Wetlands Pack
[p][/p]Three New Dinosaur Family Units
Irritator
[p][img src="https://clan.akamai.steamstatic.com/images/45649456/d8ba63fca12fe1df96b8679f5e1795806fe941df.jpg"][/img][/p][p]A fierce spinosaurid, the Irritator is an impressive semi-aquatic carnivore bound to wow your guests in their new waterside enclosures.[/p][p][/p]Austroraptor
[p][img src="https://clan.akamai.steamstatic.com/images/45649456/48a637156c757d833622cfce6589b9f6b92275b9.jpg"][/img][/p][p]Adept at catching fish in their fish feeders and seeking out prey on land, Austroraptor is a larger, versatile relative of the Velociraptor.[/p]
Hypsilophodon
[p][img src="https://clan.akamai.steamstatic.com/images/45649456/3f8b7dd943aae54fa9b963352f782d5b12182399.jpg"][/img][/p][p]Emerging in herds, the Hypsilophodon favours warm, swampy environments with plenty of vegetation for them to eat![/p][p][/p]Immersive Scenery
[p][img src="https://clan.akamai.steamstatic.com/images/45649456/42bfac30fabdff9214b69ca847b052101b91337b.jpg"][/img][/p][p]Using the hundreds of new scenery pieces, create lush open environments filled with greenery for the Hypsilophodon to roam or build dense, humid swamps with abandoned jetties for the Irritator to swim and catch fish.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45649456/afbbca6b7e624652460353716670f2814c43b36e.jpg"][/img][/p][p]Quickly design misty waterside enclosures with the thirteen new blueprints, including a boathouse, rusty shacks and wooden pontoons, inspired by wetland and bayou locations.[/p][p]Take a look at the Frontier Workshop to browse blueprints for your parks made by our amazing community.[/p][p]That's not all - the Wetlands Pack launches alongside a free major update! Take a look at what's included below.[/p][p][/p]Update 1.2
Deinocheirus Returns
[p][img src="https://clan.akamai.steamstatic.com/images/45649456/1aac367330857d14135dc7fac228cec656ed790b.jpg"][/img][/p][p]A fan favourite, this large semi-aquatic ornithomimosaur returns in Update 1.2 as a special gift! Arriving at your enclosures as a full family unit, the Deinocheirus has huge forelimbs with sharp claws, perfect for foraging for food and defending juveniles.[/p][p][img src="https://clan.akamai.steamstatic.com/images/45649456/a3a604a14fbaccb3391a4c85173a0dc5ddf42ba4.jpg"][/img][/p][p]With its toothless duck-like bill and feathery tail, this late Cretaceous giant will be right at home in your existing parks, and your new Wetland enclosures.
[/p]
Wetlands Brush
[p]This new environment brush for Temperate and Tropical biomes paints your enclosures with new Cypress Trees and introduces an atmospheric mist that seeps across the landscape.[/p][p]Also included are a variety of Cypress Trees as scenery items for Park Managers who want to finesse the details of their parks.[/p][p][/p]Island Generator Additions
[p]Alongside the Tropical biome, the Island Generator now has three more biomes to choose from when starting their island customisation, including;[/p][p]· Desert[/p][p]· Mediterranean[/p][p]· Temperate[/p][p]A new Beaches slider has also been added to the mode, allowing Park Managers to adjust the prominence of sandy beaches or cliff faces on generated islands. Islands can now feature more cliffs or more beaches depending on your preferences![/p][p]The updates to the Island Generator don't stop there - There's now a greater flexibility in building across your generated islands. Players are now able to place buildings, paths, and edit terrain up to the water's edge, as well as decorate the area with scenery beyond the island boundaries. We can't wait to see what islands you create next![/p][p][/p]User Experience Changes
[p]A collision heatmap showing where all sizes of dinosaur can roam, as well as where your guests and vehicles can move around your park.[/p][p][/p][p]New Blueprints menu allows you to see your own custom blueprints and the creations you've downloaded from the Workshop.[/p][p][/p][p]Path Copy feature gives you the ability to quickly and simply match pathing options throughout your park.[/p][p][/p][p]Plus, there's a whole host of bug fixes and improvements in Update 1.2 as well.[/p][p][/p][p]Please refer to the Update Notes for a full list of what's included. To see the update in action take a look at our Highlight video![/p][p][/p][previewyoutube="V_JXympIZ-U;full"][/previewyoutube][p][/p]Update 1.2 Patch Notes
[p]New Family Unit - Deinocheirus[/p]- [p]Introduced a new family unit to the game - the Deinocheirus.[/p][/*]
- [p]The 'Cypress Swamp' brush has been added for use in tropical and temperate biomes.[/p][/*]
