New Combat System
We now allow for the player to freely move in any direction while attacking. Those who are familiar with 'The Elder Scrolls' series will feel very at home with this change since they are no longer forced to move forward during attacks. Power/Lunge attacks will still move the character forward. Successful hits will now play an animation to give the player more hit feedback as well.
Hovering Entity Stat Bars
We've removed the stat bars at the top of the screen for entities and now tied it to the entity's location within the world. This makes it easier to keep track of your enemies status in combat and doesn't require you to look away to see their health and stamina.
Fog of War
The map will now darken areas the player has not explored.
Quests
We've turned the tutorial into a quest with corresponding map locations so that players don't miss important content and information in the beginning. We've also made changes to the quest system that will result in less buggy quests in general.Campaign Content
We currently have 1 developer out of 3 working on content for the main campaign. They are currently working on expanding the city of Ganburgh with a separate port area. This area is not in game yet but we want to give you some screenshots as a preview.
