News Liste Interstellar Marines

Update 27 - ITO Test Build 4 Released
Interstellar Marines
07.12.17 08:04 Community Announcements
We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on. [b]X-Mayhem Status[/b] Right now there is a bug which spawns the present over and over again in the same space up to millions of times in an attempt to maximize holiday cheer, making the game mode unplayable. One of our programmers is looking at it though, and with his help Santa might be able to save Christmas after all! [b]Development Status[/b] Several of our volunteer programmers attend university; Understandably, they’re occupied with end of semester projects and studying for finals. Unfortunately, this means development has slowed down and we’re not sure exactly when U27 will be ready.

Interstellar Marines - Update 27 - ITO Test Build 4

(0.5.27 - Revision 1280) [b]Platforms available[/b] Windows, Linux, OSX [b]Servers available[/b] Co-op, Multiplayer

Changelog for Update 27 - ITO Test Build 4

[b]ADDED[/b] Tactical Reload. [b]ADDED[/b] 2 light modes (dark/light) to GKBB controlled by a power box & other changes. [b]ADDED[/b] New AR03 Firing sound. [b]ADDED[/b] New OS-1 Pistol Firing sound. [b]UPDATED[/b] SMG, AR and Pistol with slightly less FOV change for added realism (until we can simulate sight magnification) [b]UPDATED[/b] Recoil lurch V2 system. [b]UPDATED[/b] CTR's spotting targets with their flashlights. (Test if CTRs can see you through the wall with flashlights) [b]UPDATED[/b] SMG ammo capacity to 32, ammo pickups to 32. [b]UPDATED[/b] Minor tweaks in lens flare distance. (visible from a bit further away and close up) [b]UPDATED[/b] Lighter ammo and weapon crate interiors. [b]UPDATED[/b] Defective and Guard CTR damage values updated to correspond to player's. [b]UPDATED[/b] Defective CTR body and limb damage values halved, head shot now 1 hit kill. [b]UPDATED[/b] Weapon recoil values adjusted. (How does it feel?) [b]UPDATED[/b] Smaller camo patterns for purchasable ZPS created camo skins. [b]UPDATED[/b] Increased the length of the mouse setting scroll reticle so all options fit in all resolutions. (Does it fit in yours?) [b]UPDATED[/b] NGI CTR medical cross to green, resolving a Geneva Convention compliance issue. [b]UPDATED[/b] Reload mechanics with CTR animation controller. [b]UPDATED[/b] Ammo counter sights optimization. [b]UPDATED[/b] Supply crate Pre-fab updated for more exact placement and new aligned pickup locations. [b]UPDATED[/b] Suit Systems to properly work with reload sound. [b]FIXED[/b] Ammo counter visible through everything. [b]FIXED[/b] Client not knowing it had suppressors. [b]FIXED[/b] Multiplayer suppressor bug when equipping and unequipping super-fast. [b]FIXED[/b] Players falling through the map. [b]FIXED[/b] Revive attachment poof bug. (Does suppressor stay on weapons after revival?) [b]FIXED[/b] Semi-auto aim slow rise (Does it go up slowly after you’re done shooting?) [b]FIXED[/b] Random no recoil bug on burst mode. [b]FIXED[/b] Weapon swap with alpha keys. [b]FIXED[/b] Weapon swap using d-pad on gamepad. [b]FIXED[/b] UI not showing at certain resolution. [i]To become an ITO tester join our [url=https://discord.gg/czdpCbe]official Discord server[/url] and post “!Enlist ITO Tester” in the role-requests channel. Then you'll receive access to the ITO testing announcements where you’ll find the code to unlock the beta branch in Steam.[/i] [b]FOR THE LOVE OF THE GAME,[/b] [i]Your small team and awesome volunteer army at Zero Point Software[/i]