- Big core improvement: the game now works properly on all customary monitor refresh rates > 60Hz.
- Added DirectX 11 rendering to address compatibility issues.
- Added V-Sync option.
- Added adjustable screen and UI brightness, also screen is a little brighter by default now.
- Added settings for mouse and gamepad sensitivity.
- Added settings for cursor alpha.
- You can now hold your breath while aiming using LSHIFT (to stabilize your aim).
- Added new controls: next weapon and previous weapon swap.
- Aiming at targets directly above you is working better now. No more constant side-flipping when aminig straight up.
- Improved rope rendering (since we spend a lot of time handling ropes).
- You can now start crawling while using your weapon, without need to holster it first.
- Improved weapon handling while crawling. You can now fluently shoot even during standing up or laying down. Also you can toggle weapons while crawling or on grappling-hook (we sent our crew to Ranger school).
- Nerfed Ceiling-Tentacle Monster (slower speed + visible slime). They're now easier to spot and less unforgiving.
- No instant death when falling from low-ish hights, health loss instead. You can still die from falling though.
- Finetuned controls to make them more responsive.
- Weapons and assets from the 'Kill it with fire'-Update added to all levels.
- New weapon: PKM (Currently limited to level The Interference ).
- Hoist-elevator has now led indicators for the cage magnets.
- You can now press and hold E to pick multiple items at once if they are close together.
- To grab cliff edge or rope you can now just hold Jump key (Up key still works too).
- Dynamic split-screen in CO-OP modes: When players are close enough they share single full-screen viewport.
- Fixed: significant memory leak is removed. It was the cause of many crashes especially on challenge find-disk with large amount of monsters.
- Fixed: some monsters were not saved properly in savepoints
- Fixed: weapon was holstered after falling from small heights
- Fixed: you cannot mount ropes in tunnels made by explosives
- Fixed: item collect messages were often overlapping
- Fixed: crane magnet was not always working
- Fixed: monsters did not spawn in CO-OP challenge