- Huge Performance optimization
- Improved tracking both for camera and hands
- Reduced texture memory usage
- Reduced GPU overhead
- Optimized shaders
- Clearer and sharper visuals
- Texture optimization
- Space exterior visuals improved
- New Voiceover added
- Hands visibility bug fixed should now be fixed
- Bug causing players not being able to repair the scanner fixed
- Updated visuals for scanner objective
- Additional interactive objects added
- Players should now be able to pull lever with left hand
- Blended gripping animation added
- Hands' positions adjusted - matches real-world position better
- MEL's scanner beam should intersect less with geometry and players
- MEL now tracks players when in proximity
- Adjusted escape pod trajectory
- Improved visuals of directional assistance particles
- Lowered camera rotation rate
- Bug causing gamepad controls of navigation sequence not to update properly now fixed
- Reduced camera shake during disaster sequence
- Particle effects optimized
- Overall audio levels lowered
- Glass reflection over the red button should now render correctly
- Overlapping VO during expulsion sequence should now be fixed
- Door to The Crib is now opened automatically
- Audio feedback when dying of asphyxiation added
- Another way of triggering the disaster sequence added
- Helmet HUD should no longer clip with other items
- Replaced menu cursor - should now be easier to see
Have a great weekend everybody!
Best regards,
Wiktor Öhman, Lead Developer of Homebound