News Liste HellSign

HellSign v1.0.2.5 Update
HellSign
30.09.20 04:25 Community Announcements
Greetings hunters, With the reworked gadget system & forest out, we could finally resume working on the gadgets as planned. This update offers numerous gadget improvements, optimization, and more! [b]Gadget Improvements[/b] The various improvements encourage more varied gadgets use. For example gadgets rely more on the environment now (e.g. thermal gives readings from fog & tendrils, blacklight investigates bone piles for trails, etc..), they no longer use battery for sign scanning, gadgets give different information (e.g. emf gives precise sign location, whereas blacklight provides a vague hint to the general direction of sign), and much more. [b]Manual Search[/b] Searching for signs is now triggered via its own key [F], independent from gadgets and can be done anywhere. This also allowed the removal of the basic/advanced gadget slot concept, and instead all 3 gadgets slots are now interchangeable. [b]Improvements[/b] • Picking signs up is now a separate action [F], and can be done anywhere • Reduced video card memory usage by 30% • Tweaked veteran scouting spawn counts for more variations • Cleaner inventory popup for items, also shows more in depth gadget info • New level property bone piles • New level property fog (also indicated by breath vapor) • EMF now uses same slot type of other gadgets, all 3 gadgets are interchangeable • EMF no longer works near tendrils (due to interference) • EMF is now pure audio (no cone), and get static disruption instead of range scaling • Blacklight now shows symbol trails pointing to signs from bone piles • Blacklight gets disrupted via flickers as well now • Thermal now has 2 modes, analyze tendrils & fog condensation temperatures • Thermal no longer has battery or recharges from tendrils • Parabolic updated to show cone in invalid areas as well, albeit red • Removed beeping for parabolic/EMF when near a sign • Regular scan for parabolic/blacklight no longer consumes battery • Improved tutorial #1 to be more intuitive • Added house black boundaries in unreachable areas (like the forest) [b]Fixes[/b] • Fixed Zoe evp quest to work on generic signs (to support new manual pickup) • Fixed forest caravan crush was missing the collider • Fixed notebook mission description for forest • Removed Noah dialogue referring to old utilities • Removed redundant uv flares Thanks for the continued support and patience, there’s still a fair bit to explore with the gadgets so stay tuned! Hope you enjoy the gadget improvements & happy hunting! Ballistic
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Release:09.11.2020 Genre: Action-Adventure Entwickler: Ballistic Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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