Homeworld 3
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Du hast alle strategischen Freiheiten. Mit gigantischen Weltraumruinen, die wie Megalithen ins All ragen, werden die klassischen Homeworld-Kämpfe um neue dreidimensionale Geländer erweitert. Nutze diese zerfallenen Überreste antiker Zivilisationen, um deine Gegner in einen Hinterhalt zu locken, oder lass deine Flotte hier Schutz vor mächtigen Feinden suchen. Weltraum-Festungen voller Geschütztürme fordern deine Streitmacht zu riskanten Manövern in der Schusslinie hinter der gegnerischen Front heraus. Aber nicht alles unterliegt deiner Kontrolle. Gefährliche Weltraumphänomene wie Partikelstürme und Asteroidenfelder verlangen selbst erfahrenen Kommandanten einiges ab.
Greife frontal an, geschickt aus der Flanke oder sogar von oben oder unterhalb deiner Gegner. Die vollständig simulierte Ballistik-Physik in Homeworld 3 lässt dein Sichtfeld und deine Deckung zu kritischen taktischen Elementen werden. Deine Flotte folgt dir dabei von Mission zu Mission. Die Kampfnarben bleiben auf deinen Schiffen. Die Piloten an der Front leiten kritische Informationen an die Kapitäne von Großbesatzungsschiffen in ständigem Funkverkehr in der Schlacht weiter.
Der zeitlose Grafikstil von Homeworld hat sich mit den modernen Möglichkeiten der Technik weiterentwickelt und bietet ein unglaubliches Gefühl von Raum, Zerstörung und Staunen. Wendige Angriffsschiffe fliegen in Formation zwischen riesigen Schlachtschiffen vor einer Kulisse aus Sternen und kosmischen Nebeln. Legendäre Schiffe werfen ihren Umriss auf die Ruinen alter Zivilisationen. Explosionen beben und schmettern über die Hüllen im verzweifelten Kampf der Flotten gegeneinander.
Vor 100 Jahren öffnete Karan S'Jet ein gigantisches, uraltes Netzwerk aus Hyperraumtoren, das Handel und Erkundung in der gesamten Galaxis ermöglichte. Ein goldenes Zeitalter für ihr Volk begann. Doch eine Finsternis, die Anomalie genannt, bereitete sich aus und verschlang Tore wie auch Planeten. Als der hart erkämpfte Frieden und Wohlstand ihres Volkes auf dem Spiel stand, führte Karan eine Flotte in die Anomalie, um dort Antworten zu finden. Sie sollte nie mehr zurückkehren. Nun ist Imogen S'Jet, Karans Nachfolgerin, die Einzige, die noch das Rätsel lösen kann, das die Zukunft der ganzen Galaxis bedroht.
Ein brandneuer Mehrspielermodus erweitert mit Co-op-Möglichkeiten dein Spiel über die Kampagne hinaus. In einer Fusion aus Homeworlds RTS-System mit einer Roguelike-Struktur können sich bis zu zwei Kommandanten in einer zufällig generierten Reihe an Flottenkämpfen messen. Organisiere die Kraft deiner Flotte bei jeder Schlacht und sichere dir mächtige Belohnungen für jeden Sieg. Abhängig vom Ergebnis kannst du unglaubliche Kräfte freischalten, die dir auch bei deinen nächsten Schlachten zur Verfügung stehen wird.
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Nicht Empfohlen
1135 Std. insgesamt
Verfasst: 24.04.25 12:11
Any sense and significance of the storyline was crushed by ideological activism, unique gameplay was flattened by a failed attempt to attract a wider audience, and the quality of the game collapsed under the weight of corporate greed and plain incompetence. The entire development was aimed at a roque-like multiplayer mode that no one wanted or needed.
The game looks quite attractive visually (except for the cinematics...) and that is the only positive element. It is a half-baked product that will never be finished. Grab it at a very deep discount, play the campaign, try out the other modes, and launch Adagio For Strings to shed a tear for a series that will likely never return to the quality of the first iteration.
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120 Std. insgesamt
Verfasst: 21.04.25 07:01
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1546 Std. insgesamt
Verfasst: 09.04.25 21:38
You encounter the first and most surreal one even before seeing the main menu. It’s an obvious one, 100% systems have it, people have written about it in various places all over the Internet. It’s never been fixed. I imagine some impatient or unlucky fellows have never been able to properly launch the game because of it. So, a word of advice: when the game tells you to press any button to continue, don’t even think about touching your keyboard. It will get you nowhere. You have to be smarter than that to defeat this game.
