[b]Improvements[/b]
• Night-vision Gen1, now also improves visibility of specific enemies
• Night-vision Gen2, new headgear that gives clearer visibility than Gen1
• Gasmask, new headgear that gives psychosis resistance & bit of armor
• Headlamps x2, new headgears that give improved visibility
• Infrared Goggles, new headgear showing heat signature for certain enemies
• Riot Helmet, new headgear that gives extra protection
• Ear protection headgear now gives stability bonus
• Tools can now be placed in van, and swapped mid-job
• Specialized bullets now deal double damage against specific cryptids
• Bullets can now be placed in misc slots, and changed when not in combat
• Alternative animations when using headlamp/nightvision/infrared
• Shadowbeasts/shadow now require infrared instead of night-vision
• Increased parabolic disruption resistance to 4
• Reduced cryptid analyze battery usage
• Blacklight can now analyze bone piles for cryptids as well
• Parabolic can now analyze corpses for cryptids as well
• Updated cryptid journal entries to mention bullet weaknesses
• Special ammo impact fx
• Various classes have been given headgear, and specialized bullets
• Combat tutorial adjusted to allow changing to incendiary bullets for albinos
• Adjusted bullets to accommodate for specialized bullets usage
• Adjusted prices of all headgear to accommodate new items
• Adjusted sell price to 50%
• Removed the visual cone from parabolic for better immersion & optimization
[b]Fixes[/b]
• Fixed issue when picking up map hints without having it equipped
• Fixed thermal condensation mode not working properly in early jobs
• Translation fixes for some missing keys
Thanks for the feedback, and looking forward to hear what you think of this update!
Ballistic
News Liste HellSign
[b]Improvements[/b]
• Night-vision Gen1, now also improves visibility of specific enemies
• Night-vision Gen2, new headgear that gives clearer visibility than Gen1
• Gasmask, new headgear that gives psychosis resistance & bit of armor
• Headlamps x2, new headgears that give improved visibility
• Infrared Goggles, new headgear showing heat signature for certain enemies
• Riot Helmet, new headgear that gives extra protection
• Ear protection headgear now gives stability bonus
• Tools can now be placed in van, and swapped mid-job
• Specialized bullets now deal double damage against specific cryptids
• Bullets can now be placed in misc slots, and changed when not in combat
• Alternative animations when using headlamp/nightvision/infrared
• Shadowbeasts/shadow now require infrared instead of night-vision
• Increased parabolic disruption resistance to 4
• Reduced cryptid analyze battery usage
• Blacklight can now analyze bone piles for cryptids as well
• Parabolic can now analyze corpses for cryptids as well
• Updated cryptid journal entries to mention bullet weaknesses
• Special ammo impact fx
• Various classes have been given headgear, and specialized bullets
• Combat tutorial adjusted to allow changing to incendiary bullets for albinos
• Adjusted bullets to accommodate for specialized bullets usage
• Adjusted prices of all headgear to accommodate new items
• Adjusted sell price to 50%
• Removed the visual cone from parabolic for better immersion & optimization
[b]Fixes[/b]
• Fixed issue when picking up map hints without having it equipped
• Fixed thermal condensation mode not working properly in early jobs
• Translation fixes for some missing keys
Thanks for the feedback, and looking forward to hear what you think of this update!
Ballistic
Release:09.11.2020
Genre:
Action-Adventure
Entwickler:
Ballistic Interactive
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
