News Liste Hellbound

Build update v1.1.2 ⚙️
Hellbound
09.04.21 19:40 Community Announcements
Warriors from the Underworld! How have you been? As I mentioned you in the [url=https://www.youtube.com/watch?v=4XNlS8nNaNQ]2020 recap video[/url], during the first months of this 2021 I have been dedicating most of my time to build the [url=https://www.kickstarter.com/projects/tobiasrusjan/hellbound-a-90s-first-person-shooter-made-20-years/posts/3148618]physical rewards we promised from our Kickstarter[/url]. But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the game now has...
  • Full Controller Support with keybindings and configuration settings ????
  • Loading background images for tally screens on mission replays:
  • Configuration menus recreated and improved in their navigation:
  • The artbook from Mayhem Pack (DLC) with new pages and definition:
And many other things, from bug fixes to general adjustments, you can see in the list from below ???? Hoping to have more news soon. Cheers from Saibot Studios! [i]Tobías Rusjan[/i] - CHANGELOG HELLBOUND v1.1.2 New Features:
  • Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys
Bug fixes:
  • Pygon enemies sometimes freeze after loading a saved game or after spawning
  • Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default)
  • Interval text "Entering Ground Zero" removed after finishing campaign
  • Entering back and forth between campaign replays and survival arenas used to remove levels from the lists
  • Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD
  • Country flags were not showing after finishing a campaign replay or a survival arena
  • Clipping wall on last switch at campaign level 1 The Resistance
  • Getting stuck on walls at last room from campaign level 1 The Resistence
  • Hellgore's statue clipping to catacombs at campaign level 3 The Heroes' Cemetery
  • Castle door switch not working after closing the door from level 4 Dead Forest
  • Secret heart item can be reached through closed secret door at campaign level 5 Flying Souls
  • Secret soul was opening another secret door when pickup at campaign level 5 Flying Souls
  • Clipping eye on walls inside the theater hallways at campaign level 5 Flying Souls
  • Loading a checkpoint from the main elevator make bottom enemies disappear at campaign level 7 Endless Hive
  • Replaying campaign level 8 The Core doesn't allow you to go back to main menu in tally screen
Improvements:
  • Win screen for campaign replays now shows the cover of each level as background, instead of the roadmap
  • Quick load key (F9) now shows a confirmation window before loading
  • Restart Level option added to all in-game menus
  • Options available from Lose and Win Screens
  • Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects
  • Moving with arrow keys in all menus, including sound effects feedback for every movement
  • "Survival level unlocked" pop up redone and placed correctly when return to main menu options
  • Continue option removed after finishing campaign
  • Added informative text about playing the campaign to unlock stages for survival and campaign (replays)
  • Survival "stages" are now called "arenas", and now you can also get access to the sub-menu from start
  • Confirmation windows buttons now work when you release the click/key, instead of instantly touch it
  • Sound effect concurrency reduced in menus skull-selection to avoid saturation
  • Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left
  • Tooltips and interact messages with keycodes updated with gamepad buttons
  • Current level stats now appear on new campaigns after finishing it once, also 100% stats turn green color
  • "Press fire key" messages changed to "Any key" to allow keyboard and controller inputs
  • Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window
  • Sliders from configuration settings focused directly for faster changes
  • Pop-up message added when trying to quick save during campaign survivals
  • Fixed collision issues in secret stairs at castle from level 4 Dead Forest
  • Sound effects added to main hall elevator and secret door at campaign level 5 Flying Souls
  • Avoid climbing to secret from top tunnel at campaign level 5 Flying Souls
  • Last game checkpoint at campaign level 8 The Core moved before the boss confrontation
  • Logo back to basics
Mayhem Pack (DLC) - Artbook:
  • New pages: introduction, level 5 Flying Souls, ending
  • All pages are now in Ultra Wide resolution at 3440x1440 pixels
  • Numerations added to most of the pages
  • A lot of tweaks on different images, like color correction and rescales
Logo for Hellbound
Release:04.08.2020 Genre: Actionspiel Entwickler: Saibot Studios Vertrieb: Nimble Giant Entertainment Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise: Hellbound
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
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