- Added new water Beast: [list]
- Frog Traveler
- Armoured Medicine
- Everyday Infection
- Does it Hurt? Good!
- Motivation Works Wonders
- Daily Bloating
- Making Act I and II easier when the player starts the game for the first time
- Redesign of Intermediate second and fifth lessons
- Reduced the attack range of the Bishop Cat
- Changed the algorithm for the appearance of the Pilgrim Shrine - after use, the Shrine appears only at the beginning of the next Chapter
- Added option to select font size
- Font enlargement in pop-ups
- Information has been added to each Beast action on what objects it can be performed on
- Visual fixes (smoother animations, background fixes, readability fixes)
- The tooltip scrolling option has been added to long tooltips with action descriptions
- Improved visibility of the Cooing status - additional VFX
- Added a VFX increasing the visibility of Beast/Tiny at risk of being eaten by the Hell’s Maw
- Increased visibility of occupied fields
- Fixes in tutorial pop-ups and pop-ups in the Instruction List
- The text with information about the effect applied to the beast/Tiny appears twice
- The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered
- The achievement First Steps does not trigger
- Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear
- AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode
- Professor's Assistant triggers the achievement "Absolute Efficiency"
- Inability to read tooltips extending beyond the screen
- The Sheep Devotee received 1 level of halo even when she killed 2-3 heretics at the same time
- Improved the defense zones of shield-wearing Beasts
- Other minor bugs have been fixed
- Improved descriptions of Beasts
- Localization updated for all languages
- Renaming the talent "Non-Daily Reinforcement" with "Desperate Reinforcement”
- New names for the Beasts
- New post-fight dialogue texts
- Achievement “I am G-O-D-F-R-E-Y” removed
- Added animation in the loading screen
- Changed controls while playing on a gamepad and improved tooltip mode
- Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
- Bestiary: Lowermost row icons have an offset mouseover trigger area if they are too close to the tab's lower border
- Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
- Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms
- The game may not work properly on touch screens
