Horzine is locating and targeting zeds exhibiting advanced behaviors in this new mission for mercs code-named [b]Bounty Hunt [/b]and is looking for fearless mercs to step up! These zeds are more formidable and have developed different instincts, making them harder to take down. Upon discovery, the first oddity our research has uncovered is that these zeds flee when approached. Unlike their counterparts who attack endlessly, seeking out any life to extinguish without concern for themselves, these zeds run away. This sign of self-preservation isn’t the only new concerning behavior! Reports claim they began requiring more firepower as those in the field killed more of their surrounding mobs. It’s as if the extermination of their fellow clones triggers a heightened state. Those who have made contact with these strange zeds also claim them to be more aggressive, dealing more damage as the mindless hoards dwindle. The team recommends dealing with these specific zeds as soon as possible to prevent these effects.
Not all zeds types exhibit this behavior. The reconnaissance informs us they can only confirm [b]Rioters, Quarter Pounders, Gorefiends,[/b] and [b]Scrakes[/b]. To make further endangering your lives worthwhile, Horzine will reward Dosh per [b]Bounty Zed [/b]kill to each member of squads on these missions. However, to keep your focus on these dangerous new threats, there will be no dosh reward for the [b]Non-Bounty Zeds[/b]. Don’t worry! There will still be a general Dosh reward for the squad at trader times. To increase security for each merc that steps up, the HUD will reflect how many [b]Bounty Zeds [/b]are left and mark them according to the threat level.
- Yellow: no buffs regarding how many Zeds are left currently applied
- Orange: 50% or less wave Zeds remaining
- Red: 10% or less wave Zeds remaining
Additionally, here are details for server admins to set their preferred weekly:
[b]How to configure your server[/b]
Add the following line to your batch file: "?WeeklySelectorIndex=- Default fire mode damage from 50 to 55
- Alt-Fire charge time 30% reduction
- The camera turn ratio is now x5 faster than the previous version when alt-firing
- Spare ammo increased from 300 to 450
- Reduction effect removal speed x2
- Time to start head reduction x5 times quicker
- Head reduction rate decreased by 10%
- Crosshair added
- [b]Fortitude[/b]- 10% damage reduction in addition to the 50% health increase
- [b]Armor Piercing Shot[/b]- 5% Perk Weapon damage increase in addition to the penetration buff
- [b]ZED TIME - Penetrator [/b]- Now allows the player to reload in real-time in addition to the existing buffs.
