⚔️ PATCH NOTES \[04.01.2026] - PvP Update & World Changes
[p]New armor, new ore, and a big step toward clearer PvP vs PvE identity. ????
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????️ New PvP Armor Set (Lv. 87 → 97 | +10)
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- [p]A brand-new PvP armor set starts at Level 87 and scales up to Level 97 (+10). [/p][/*]
- [p]Craft it at the Shady Dealer, who now offers PvP-focused gear... at a price. ????[/p][p](Crafting this gear has a 50% chance to succeed.)[/p][p][/p][/*]
- [p]Requires the new Ancient Armor Component, dropped by all bosses starting in Forgotten Dunes. [/p][/*]
⛏️ New Ore - Black War Core
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- [p]New ore: Black War Core. [/p][/*]
- [p]Can be mined in Fireland and Forgotten Dunes. [/p][/*]
- [p]Drops War Cores, required to upgrade the new PvP equipment. [/p][/*]
- [p]War Cores are required from +7 onward. [/p][/*]
- [p]For veterans: this system works similar to Flamebreaks. [/p][/*]
- [p]High-level miners will profit - shops will want these materials. ???? [/p][/*]
⚖️ PvP vs PvE Equipment Rebalance
[p]We pushed existing gear toward PvE and let the new set define PvP.
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Boots (PvE Buff)
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- [p]Previously: +5% Magic Resistance (+10), +7.5% at Hellforged +10. [/p][/*]
- [p]Now: +5% Bonus Monster Damage (+10) and +10% Bonus Monster Damage at Hellforged +10. [/p][/*]
Helmet (Hellforged)
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- [p]Now grants up to +10% Evasion and +10% Skill Speed. [/p][/*]
Level 72 Necklace
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- [p]Now grants +10% Bonus Monster Damage and +10% EXP. [/p][/*]
- [p]With Soul Quartz Empowerment: +11% Monster Damage and +11% EXP. [/p][/*]
Crit & Penetration necklaces are now clearly PvP-focused.
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???? Upcoming: a PvP Jewelry Set (Bracelet + Necklace). No new rings yet - current ones are performing well.
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???? PvP Pet (Coming Soon)
[p]A PvP-focused pet is arriving very soon. Stay tuned. ????
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✨ PvP Set Bonus (Upcoming)
[p]The new PvP set will receive a special full-set bonus in a future patch.
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- [p]Extra bonuses when wearing the full armor set. [/p][/*]
- [p]We will monitor mixing and may shift more power into the set bonus if needed. [/p][/*]
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????️ Caratas City Rework
[p]Caratas City has been reworked.
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- [p]Some plant bushes are currently too robust and block movement - this will be fixed. [/p][/*]
- [p]A few doors may still be unlocked... citizens will fix that soon. ???? [/p][/*]
- [p]Maybe one secret door should stay? ???? [/p][/*]
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????️ New Map / Dungeon Hybrid
[p]A new area is live - not quite a dungeon, not quite a map:
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- [p]No rifts. [/p][/*]
- [p]Comparable to the old desert pyramids. [/p][/*]
- [p]Designed primarily for high EXP farming. [/p][/*]
⚠️ Warning: later rooms are extremely dangerous. Recommended: group of 2 and tank builds.
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Class balance note:
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- [p]Mages benefit strongly from kiting here. [/p][/*]
- [p]Each class has clear advantages - we will monitor balance closely. [/p][/*]
Later stages grant more EXP than Forgotten Dunes.
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Bosses in the new area
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- [p]A Tree Boss. [/p][/*]
- [p]A Stone Boss (very... Stein-reich ????). [/p][/*]
- [p]A boss room exists but is currently closed - it will open in a future patch. [/p][/*]
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???? EXP Hotspot Adjustments
[p]Due to monster replacements in a previous patch, some EXP hotspots in Forgotten Dunes were too strong.
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- [p]These have been slightly reduced to intended values. [/p][/*]
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???? Wizard Improvements
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- [p]Slightly increased skill area size. [/p][/*]
- [p]Helps better match other wizard variant. [/p][/*]
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⚙️ Performance & Visual Improvements
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- [p]New NavMesh system for smoother movement and pathing. [/p][/*]
- [p]Damage number display reduced: less clutter, smaller and clearer. [/p][/*]
- [p]New small visual effect when you receive critical damage - see if you notice it! ???? [/p][/*]
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???? Seasonal Cleanup & Fixes
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- [p]Christmas decorations removed (no more city trees). [/p][/*]
- [p]Attempted fix for the jumping moon when using Day/Night Cycle - please report if issues remain. [/p][/*]
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Thanks for playing and testing with us. ❤️ As always - feedback is highly appreciated!
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