We’ve seen tons of questions about the next steps and what our plans are from here. For now, we’ll keep the servers up and allow the test to continue to run uninterrupted. We may provide periodic balance and polish updates as they make sense, but our focus will start to shift to preparing for the launch of Season 6.
We don't have any projections yet for when that might be. There are a few substantial tasks that need to be accomplished before launching the season, and we’ll keep you up to date as things progress.
The first one is tile spawning. During this test, we manually set new tiles to spawn. It was not really manageable and we made several mistakes along the way. If we are able to grow the populations - and thus servers - it will become even more unmanageable, so it isn’t a sustainable option.
The second is some changes Xbox’s Multiplayer API which adds some additional functionality for joining game sessions for Xbox players.
And lastly is making sure in the future we’re able to scale up the amount of available servers to meet demand, unlike the first part of this test.
It is likely one or more of these tasks will eventually require us to take servers down for some amount of time and we’ll keep you informed when/if it happens.
Again, thank you for all your time spent playing and providing feedback. It is our honor to be the stewards of Last Oasis and make it the game we all know it can be.
Balance
- Reworked forager/lumberjack modules
- Moved Wyndan Gear to crafting bench
- Replaced Hollowbone in Advanced Furnace with Shardrock
- Removed soft, medium, and hard damage from the saw
- Reworked sawblade tool harvesting yields of physical mobs
- Added internal inventory to sawblades
- Allowed worm silk to be harvested by lower tier sickles
- Increase rokker pitch and yaw rotation and reload time by 25%
- Set stompers and furnace to use Crafting Modules
- Disabled crafting modules inside trade and slowed crafting by 50%
- Added crafting, packing, and respawn modules for bases
- Adjust Kali Spires loot templates again
- Kali Spires Rupu Camp adjustments (less firebrands, less repeaters)
- Increase T4 walker and Hornet and Tusker wing HP
- Increase T3/T4 leg HP
- Increase ballista bolt damage
- Increase quality walkers parts HP bonus
- Increase scrollrack stack size to 100 and stacks to 75
- Increase Falco speed, tweaks to wing torque and HP
Improvements and Fixes
- Fixed rupu sling aiming accuracy
- Synced trajectory of rupu rocks with clients
- Fixed proxy claim set within prime time for each region
- Fixed module crafting machines and recipes
- Fixed proxy walker distance replication/displayed value on widget
- Fixed quality large mobs not spawning correctly
- Fixed module machine smoke not showing during the entire craft
- Fixed explosive repeater darts damage falloff
- Fixed phosphorus and salt crafting recipes requiring schematics
- Fixed walkers being able to be pushed out of trade (Forever?!)
- Fixed Proxy walker not being able to travel
- Fixed PvP tagged walkers getting 6h timers in trade instead of 15 minutes
- Fixed wingsuit jittering issue
- Fixed characters getting stuck in manning walker movement on clients
- Added 30s activation timer to APT when zoning into the tile
- Fixed physical mobs ragdoll location desync on clients, improved ragdolls
- Fixed poaching hut and ammo chest meshing
- Fixed water bag meshing
- Fixed quality armor reduction being set as a factor instead of a bonus
- Fixed water lake depletion, adjusted Brine Lake size/location
- Fixed Module Machine spawn location on KS
- Fixed allowed items in Auger
- Fixed Camelop not being able to harvest lava
Optimization
- Optimization pass on Gogo AI and skeletal mesh
- Optimized claiming component and claiming manager replication
- Set soil mound to last 5 minutes
- Asteroid map foliage pass
- Placeable/equipment meshes/LODs optimizations
- Improved Shaman Pit networking and logic
Modkit
- Allowed modding on development builds
- Exposed MistLiquidComponent variables to BP