[b]UPDATE 1.1.0 PATCH NOTES[/b]
[b]General Changes and Fixes[/b]
- [b]Domination Runes now drop as intended![/b] You can find up to five domination runes scattered throughout the Ancient Realms.
- Creating a new character now works as intended and all progress is properly reset. This will override your save file, but [b]all your cosmetics will be carried over between saves.[/b] I intend to add more save slots in the future so you can have multiple characters.
- Game mode selection screen now appears as intended when creating a new character.
- [b]Glyphs can now be extracted for essence[/b]. You can't sell them at the Blacksmith yet, but this mechanic will be implemented in v1.1.1.
- When going to a new room, [b]all items left on the floor are automatically extracted[/b]. Don't be scared when you are chased by a thousand essences!
- The spawner has had a visual overhaul so as to not have it be confused with corpse explosions. The size of the spawner has also been increased.
- The shadow the spawner casts has had its opacity reduced so you can see the traps underneath it more clearly.
- Fixed a visual issue that made your crawler's arms shake uncontrollably as if he were real cold.
- Slightly rebalanced Earthquack to compensate for the insane damage output of the Spell Slingers out there. This only affects people who have specced into tiers 2 and above of the Spell Slinger tree.
- Corpse explosions should not be going off and floating in the air.
- [b]The depth 100 chest now appears as it always should have.[/b]
- Base movement speed has been increased by 20% and base health has been increased from 300 to 400 to make the early game easier.
- Critical Strike Chance now updates and displays as intended in your UI.
- Defence scaling has been increased to feel more impactful.
- Shrine effects are now [b]disabled[/b] if you travel to the Terror's Chamber.
- Fixed an issue with Crawler Duties regressing instead of progressing after defeating the First Terror.
- Attack speed slightly rebalanced for the end game as it was very easy to fire off 50 projectiles a second.
- Projectiles stored in memory during a crawl has now doubled, essentially doubling the projectiles per second you can shoot if heavily investing into attack speed.
- Projectiles properly update when picking up a different ranged weapon type instead of only updating after starting a new crawl.
- Fixed a visual bug that caused essences to spawn downwards instead of upwards.
- Fixed a bug that stopped Khorgos from attacking.
- Added a visual message when looting the Domination Runes and the Ancient Artifact.
- Fixed a collider that was awkwardly close to Earthquack that shouldn't have been there.
[b]Dominions Rework[/b]
[b]Conjurer[/b]- Friendly Imp now gives you [b]3 minions instead of 1.[/b]
- Minion damage and attack speed has been [b]significantly buffed.[/b]
- [b]Scent of Blood[/b] - Now triggers at 35% health instead of 25%
- Dash's distance has been increased to make dodging enemy attacks easier
- [b]Intuition[/b] - Now deals more damage when landing on enemies.
- [b]Impact[/b] - Dashing now fires [b]35 projectiles instead of 15[/b].
- [b]Malediction[/b] - Damage has been [b]increased from 50% weapon damage to 125%[/b].
- [b]Terrify[/b] - Significantly increased the size of the aura's area of effect.
- [b]Intensify[/b] - Now also increases your Occultist aura damage from [b]125% weapon damage to 175%[/b] while also increasing your crawler damage by 25%
- Reworked off-hand ranged weapons that can be used with Unstoppable
- Once Unstoppable is allocated, off-hand ranged weapons will start dropping
- These weapons have very high local damage and attack speed. This is because off-hand weapons are not affected by your main damage, only by ranged damage and weapon type damage.
- Off-hand ranged weapons cannot be worn on the main hand and vice-versa
- [b]The Void[/b] - Reworked how the void works. You now get 1 extra damage per enemy killed, but have a 5% chance of increasing the damage you take by 1.
- New particle effects have been added for The Void. The higher the amount of extra damage you deal and take, the more intense the effect gets.
- [b]Brawler[/b] - Added visual effects for Anger Management and Ravager.
