- Wander through the vastness of an old Dungeon, and find out a terrible secret and the purpose of this place.
- But the deeper you descend through the floors, the more desperate mazes, horrific creatures and dreadful traps will slay you countless times...
- Encounter diverse monters with different behavoirs, that will hear, smell and taste your precious flesh...
- Find keys, items, and clues that will help you to proceed and maybe understand. But they might not be on the place you have found them before...
- Make advantage of mysterious powers and items that will even persist your death...
- The more you will come to the unknown end, the more you will face even harder challenges...
Horror of the Deep
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Über das Spiel

Systemanforderungen
- CPU: i5 or better
- GFX: NVIDIA GTX600 or better
- RAM: 4 GB RAM
- Software: Windows 7 SP1 64 bit or better
- HD: 3 GB verfügbarer Speicherplatz
- DX: Version 9.0
- LANG: Englisch
- CPU: i5-4590 or better
- GFX: NVIDIA GTX970 / AMD R9 290 or better
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 3 GB verfügbarer Speicherplatz
- DX: Version 11
- Peripherie: Requirements for STEAM VR
- LANG: Englisch
Steam Nutzer-Reviews
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10 Std. insgesamt
Verfasst: 04.03.18 16:52
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Verfasst: 06.01.18 15:55
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112 Std. insgesamt
Verfasst: 25.01.17 17:56
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74 Std. insgesamt
Verfasst: 14.01.17 15:48
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22013 Std. insgesamt
Verfasst: 10.01.20 20:50
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494 Std. insgesamt
Verfasst: 25.08.19 20:34
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73 Std. insgesamt
Verfasst: 06.04.17 16:24
PROS
Horror. This game earns it's title as horror game. You can feel atmosphere and there are plenty of horrifying messages around you. There are few jumpscares which makes game even more intense and scarier. One of the early game messages that makes you think about idea to move forward (in a good way for horror game)... (no spoiler) http://steamcommunity.com/sharedfiles/filedetails/?id=899461832 Sounds. This is one of the main aspects in horror games and HORROR OF THE DEEP nailed it. It doesn't matter how monsters look but they sound so terrifying that you don't want to see death animation... You can hear them from far and the fact that you need to move towards them makes it hard to progress (in a good way). Gameplay. Gameplay in HORROR OF THE DEEP is simple but it makes everything smoother. Level progression is nice they become harder. Most of levels are kind of labyrinth and they are well done. When there are plenty of monster wandering around it is hard to explore everything.NEUTRAL
Graphics. Graphics is nice and smooth. There are plenty of details but it could be better. Story. There is no proper story in this game but everything around that is done properly and you aren't missing story. Writings on the ground gives enough tension to compensate lack of story and this is why i put story in Neutral section.CONS
Checkpoints. I had to mention current checkpoints in game. If you die there is possibility that you will have to go through walking part without a possibility to die again. It just feel useless sometimes when you clearly know where and how to get to a point where monsters are but you have to do it again and again. Some textures. Textures looks nice but there are other problems like invisible walls. There is arrow on the group and you can't walk through that arrow... In some places you can continuously jump walking to a wall to get to higher grounds or jump over higher ledges.CONCLUSION
I do recommend this game. It is good quality horror game and it's on early access. If developers continue to work on this game it might become really high quality horror game. For more reviews visit : Gabzys the Curator If you like it join group and follow me. Thank you.