- [p]A collection of new 'Mossy Cypress Tree' scenery pieces have been added.[/p][/*]
- [p]New temperate, desert and Mediterranean Biomes have been added to Island Generator.[/p][/*]
- [p]A new 'Beaches' slider adjusts the prominence of beaches at the edges of newly generated islands.[/p][/*]
- [p]Building placement and terrain editing can now be performed up to the water's edge of generated islands.[/p][/*]
- [p]Scenery can now be placed anywhere across the entire map area.[/p][/*]
- [p]An ‘Obstructions’ heatmap has been added showing exactly where dinosaurs, guests and vehicles can move around parks.[/p][list]
- [p]Obstructions heatmap added to environment tools panels, so that it can be viewed while editing the landscape.[/p][/*]
- [p]Hold Ctrl for slow movement.[/p][/*]
- [p]Hold Shift for fast movement.[/p][/*]
- [p]Improved stability and performance improvements.[/p][/*]
Bug Fixes
[p]Key Visual Changes[/p]- [p]Resolved an issue where some decals became transparent when they should not have.[/p][/*]
- [p]Fixed an issue where feathered dinosaurs would have low detail.[/p][/*]
- [p]Fixed an occasional issue where Montana objectives would not play.[/p][/*]
- [p]Infected feeders are more common in campaign maps when required for certain research.[/p][/*]
- [p]Resolved an issue where users could not manually repair buildings during specific situations.[/p][/*]
- [p]Synchronised the timing of when contracts appear and Cabot Finch discusses contracts.[/p][/*]
- [p]Montana badlands challenge now displays the preview image from within the menu.[/p][/*]
- [p]Fixed a rare issue where dinosaurs wouldn't starve to death in sandbox mode.[/p][/*]
- [p]Monorail track can now be deleted if placed outside of the buildable area on an Island Generator map.[/p][/*]
- [p]Cleared Hawaii sandbox map of all pre-placed paths.[/p][/*]
- [p]UI no longer states scientists are needed when setting up an automated release from the hatchery in sandbox mode.[/p][/*]
- [p]Removed the staff combined skill research requirements in sandbox where the user has turned scientists off. [/p][/*]
- [p]Resolved an issue where multiple helicopters would collect containers from a hatchery at the same time.[/p][/*]
- [p]Fixed an issue that caused helicopters to be stuck when loading a save.[/p][/*]
- [p]Maintenance teams will now automatically fix broken pylons that are attached to substations and powerstations.[/p][/*]
- [p]Fixed an issue where a single fish feeder in a marine enclosure would count as two.[/p][/*]
- [p]Resolved aviary domes being unable to be repaired automatically when not fully broken.[/p][/*]
- [p]Resolved staff training price not updating correctly when increasing more than one skill point at a time.[/p][/*]
- [p]Fixed broken dominance value when there was no dominance trait.[/p][/*]
- [p]Changed Metriacanthosaurus juvenile icon to correctly display meat diet instead of piscivore.[/p][/*]
- [p]Guanlong comfort requirements have been reduced to better match their size.[/p][/*]
- [p]Iguanodon now has correct inheritance of cosmetic skins.[/p][/*]
- [p]Psittacosaurus is now displayed under the correct family tab in the genome library.[/p][/*]
- [p]Concavenators are more aligned to fences when climbing over them.[/p][/*]
- [p]Re-worked a number of dinosaur fighting animations.[/p][/*]
- [p]Kentrosaurus no longer clips through the delivery crate during their exit animations.[/p][/*]
- [p]Dinosaur diseases now function as expected on island generator parks.[/p][/*]
- [p]Resolved an issue where some dinosaurs were incorrectly entering the dinosaur encounter attraction.[/p][/*]
- [p]Therizinosaurus and Lystrosaurus can now cohabit.[/p][/*]
- [p]Added animation for juvenile Metriacanthosaurus social interaction when drinking.[/p][/*]
- [p]Small carnivores now display claw icon to indicate threat when they have access to the dinosaur encounter attraction.[/p][/*]
- [p]Improved hunting and feeding animations for several marine reptiles.[/p][/*]
- [p]Family tree tab now displays the discomfort for all juveniles.[/p][/*]
- [p]Dinosaur territory will now update correctly when terrain is edited or they have escaped a natural enclosure.[/p][/*]
- [p]Fixed a crash that occurred when grouping certain benches with modular items.[/p][/*]
- [p]All wall and floor kit icons have been improved to better display their size.[/p][/*]
- [p]Fixed issue with building placement where 'Not Allowed' would appear incorrectly.[/p][/*]
- [p]Visitor centre fountain modular buildings can now be recoloured. [/p][/*]
- [p]Fixed an issue where the breeding programme could become stuck when moving the nest.[/p][/*]
