[i]New crafting UI & system.[/i]
*Changed potion sprites.
*Fixed monolith lights.
*Arrows and keys can be crafted in a workbench.
*Fixed bug where entering essence gate wouldn't unlock a district checkpoint.
*Fixed bug where pressing G key would do weird things to camera.
*Updated some Russian language terms.
*Fixed excessive bloom for new players.
[b]More changes during these 3 weeks:[/b]
+Added sculptor intro dialogue.
+Added some feedback to the purity chest in districts.
+Now player has to kill the elite in outposts obligatorily before returning to the camp.
+Kekyoin now appears in every district.
+Added icon when tittle announces current location or an event.
+While in inventory or pause menu, you can close the the menus pressing ESC or TAB.
+Now districts can be generated infinite times.
+Now players can save game while in districts.
+Added Shard Healer.
+Added boss fight song.
+Added more sounds to boss attacks.
+Reworked the boss room.
+Killing a boss will increase max hp by 100.
*Deleting a save file will reset time and progression UI text.
*Fixed some terrain generation bugs.
*Fixed essence gate particles.
*Fixed item reforge requirements UI bug.
*Fixed some minor load bugs.
*Higher tier biome doors now appear more often in lower districts.
*Changed rules of regenerating districts.
*Texts in Shell Manipulator UI will appear correctly.
*Steam achievements now are unlocked independently from in-game achievements.
*Fixed player couldn't interact with sculptures with controller input.
*Changed 'accurate' name to 'precice' weapon mod.
*Changed how defense reduces enemy damage.
*Reduced boss projectiles damage.
*Teaked all bosses AI and bullet patterns.
*Increased boss heath and shield.
*Fixed some more language words.
*Essence gates will be always on.
*Fixed save and exit button UI bug in options menu.
Have a nice day/night, enjoy your time doing what you like most!
David ːwinter2019happyyulːNews Liste Himno - The Silent Melody
[i]New crafting UI & system.[/i]
*Changed potion sprites.
*Fixed monolith lights.
*Arrows and keys can be crafted in a workbench.
*Fixed bug where entering essence gate wouldn't unlock a district checkpoint.
*Fixed bug where pressing G key would do weird things to camera.
*Updated some Russian language terms.
*Fixed excessive bloom for new players.
[b]More changes during these 3 weeks:[/b]
+Added sculptor intro dialogue.
+Added some feedback to the purity chest in districts.
+Now player has to kill the elite in outposts obligatorily before returning to the camp.
+Kekyoin now appears in every district.
+Added icon when tittle announces current location or an event.
+While in inventory or pause menu, you can close the the menus pressing ESC or TAB.
+Now districts can be generated infinite times.
+Now players can save game while in districts.
+Added Shard Healer.
+Added boss fight song.
+Added more sounds to boss attacks.
+Reworked the boss room.
+Killing a boss will increase max hp by 100.
*Deleting a save file will reset time and progression UI text.
*Fixed some terrain generation bugs.
*Fixed essence gate particles.
*Fixed item reforge requirements UI bug.
*Fixed some minor load bugs.
*Higher tier biome doors now appear more often in lower districts.
*Changed rules of regenerating districts.
*Texts in Shell Manipulator UI will appear correctly.
*Steam achievements now are unlocked independently from in-game achievements.
*Fixed player couldn't interact with sculptures with controller input.
*Changed 'accurate' name to 'precice' weapon mod.
*Changed how defense reduces enemy damage.
*Reduced boss projectiles damage.
*Teaked all bosses AI and bullet patterns.
*Increased boss heath and shield.
*Fixed some more language words.
*Essence gates will be always on.
*Fixed save and exit button UI bug in options menu.
Have a nice day/night, enjoy your time doing what you like most!
David ːwinter2019happyyulː
Release:20.10.2021
Genre:
Action-Adventure
Entwickler:
David Moralejo Sánchez
Vertrieb:
GrabTheGames
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
