Full Changelog:
- New UI
- New Research Menu
- Research Missions
- HUD displays unemployed people per citizen stage. You can switch between relative to the camera position and absolute numbers
- New animations for building selection
- Improved the tutorial for new UI elements
- Reduced Zone 4 & 5 building cists
- Added 6 new Milestones
- Optimized the game a lot, depending on the machines memory now citizens with up to 50 Million citizens are possible
- Improved distance from where on vehicles are visible
- Vehicles will reduce their speed when they reach their target
- Improved the time it takes to save the game
- Reduced size of save games
- Improved loading times
- Reduced memory use while saving and loading
- Improved quality of shadows
- Increased the storage of local storage by 100%
- Fixed a bug which would sometimes block jobs from being taken
- Improved Chinese language
- Carriers now highlight their trucks
- Garbage Zones can only be build near the Garbage Carrier
- Compass now turns correctly
- Number of vehicle spawns are now connected to the city size
- Police, Firetrucks and Ambulances now start at their buildings
- Construction sites now have different colors
- If the player does not have enough resources during the Tutorial, the player can still finish it
- Increased number of resources for each new city for every difficulty mode
- Fixed a bug when building a farm
- If you press "M" or "N" buildings now turn smoother when you build them
- New Building Model: Fishery
- New Building Model: Bank
- New Building Model: Wind Turbine
- New Building: Tidal Power Station
- New Building: Global Carrier
Features for Full Release:
- Public Transport with Buses
- Special gigantic mega skyscrapers
- Story Missions
- Substations & Electricity Lines
- Updated Voice-Overs
- A small Story
- A massive multistaged mega project to build
- A new Map
- New Production Chains