- [p]Resolved issue where several wall pieces would cause the placement grid to shift when set down.[/p][/*]
- [p]Resolved individual collision settings resetting to 'Off' after reloading a save.[/p][/*]
- [p]Resolved 'Highlight on Hover' scenery selection setting not functioning.[/p][/*]
- [p]Improved collision on foliage pieces created by the Malta biome woodland brush.[/p][/*]
- [p]Resolved inability to undo feeder placement while in 'Edit Environment' mode when accessed through a dinosaur's environmental needs panel.[/p][/*]
- [p]Resolved Malta restrooms partially blocking guest navigation when snapping to paths.[/p][/*]
- [p]Added fence line preview to amphitheater building for fences to snap to.[/p][/*]
- [p]Hatchery Gates now have collision for manually driven vehicles.[/p][/*]
- [p]Fixed an issue where controller users could not use the shortcut button to swap to the demolish tool while in the Editing menu.[/p][/*]
- [p]Fixed an issue where deleted modules would continue to obstruct new building placements.[/p][/*]
- [p]A tour will now spawn the appropriate tour vehicle based on users current skin selection.[/p][/*]
- [p]Resolved issue with remote viewing entrance rotation consistency[/p][/*]
- [p]Smoothed multi-selection deletion process to improve performance.[/p][/*]
- [p]General performance and stability improvements.[/p][/*]
- [p]Treatment Bay status now correctly updates after removing a dead dinosaur.[/p][/*]
- [p]Cleaned up blueprint filter and search menu so it no longer blocks other parts of the UI.[/p][/*]
- [p]Fixed a UI issue where attempting to swap tabs within information panels would sometimes fail.[/p][/*]
- [p]Included additional button prompts while operating vehicles.[/p][/*]
- [p]Fixed an issue where players could become stuck when pressing keyboard shortcuts simultaneously with the UI buttons.[/p][/*]
- [p]Colour matched multiple dinosaur skins to the appropriate UI swatch.[/p][/*]
- [p]'Research Interests' narrative event now displays the correct reward.[/p][/*]
- [p]Resolved issue where expedition sites could obscure each other on the expedition map.[/p][/*]
- [p]'Hold' text will remain on related key rebinds.[/p][/*]
- [p]Fixed an issue where some text would overlap in the island overview.[/p][/*]
- [p]Updated some audio settings descriptions to clarify their use.[/p][/*]
- [p]Resolved 'Go To Operation' option not functioning in additional decorative building UI.[/p][/*]
- [p]Updated incorrect requirement text for unlockable statues.[/p][/*]
- [p]Resolved additional traits displaying as '+0 More' in hatchery UI when a dinosaur has over 7 negative or positive traits.[/p][/*]
- [p]Resolved faction reputation icons overextending outside dedicated column in marketplace UI.[/p][/*]
- [p]Resolved an issue where the world map remains faded/darkened after unlocking new sites.[/p][/*]
- [p]Updated the skill preview to match the selected scientists for an expedition.[/p][/*]
- [p]The "Replace Contract" button is no longer available shortly after completing a contract.[/p][/*]
- [p]Cleaned up marketplace screen where some text was cut off.[/p][/*]
- [p]Improved UI clarity of Profit details when looking at profit tooltips.[/p][/*]
- [p]Environmental Needs criteria will no longer show as Red (negative) when its met at exactly 100%.[/p][/*]
- [p]Improved visuals for guest satisfaction progress bars within the Amenities UI. [/p][/*]
- [p]Fixed a rare issue where path flexi-colours could not be edited under specific circumstances.[/p][/*]
- [p]Fixed an issue where some trees would warp near dinosaurs and vehicles.[/p][/*]
- [p]Resolved an issue where some tools would load incorrectly after an autosave.[/p][/*]
- [p]Improved how rocks generated by foliage brushes affect dinosaur territories.[/p][/*]
- [p]Fixed an issue where cloud shadows would disappear after changing graphics settings.[/p][/*]
- [p]World Map will now open correctly on first time launch on wide monitors.[/p][/*]
- [p]Fixed an issue where music would not begin on the main menu for first time users.[/p][/*]
- [p]Resolved issue where dinosaur feeder doors audio wasn't present.[/p][/*]
- [p]Resolved an issue where some of Cabot Finch's voice lines were not playing in some languages.[/p][/*]
- [p]Removed abbreviated text in unnecessary locations in multiple languages. [/p][/*]
- [p]Correctly formatted world map unlock text in all languages.[/p][/*]
- [p]Fixed some translations issues for multiple asset names.[/p][/*]
- [p]Fixed incorrectly translated dinosaur names.[/p][/*]
- [p]Fixed some translation issues on the park rating screen.[/p][/*]
