BUG FIXES
- Fixed cargo container names not showing in the vault to ship transfer UI (reported by [url=https://www.bugtracker.split-polygon.com/BugReportDetails/416]TheLion1675[/url])
- Fixed peak power drain shown in editor for the Cyber Warfare Suite (reported by [url=https://www.bugtracker.split-polygon.com/BugReportDetails/334]Johnno[/url])
- Fixed player and tool store displaying the wrong icon for some tools (reported by [url=https://www.bugtracker.split-polygon.com/BugReportDetails/382]TheLion1675[/url])
- Treat tiles with a Queen as more important than other tiles when considering tiles for removal (reported by [url=https://www.bugtracker.split-polygon.com/BugReportDetails/373]TheLion1675 & Cracktafurryean[/url])
- Fixed some instances where the text "Search.." was unlocalized
- Fixed incorrect scroll button arrow icon in vault to ship transfer UI
- Fixed player store, tool store, and dropped inventory UI incorrectly grouping some tools
- Show all in demand tools on the tool store, instead of only tools you have in your inventory
- Fixed the possibility of multiple GT Traveling Trade Emporiums / HydroPEX Fuel Traders being in a system (requires rules rebuild)
- Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun
- Fixed crashes in the GRIP mission UI, thermal extractor UI, Queen HP HUD, and power editor UI
- Fixed crash when a ship with a pivot turret is removed while it is being rendered
NOTES
- Servers need to be updated and should do a rule rebuild to fix the GT Traveling Trade Emporium & HydroPEX Fuel Trader spawn rules.
- To enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option
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