[/p][p]We have been synthesising and incubating a brand new batch of fixes, and they've just been released![/p][p]Update 1.1.0 is now available.
[/p][previewyoutube="_l482H2PouY;full"][/previewyoutube][p]
[/p][p]Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.[/p][p]
For full information, please see the patch notes below:[/p]
Updates
- [p]Introduced a new family unit to the game - the Kentrosaurus[/p][/*]
- [p]Adjusted navigation rules so that dinosaurs can travel beneath and around scenery items more freely[/p][/*]
- [p]Added further keyboard shortcuts to in-game control hints when placing or moving scenery[/p][/*]
- [p]Improvements to LODs on PC:[/p][list]
- [p]Added 'Very High' setting to Foliage detail[/p][/*]
- [p]Updated the 'Very High' quality preset to correctly use the 'Very High' settings for foliage and geo detail[/p][/*]
- [p]Improved level of detail for feathered dinosaurs on lower spec hardware[/p][/*]
- [p]The 'Aggressive Animals' setting is now changed to 'Vulnerable Juveniles' (this new setting will inherit the setup from the previous 'Aggressive Animal' setting from current saves)[/p][/*]
- [p]It now disables all juvenile attacks instead of just disabling attacks against juveniles of the same species[/p][/*]
- [p]Setting the fight frequency sandbox setting to 'None' now prevents juveniles from being attacked[/p][/*]
- [p]Setting the cohabitation sandbox setting to 'All Like' now prevents juveniles from being attacked[/p][/*]
Bug Fixes
[p]Campaign[/p]- [p]Resolved issue causing the Maiasaura to be automatically selected in the hatchery UI during Badlands campaign level[/p][/*]
- [p]Resolved Lokiceratops comfort objective completing automatically in Badlands campaign level[/p][/*]
- [p]Resolved several issues around the limited UI during tutorial sections of the Badlands campaign level[/p][/*]
- [p]Adjusted Diplodocus behavior in the Badlands campaign level to ensure they consistently escape during the relevant story event[/p][/*]
- [p]Improved territory generation for Psittacosaurus in Hawaii campaign level[/p][/*]
- [p]Fixed issue preventing the player from selecting Brachiosaurus' in Biosyn Sanctuary campaign level[/p][/*]
- [p]Fixed issue where juvenile Parasaurolophus do not follow their parents in the final campaign mission[/p][/*]
- [p]Resolved rare issue in Japan Campaign level causing park section to not unlock when conditions fulfilled[/p][/*]
- [p]Added 'Operations Building Limits' Sandbox setting to allow players to have multiple of the same operation buildings that are usually limited[/p][/*]
- [p]Improved Iguanodon's default cosmetic set[/p][/*]
- [p]Adjusted alignment of Styracosaurus during its attack fence animation[/p][/*]
- [p]Adult male Tyrannosaurus Rex no longer attack their juvenile offspring[/p][/*]
- [p]Resolved issue where Tyrannosaurus Rex were not hunting goats[/p][/*]
- [p]Deinonychus, Metriacanthosaurus and Suchomimus will now attack guests[/p][/*]
- [p]Fixed multiple issues causing some dinosaurs to constantly activate a dust particle effect[/p][/*]
- [p]Resolved juvenile Triceratops losing their territory when entering a Dinosaur Encounter attraction [/p][/*]
- [p]Improvements to Deinonychus' animations to resolve neck and arm distortion[/p][/*]
- [p]Resolved issue where adult Spinosaurus teleport a short distance after being transported[/p][/*]
- [p]Resolved issue where tails of Dimetrodon would shake unnaturally during drinking animation[/p][/*]
- [p]Improved alignment during fights, social interactions and other behaviors for multiple dinosaurs[/p][/*]
- [p]Fixed issue with teeth placement for juvenile Mamenchisaurus[/p][/*]
- [p]Updated Allosaurus JWE skins[/p][/*]
- [p]Suchomimus and Baryonyx can now cohabitate[/p][/*]
- [p]Lystrosaurus and Therizinosaurus can now cohabitate[/p][/*]
- [p]Resolved issue where Pachycephalosaurus juveniles have no eyes[/p][/*]
- [p]Adjusted number of Dreadnoughtus that can hatch at one time[/p][/*]
