Dear survivors,
First of all, I want to [b]thank you all for your incredible support during the 1.0 launch of Hellbreach: Vegas.[/b] Seeing the full version of the game after months of refining was incredibly satisfying and I can’t begin to express how thankful I am for the community. I’ve spent hours watching your content and reading your reviews and I figured it was time to introduce the very first post-launch patch, addressing some of your most urgent concerns. [b]Here’s a detailed breakdown of what we’re addressing in this patch:[/b] [b]Patch Notes:[/b]- Steam overlay bug fixed
- Localisation issues fixed
- Jump animation fixed
- Boost machine will always result in a win
- Portals stay closed longer (when shot)
- “Leave game?” confirmation screen added to menu
- Win A Weapon drops are now bound to the player that played the slots: You can share them with another player through melee
- You can no longer steal other players’ drops such as boosts and points, ensuring fair play
- Added Nightmare to scoreboards for improved competition
- Improved visibility for player outlines through walls
- Added visual marker for downed players
- Fixed high FPS visual stutter
- Motion blur now disabled by default
- Reduced effects on motion blur when enabled
- Resolved issue where NVIDIA NIS caused pixelated graphics for some players
- Game will now default to full-screen native resolution on start-up
