KF2 Summer 2023 Beta Changelog
[b]Event[/b] [i]Deep Blue Z[/i]
- [i]Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction.[/i]
[b]New Additions and Highlights[/b]
- [b]1 New Community Map [/b] [list]
- Subduction
[list]
- Compatible with Survival, Weekly, VS and Endless Game Modes.
- A submarine Horzine facility.
- [b]Contamination Zone[/b]
[list]
- On each wave, a Safe Area is marked on the map.
- Players will receive damage if standing out of that Safe Area.
- All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
- Zed spawns are modified.
- Length: 7 waves.
- HRG Bombardier for the Demolitionist
[list]
- An alternative version of the Commando’s Sentinel for the Demolitionist perk.
- Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
- Right-click will create a cluster explosion by detonating the drone.
- Trader price is 500 Dosh.
- The S12 Shockgun is a paid DLC weapon.
- A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
- Trader price is 1500 Dosh.
- Subduction related achievements
- Seasonal objectives related to Subduction and the Weekly Mode
- Complete all seasonal objectives to earn the Shark Jaw Head Accessory
- Stingray Weapon Skin Bundle Pack
- Jaeger MKIV Weapon Skin Bundle Pack
- Junkyard MKII Weapon Skin Bundle Pack
- Predator Weapon Skin Bundle Pack
- Horzine Diver Outfit Bundle
- S12 Shockgun Weapon Bundle
- Killing Floor 2 - Cosmetics Season Pass
[b]Addressed Community Feedback[/b]
[i]As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: [url=https://forums.tripwireinteractive.com/forum/killing-floor-2]https://forums.tripwireinteractive.com/forum/killing-floor-2[/url] [/i][b]General[/b]
- Option to Toggle the Friendly HUD using a Keybind: [list]
- Added a Keybind (configurable on PC) to toggle visibility of the Friendly HUD https://media.tripwirecdn.com/041023/togglefriendlyhudkeybinding.PNG
- To use it in the console, open the comms dial and press RT https://media.tripwirecdn.com/041023/togglefriendlyhudconsole01.png
- An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
- This search bar will filter items (weapon skins, outfits) by name.
[b]Balance[/b]
- Weapons [list]
- Minigun [list]
- Magazine from 90 to 120
- Spare ammo from 540 to 600
- Ammo price per magazine from 90 to 120
- Sped up Bash animation 33% (1.5 play rate, around 2s)
- Damage from 60 to 45 (Explosive)
- Bleeding Power from 20 to 15
- Poison Power from 25 to 20
- Upgraded from Tier 3 to 4
- Removed 2nd upgrade
- Trader price from 900 to 1400
- Trader price from 1200 to 900
- Damage on Spray end from 27 to 12
- Damage on Spray start (muzzle) from 30 to 15
- Damage Interval from 0.07 to 1.2
- Poison Power from 15 to 10
- Fire Interval from 0.223 to 0.2
- Fast attack Damage from 68 to 75
- Heavy attack Damage from 90 to 100
- Damage Radius from 200 to 250
- Seconds Before Arrow Detonation from 0.5 to 0.2
- Ammo Cost (alt fire mode) from 100 to 25
- Field Medic [list]
- Reduced the passive Movement Speed increase from 0.4% per level to 0.2% per level
- Reduced the resistance cap from Resilience skill to 30%
- Reduced Symbiotic Health Self Healing to 3%
[b]Bug Fixes[/b]
[i]Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: [url=https://forums.tripwireinteractive.com/forum/killing-floor-2]https://forums.tripwireinteractive.com/forum/killing-floor-2[/url] and posting in the ‘PC’ or ‘Console’ sections.[/i] [b]Community Fixes[/b]- Fixed an issue where the Survivalist's “Faster Weapon Switch” bonus was only applying to survivalist weapons.
- Addressed an issue where downloading or updating existing or new Workshop Maps were not always downloading due to getting into a poor state.
- Fixed an issue with the Demolitionist SKill Destroyer of Worlds that could lead to unintended damage types and visual effects being applied to some weapons.
- Sentinel [list]
- Fixed an issue where the animation of pressing the remote control would not play when the al-fire was pressed.
- Fixed an issue where the Drone ammo count would be out of sync when dropping and picking back up the remote control.
- Fixed an issue that prevented the Sentinel from firing through glass.
- Fixed an issue where the Sentinel played no sound during the weapon check animation.
- Fixed an issue where the Sentinel would not fire at Zeds that were meleeing the drone owner when playing offline.
- Adjusted the behavior of the Patriarch’s tentacle to not grab and draw in the Sentinel.
- Fixed an issue where the ammo counter would be reduced when switching weapons during drone deployment.
- Addressed the localization for the Plague Doctor Hood where it did not fit within boundaries in multiple languages.
- Fixed issue for the M4 where an extraneous M was present in German in the inventory menu.