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276 Std. insgesamt
Verfasst: 21.02.17 18:11
Basic Information
Title: HORROR OF THE DEEP Status: Early Access Developer: DRUNKEN APES Publisher: DRUNKEN APES Genre: Survival Horror Release Date: 14th of January, 2017 Type: SingleplayerGeneral Impression
The Steam debut of this dev team, draws its obvious inspiration from Amnesia: The Dark Descent. Alas, HORROR OF THE DEEP (referred hereafter as HOTD) costs a fraction of Amnesia’s price and still has a long way to go until it shall be just as polished. The Early Access label is both suiting and required, given the state in which the game I’m previewing today, finds itself. Without much context or even a flimsy explanation, the players get thrown in the midst of dried well which leads to an elaborate system of tunnels and dungeons. At first the journey is as liniar as the one path and door which actually lead somewhere. This being a game pertaining to the horror genre and all, the growing tension is quite palpable and jump scares quickly make way for actual encounters with your foes. Running from them seems to be your only option. No combat or sneaking/hiding have been implemented yet. I take some liberties when describing the “running” aspect of the gameplay. You see, HOTD’s walking speed feels more like crawling, in the many similar horror games I played on Steam so far. Running in this title seem like a fast paced walking by comparison. This is a minor issue which can get ironed out soon enough. I wish I could say the same of the numerous spelling errors which range from word misspellings such as “decent” instead of “descend” or even full blown expressions such as “let me alone” instead of “leave me alone”. I understand, no one likes the grammar nazi and you have to appreciate the efforts of non-native English-speaking game devs, but bear in mind that English ain’t my mother tongue either. That doesn’t stop me from spell checking again and again, long after I’ve published my reviews. So in the end it's just the ultimate form of respect to yourself and to your readers (or players in the current context), being able to provide reading materials without typos. And HOTD sure has a lot of writing. On the floors, walls and even barely distinguishable tomes. When you make a gameplay mechanic out of suddenly appearing blood smeared texts, at least make sure they’re grammatically correct, okay? The aforementioned dungeons do feature the occasional half-open level crossings which allow you to understand the scale of this creepy place you’re trapped within. And the fact that you’re almost always descending further deep into this deadly maze, might double as a metaphor for the Circles of Hell. Too bad the dev team never bothered gluing together a story as well. The enemies you shall face, resemble The Nazgûl from The Lord of the Rings. All-black textures and screeching noises as you get closer. It is generally a better idea to just run in the opposite direction as soon as you spot one. They aren’t gonna pursue very fast or for extended periods of time. Fighting them is impossible and to make things worse, HOTD features key fetch quests. It’s like every gate between you and the next level, MUST contain 3 locks and subsequent keys which you will have to hunt while avoiding both the “creepers” (I call them that) and the pitch black rooms, filled with traps of their own. Trial & error will get you through this video game but don’t expect Dark Souls kind of action or difficulty. Being a self-declared fan of Unity Engine’s versatility and graphical potential, I’m glad to confirm that what the dev team lacks in proper grammar skills, they recover in smart level design and programming. The high levels of bloom and contrast are a visual style choice, not another mistake. And it fits the game’s nightmare-like atmosphere. I do hope HOTD shall feature Cards and Achievements at some point after leaving Early Access. For now it’s both a brief experience and quite liniar. I decided to recommend it regardless of its many cons, simply because they can be remedied in an update or two. I’m curious what a few more months in development can shape this title into. The pricing is just about right, as far as I’m concerned. You won’t feel cheated if you buy now instead of waiting for the game to be bundled.Strong Points
+ Pleasant graphics and sounds. + Shows potential for a truly eerie atmosphere. + Decently priced Early Access title. + Steam Achievements nor Trading CardsWeak Points
- Liniar and repetitive. - Brief experience and filled with spelling errors. Rating 70/100Zitat:
This review was submitted for Imperial Reviews, through the generous contribution of RedHill.
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258 Std. insgesamt
Verfasst: 21.01.17 19:39
Horror Adventure Game
https://www.youtube.com/watch?v=fhQZQZryvUo + Visually the game looks nice with a very large sort of castle dungeon to explore + Great atmospheric sounds and a nice spooky atmosphere. + The enemies are certainly very creepy and horrifying at times + A few jumpscares or loud sounds that make you jump This game is in early access so these are subject to change - I feel like there was far too many lights in the game, seemed like the entire dungeon was just filled with thousands of candles and torches. Might be a bit more scary without all the light or if the player had a flashlight / lantern. - Currently the game consists of repetively going around finding multiple keys to open a door to get to the next level. I honestly did not find this fun at all. - No checkpoints? Each time I died I seemed to have been sent back very far, making me repeat large sections of the game. Checkpoints need to be added. - There's no story or objective. It seems like you fell underground and found some sort of dungeon. It would be nice if there was some backstory, really did not understand why the character wanted to travel deeper and deeper.
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Release:14.01.2017
Genre:
Actionspiel
Entwickler:
DrunkenApes
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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