The hardest enemy I’ve encountered? A memory leak at the end of the third mission. It slowed my system down to a crawl, forced me to helplessly watch a slideshow of my fleet getting butchered by pirates while I was trying to get back control of the mouse cursor. Finally, when my whole RAM was consumed, it froze the game completely. For the coup de grâce, it overwhelmed some of the Windows’s internals including its RPC service, so I couldn’t even shut the system down. 32 gigs of RAM used to mean something back in the day. But the times are changing, and you need to adapt in order to survive. It took twenty one attempts to figure out a strategy which would allow me to complete the mission before I ran out of memory. But I finally did it, and the pirates are no more.
Is the story as bad as the people are saying? Well, it’s not great. During missions it’s mostly fine, but the animated cutscenes are seriously bizarre. They seem to have jumped through the Hyperspace from some other franchise with the sole aim to ruthlessly kill the atmosphere (which Homeworld has always had plenty of, unexpectedly so for a game set in space). Why keep a somewhat consistent and recognisable art style across 4 games and 17 years only to change it to something so generic for Homeworld 3? We will probably never know. Had the Bentusi not perished, they would surely have not allowed it. (There is some beautiful and stylish concept art left for the credits, though).
So why do I recommend the game? The thing is, for me Homeworld was always the weird one. I’ve never played it like a normal person plays a normal RTS. I was never interested in unit balance, multiplayer game modes or ranked matches. When I play Homeworld, I mostly just want to see how far I can push the game’s systems before they break. I save-scum myself to the edge of sanity while experimenting with different ways to abuse the mothership’s huge HP bar to defeat enemies without losing any of the smaller ships. I replay missions trying to figure out the optimal timing for completing objectives and triggering enemy waves. I park my fleet next to a conveniently placed enemy shipyard and capture thrice as many destroyers as I should theoretically be able to build myself (who’s the pirate now, huh?). The game’s most genius design decision is that it never suggests it’s meant to be played this way (it most probably isn’t). But the systems allow it and figuring it all out is left as an exercise for the interested player. This is one of those games which you can not only play, but also play with.
Homeworld 3, with all of its flaws - and because of its flaws - does not feel like a high-grade electronic superdrug designed by the generative corporate intelligence for maximum money-siphoning impact. It’s a creation of actual human beings, who obviously found joy in making it (and probably also a ton of frustration, gamedev seems to be its own kind of hell). For the most part, it feels and plays very Homeworldy (minus the cutscenes) and I enjoyed myself greatly during the time I spent with it. It may not be a success, commercially or artistically, but I don’t think I want to live in a world where we so easily discard such precious and unique things just because a single entry in a beloved series falls short of expectations. I hope the franchise survives, because I’d really love to play Homeworld 4, 5 and 6. One day, if I live that long, maybe even a Homeworld 911 Turbo.
I may be the last person on Earth who remembers where this quote comes from, but it’s the only conclusion I have: Homeworld, I will always need you inside my heart.
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353 Std. insgesamt
Verfasst: 08.04.25 03:24
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1131 Std. insgesamt
Verfasst: 05.04.25 07:18
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5996 Std. insgesamt
Verfasst: 02.04.25 06:32
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652 Std. insgesamt
Verfasst: 27.03.25 09:29
A few thoughts
Cons
Scale - The game lacks the grand opera scale of its predecessors, with the mothership being more like a super carrier than the absolutley gigantic Pride of Higaraa, but you aren't shifting a civilisation, you're a combat carrier, so I can see why they went with this.
FMV scenes - the mouth actions are off and the camera angles could use some work. It seems like the director of photography was heavily interested in showing off how pretty everything is with the close ups but dial it back a bit man, we get it, you can see the pores.
Story - its a bit too quick, not leaving enough time to develop the connection with the characters and actually care about your fleet. I didnt really feel connected to Imogen like Karen in HW2 or 2 and Intel whilst good, is very very very far below the voice acting of the first two games.
Pros
Easy to pick up - its much more arcadey then previous titles and if youve played any modern RTS you'll appreciate the abilities for the units to give you more micro ability
Very pretty - the visuals and sound are fantastic, the environments are also amazing despite lacking the grand scale of space. It felt more like playing Homeworld - Deserts of Karak than HW1 or 2 shich is more of a stylistic choice than a bad one.
Replayability -I appreciate the new modes available rather than a literally dead mulitplayer aspect for HW1 or 2 , being able to blow some stuff up by myself is great as time is hard to come by these days.
TLDR - it doesn't reach the heights of its predecessors but its a very pretty, easy to play and enjoyable experience. 7/10 if you bought it at full price. 10/10 if you got it on Humblebundle and like RTS and Homeworld.
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Release:13.05.2024
Genre:
Strategie
Entwickler:
Blackbird Interactive
Vertrieb:
Gearbox Software
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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