Hello, here's the changelog for our first Major Update!
[u][b]Update version 1.31.0.0[/b][/u] This Early Access update includes brand new content, as well as a list of fixes and balancing changes [u][b]New Content[/b][/u]- Added new Tiny Inkulinati Boss - Francis, who is also available in Duel Mode
- Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode - Andreas from Pentiment
- Added new Beast army: Pigeons (Sword-Wielding Pigeon, Spear-Wielding Pigeon, Bow-Wielding Pigeon), Sheep Devotee and Wolf Pilgrim
- Added 6 new Talents: Daily Prayer, Daily Heresy, Aspiration, Beast Friend, Blessed Anger, Cheaper-plated than cheap
- Added 3 new Hand Actions: Add Armour, Add Armours, Stigmat Laser
- Added 2 new Status effects: Armour, Cooing
- New Battlefield object: the Pilgrim's Shrine
- New Journey Mode minimaps and Battlefields, which some of them are also available in Duel Mode
- Added new Prestige level in Journey Mode (7000)
- Added Dante profile without Talents to Duel Mode
- Godfrey on Act 2 have “Inky Business” instead of “Healing Grief”
- Deleted one of Hildegard’s Hand Actions on Act 2: “Greater Blessing”
- Battlefield with Death are easier for Easy and Normal
- until the player defeats Death for the first time, Death will no have Talent “For the love of Hell’s Maw”
- Death don't have “Healing Grief” Talent
- Death have “Cheaper than cheap” Talent instead of “Cheaper Beasts” Talent
- Death don't have now “Inky Business” Talent that grant her Ink every Chapter
- Boss Dante: “Scorching Flames” Talent replaced with “Thorned Fingers”
- Boss Dante Act 4: Hand Action “Draw Lazy Hell’s Maw” replaced with “Let them Bleed”
- Apocalypse in Hell Battlefields will starts later
- Decreased the number of Hell’s Maws during One-sided Apocalypse
- Cook Exploder action (“Bean Time”) range has been increased from 2 to 3
- Miraculous Healing Hand Action range has been increased from 4 to 5 and cooldown reduced from 2 to 1
- Jaw Exploder attack damage has been increased from 3-5 to 3-6
- Hat Exploder attack damage has been increased from 2-4 to 2-5
- Bean Exploder attack damage has been increased from 2-3 to 2-4
- The Bishop Cat's health has been decreased from 13 to 12
- Consistent Gate health in Duel Mode – all Gates have 12 health
- In the first act, during the Boss fight, the Head Exploder will not appear
- all Battlefields in Journey Mode have been rebalanced – they should be easier at lower difficulty levels
- the difficulty level should increase gradually
- excluded Skeletons army from few small Battlefields
- Act 2 - none
- Act 3 - max 1 Donkey-Bard
- Act 4 - max 2 Donkey-Bards
- Act 1: from 35 to 20 Prestige
- Act 2: from 20 to 35 Prestige
- Act 3: from 20 to 50 Prestige
- Act 4: from 20 to 75 Prestige
- Plague Cloud should spawn less often on lower difficulty levels in the first Acts
- starting Health changed from 18 to 25 HP
- amount of starting Quills increased from 4 to 15
- starting Gold increased from 200 to 300
- starting Ink increased from 15 to 16
- Boss starting Ink now increased every Act by 1 (not by 2)
- More Prestige bonus after successful run: from 0 to 400 Prestige
- starting Health changed from 15 to 20 HP
- starting Ink increased from 12 to 14
- amount of starting Quills increased from 3 to 5
- starting Gold increased from 150 to 200
- Boss starting Health increased every Act by 2 (instead of 3)
- More Prestige bonus after successful run: from 250 to 800
- More Prestige after successful run: from 1000 to 1400
- Added the ability to control the camera by using RMB
- Added new animation for the “Pet” Hand Action
- Improved UI of AOE actions (ex. the fields that are excluded from the Action are now highlighted in purple, now UI shows that flying Beasts can’t occupy enemy closed Gate)
- Effect range of Hand Actions and objects (Tomb and Belfry) are no longer shown on Abyss
- The Altar object will now disappear after being devoured by Sir Snail
- Apocalypse Fire no longer skips fields
- Beasts, which are immune to infections, will no longer be affected by the 'Stinking Breath' Beast Action
- Enemy Beasts will no longer self destruct by walking through Campfires if their health is lower than the damage taken for stepping on Campfires
- Triple-field Actions are now usable when the selected middle field is an Abyss field
- The 'Dance Macabre' effect can be now dispelled by receiving damage from Bonfires
- Beasts can no longer create field effects on fields that are occupied by undestroyable objects (ex. Boulder, Rock)
- Fire Sparks can be created now on fields, that are occupied by a destructible Battlefield objects, such as Belltowers or Altars
- Created Fire Sparks will now overwrite positive effect fields, such as Divine Clouds of Inspiration which will cause them to disappear
- Decreased game stuttering before AI actions
- Cook Exploder attacks no longer pass through Gates
- Removed a bug where doors wouldn't open when AI was drawing a Beast on them
- Increased the chance of a new different Battlefield in the next battle location in Journey Mode
- The player will no longer get stuck if exits the campaign after losing a Boss fight
- Fixed bug with incorrectly Boredom counting in the non-battle location “Inkulinati Guild”
- The game got stuck when Sir Snail on the gate was about to move
- Strange Beasts are displayed in proper order
- Fixed bug: Items in shop repeat themselves if Beast or Hand Action was not collected or bought from previous shop visit
- Other minor bugs have been fixed
- Improved descriptions of Beasts
- Localization updated for all languages
- AI logic has been improved
- There should be no NBL “Masters Cousin Twice Removed” and “Inkulinati Guild” in Act I
- We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
- Campaign difficulty tooltip HP displays wrong value after returning without starting the Campaign
- Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't devour it