- [p]Updated Psittacosaurus family category to Ceratopsid[/p][/*]
- [p]Various localisation fixes, including subtitle edits and translation of newly added lines[/p][/*]
- [p]Fixed crash when attempting to pilot an Aviary or Lagoon drone [/p][/*]
- [p]Resolved issue where reloading a save that has a helicopter delivering a dinosaur would cause the helicopter to fall[/p][/*]
- [p]Resolved issue causing Extra Scientist Hatchery upgrade to not work[/p][/*]
- [p]Adjusted depth of rocks being generated in deep water to avoid dinosaurs and Cretaceous Cruises being blocked [/p][/*]
- [p]Resolved UI issues when creating a building blueprint without necessary modules[/p][/*]
- [p]Improved how scenery affects dinosaur territory and navigation[/p][/*]
- [p]Improved collision on foliage spawned by Conifer Woodland environment brush[/p][/*]
- [p]Further improvements to collision on large scenery rocks and auto-generated rocks within environment brushes[/p][/*]
- [p]Resolved issue where building blueprints could be placed underground in Biosyn Sanctuary map if placed quickly after selecting it[/p][/*]
- [p]Resolved issue where path curb colour would change at random[/p][/*]
- [p]Messaging now shows why a damaged building cannot be deleted[/p][/*]
- [p]Now possible to duplicate one scenery piece when selected with the multi select tool[/p][/*]
- [p]Adjusted refund price of Power Stations[/p][/*]
- [p]Resolved issue preventing deletion of individual scenery item trees[/p][/*]
- [p]Resolved lack of sound effect for feeders opening and closing[/p][/*]
- [p]General performance and stability improvements[/p][/*]
- [p]Improved performance when opening and closing the environment panel [/p][/*]
- [p]Fixed crash caused by moving several bench scenery pieces together[/p][/*]
- [p]Improved performance when using demolish brush to demolish an aviary with a tour route running through it[/p][/*]
- [p]Fixed crash caused by undoing and redoing building modules[/p][/*]
- [p]Resolved crash in sandbox when selecting unresearched pylons within the build menu[/p][/*]
- [p]Fixed rare crash when selecting to release via airlift from a hatchery[/p][/*]
- [p]Resolved occasional crash when a juvenile starts a chase[/p][/*]
- [p]Fixed a crash caused by deleting a lagoon or aviary hatchery while a transport request was in operation[/p][/*]
- [p]Resolved shadow quality setting reverting to medium when set to low[/p][/*]
- [p]Resolved terrain textures disappearing at certain aspect ratios[/p][/*]
- [p]Adjusted cursor alignment in expedition map[/p][/*]
- [p]Adjusted scenery UI scaling to ensure Lagoon Decorations category is accessible on all platforms[/p][/*]
- [p]Resolved issue causing filter button to not appear in Scenery menu[/p][/*]
- [p]Improved responsiveness of Control Room UI[/p][/*]
- [p]Adjusted text for Spinoceratops research node[/p][/*]
- [p]Adjusted text for Dinosaur Encounter attraction's help screen[/p][/*]
- [p]Cleaned up thumbnails for Community Creations when exiting the build menu[/p][/*]
- [p]More closely aligned a number of pattern and color swatches to a dinosaurs hatchery 3D preview[/p][/*]
- [p]Adjusted controller prompt text for accuracy [/p][/*]
- [p]Updated frontier support website link shown on Save/Load error[/p][/*]
- [p]Resolved inability to back out of EULA and Licenses page with the ESC key[/p][/*]
- [p]Fixed crash when uninstalling a large number of community creations from 'Installs' and then changing page[/p][/*]
- [p]Resolved UI overlapping when opening a creator profile and a player report at the same time[/p][/*]
- [p]Resolved thumbnails not loading in workshop[/p][/*]
- [p]Added Community Creations panel for Park Tour menus[/p][/*]
- [p]Resolved audio issue when using camera zoom in Capture Mode[/p][/*]
- [p]Added ability to zoom camera while riding the Balloon Tour[/p][/*]
- [p]Resolved time of day changing unexpectedly when entering Capture Mode[/p][/*]
