News Liste Isles of Adalar

Week 3 - 4 Patch Notes
Isles of Adalar
24.11.20 20:57 Community Announcements
From now on we will be doing patch notes announcements at the end of the month instead of posting them by the week. Our current focus right now is multiplayer stability.

Fixes

- Fixed the server ending a conversation with an NPC also caused the client's conversation to end even though they were talking to a different NPC.
- Fixed the player and other player's markers sometimes disappearing on the map in co-op.
- Fixed co-op character's name sometimes set to default instead of the name you chose in character creation.
- Fixed bug where monsters would keep attacking player after they died in co-op.
- Fixed bug where client would not get quest hint updates after quests had been started or steps had changed status.
- Fixed bug where in co-op if the client started the conversation with an NPC they would get conversation options based on the host's traits instead of the client's.
- Fixed bug where you could press escape to get out of a conversation. This could cause quests and NPCs to break.
- Fixed bug where take all would not unequip equipped items on the looted enemy.
- Fixed bug where quests and NPCs from multiplayer saves could be broken.
- Fixed bug where pressing take all on a container in co-op would not send message that the player added the items to their inventory causing any items equipped from that container to not be seen by other players.
- Fixed issue where sometimes clicking on an item in the inventory would cause a hang or a crash.
- Fixed co-op issue where no UI or ability to interact after being revived.
- Fixed issue with server starting in walk mode instead of run mode.
- Fixed issue where clients were not taking damage.
- Don't allow autosave if player is dead or dying.
- Fixed issue where sometimes co-op would fail to start after pressing start game in the
- Fixed issue where on the server in co-op load game would be greyed out and unable to be selected from the game menu.
- Fixed issue where co-op player could not be revived if their body was near a dead monster. Loot would block the revive action.
- Fixed names in lore books
- Added upgrade recipes for all bows and quivers
- Fixed one armor that blocked the camera in first person.
- Fixed body clipping through armor and clothing on the human male.
- Fixed self healing spells not using stamina.
- Fixed some level editor issues with NPCs becoming unresponsive if an entity's brain was not quite setup correctly.
- Fixed step 3 of Shelter quest that sometimes progresses on its own before you talk to a companion.
- Fixed regression where the UI was not showing up after the player died.
- Fixed issue with pressing escape with the quickslot dialog up causes the inventory to close but the quickslot dialog to stay up.
- Fixed issue with player marker not showing up on the map in dungeons.
- Fixed issues with large tree groups and fences sometimes disappearing from different angles.
- Fixed parrying sometimes switching to attack.
- Adjusted all first person animations so weapon doesnt clip with camera for left attack
- Fixed issue where some dead enemies were invisible upon load but could still be looted. Now they are dead but visible and can be looted.

Changes

- The map markers for both the player and other players are now showing the direction that they are facing.
- Changed scaling of player markers and location markers to be more balanced.
- In co-op you can now join conversations that other players have started with NPCs and vote on which options that conversation starter should choose.
- Increased Gasproach damage resistance.
- Don't show the option to load for clients in multiplayer after they died. Only the server can load a co-op save.
- Added list of rivers/lakes to water panel so that you can select difficult to pick overlapping rivers/lakes from the list.
- The client is no longer asked to pick a character to start with when starting from a multiplayer save game. If they picked one that did not match the one in the save game then things would go wrong. Now the server remembers the character and sends the correct one to the client. Note that you will have to start multiplayer over and then save for the multiplayer save games to work correctly.
- Added autosave functionality
- Added support for being able to tell companions to back away if they get you trapped.
- Added post processing property in graphics settings to disable post processing effects. Default to enabled. Can improve performance on lower end graphics cards.
- Adjusted arrow speed and gravity.
- Added long description for quest steps to the journal to give more in depth information about the quest steps.
- Adjusted default settings for all quality levels to make the performance and graphics quality better on default settings.
- Map location and fast travel names are now only shown when you hover over them to avoid overlapping text.
- Added director message when quests failed base on player decisions so that they know they made an important quest choice.
- Show weapon, armor, and spell descriptions with the player's attribute modifiers applied.
- Don't show protection information for absorbs or resists if the protection value is zero.
Logo for Isles of Adalar
Release:23.10.2020 Genre: Rollenspiel Entwickler: Peakway Software LLC Vertrieb:keine Infos Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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