acoustic ranges: now it's way more difficult for the Thing to find you;
- We reworked the basement system: in this way, we try to enable the basement to have a maximum of storage slots for furniture and give the player the means to delete undesired ones;
Easter Update
- We added some funny Easter presents around the City: you can eat our sweet, funny eggs and gain some health!
- There's also some loot waiting for you in these Easter baskets: the more you grab, the more you get!
- Finally, a big, juicy present awaits you in your condo: have a lovely weekend, Citizens!
Bug fixing
- Fixed bonsai remaining watered if it was put in the basement before going to sleep;
- Others are no longer required to complete the bestiary achievement;
- Fixed the possibility of placing the bonsai inside the basement if watered;
