- 6 cap
- 12 cap
- 25 cap
- 50 cap (If needed)
WALKERS
[/b]- Completely reworked rigs to allow building anywhere on the walker with structure limit based on type
- Completely reworked walker armor, armor types, and made cargo, water and hatch of walkers unlocked at different Health
- Added new ammo required to damage walkers below 25% HP and fully destroy them
- Reimplemented packing system in all walkers
- Completely reworked all weapons and ammunition damage and cost
- Added missing unpacking errors
- Limited max amount of remote weapons for each type
- Fixed T3 and T4 placeables/walkers recipes, for the new progression system
- Added walker crew and walker power caps: overcap temporarily decreases the walker engine power by 75%, by exceeding the max allowed crew size for that walker or the total number of walkers on the map owned by your clan. Automatons count as crew members too!
- Completely reworked proxy walker claim system, consisting in a PvP walker fight and race around the center of the map.
- Added buildable anti-personnel turrets to walkers
- Rebalanced walker carry weights
- Made firefly buildable on ground
- Added walker packer to trade station, working as a prepaid on-map lobby
- Re-enabled walkers offmap lobby system
- Rebalanced and increased walker harpoon effectiveness
- Reworked and standardized all walker modules
- Reworked how Modules are obtained via component parts
- Reworked firearrows/hellfires recipes
- Added steering lever spot as a separate spot to all walkers rigs
- Walkers in pvp cooldown and HP lower then 90% will stay tagged inside trade station, which means can't be repaired/packed until you go outside trading station to reduce the cooldown
- Removed the option to craft quality walkers. Every walker can now be upgraded using quality schematics, items and modules.
- Reduced Spinner ammo deviation from 3 to 1.5
- Improved scattershot gun collisions
- Allowed upgrading walker rig with the current one is compatible with the new rig
- Implemented new walker rig placement info UI
- Fixed slingshot and catapult trajectories
- Added cargo and hatch to proxy walker, to work as PvP walkers
- Fixed cluster bombs and firebolts not working
- Rebalancing fire ammos for raiding
- Made walker legs instantly detach on zero health
- Made firebolts not damage moving walkers
- Overhauled Charged Boulders. More expensive, heavier, smaller stack size. Added splash damage.
- Removed orbs. Lobbers now use scattershot ammo.
- Increase ballista turn rate, capped rotation at 200 degrees
- Increased upward look angle for repeater
- Improved walkers center of gravity
- Added momentum to walker pieces when zeroed
- Set collision on dinghy balls to ProjectileOnly
- Added sound and visual effects to charged boulders
- Added Walker Destruction component to small walkers (allows you to "scuttle" walkers so they don't clutter the L/take up points)
- Increased build radius blocker around steering levers
- Increased automatons weight
- Reduced Automaton reload speed
- Fixed gunpod scattershot
- Improved walker cap for each tile clan cap
- Improved walker barrier placement collisions
PLAYERS
[/b]- Allowed spawning in desert on all maps
- Full rebalance of tech tree
- New tech tree UI
- Tech points accumulated by increasing character level
- Fully rebalanced exp rewards from all sources
- Completely rebalanced grapples, flotillan should now feel like Season 1
- Added sheath/unsheathe animation
- Set running state as default when enabling auto-run
- Fixed glitch with techpoints being permanent when using wanderers potion
- Fixed respawn button crash issue
- Made all dyes cost 50 flots instead of special resources
MAPS
[/b]- Reworked all maps lootsites
- Rebalanced rupu behavior based on map tier
- Reworked all maps foliage drops and tools
- Adjusted recipes to coincide correctly with map tier
- Added small volcanos to Sleeping Giants maps that occasionally erupt and spawns harvestable obsidian rocks
- Allowed trading station spawn and player respawn on all tiles
- Removed home tiles system
- Added despawn timer to new POI’s
- Added "Shaman's Pit" POI Event to Volcanyon map
- Added "Ancient Towers" POI Event to Kali Spires
- Added "Totem of Power" POI Event to Canyons
- Added “Ancient Camp” POI Event to Cradle map
CREATURES
[/b]- Added GoGo mob (Giant Crab)
- Added Koa mob (Giant Elephant)
- Added new mobs spawn locations
- Reworked Phemke loot and AI
- Added lot of new rupu camps variations
- Added Lazaward (Giant Nurr)
- Reworked all rupu camps including decreasing the number of ballista, removing gas and fire bomb throwers.
- Added Mountable Nurr (Tile Owners only, not persistent with server restarts)
- Added more rigged mob variations for Papak, Okkam and Gogo
- Adjusted AI behavior of Nurr Raiders to be easier to combat on a walker
- Reduced rupu javelins damage by 50%
- Nerfed papak gas damage by 60%
- Removed feathers and Kllins mob
- Fixed Papak AI
- Fixed Okkam and GoGo aggro range
- Reduced big mobs cull distance to 150m
- Reduced roks damage to big mobs by 2 times (was too op)
- Reduced Papak aggro and shooting range
- Nerfed nurr tail attack and boosted leap attack
CRAFTING
[/b]- Rebalanced all weapons, armor, and crafting recipes/costs
- Added schematics of previous tiers on all quality mobs (T3 rupus can drop T3, T2 and T1 schematics)
- Added crafting bench, to craft Tier 2 and 3 items
- Added Blacksmith station, to craft Tier 4 items
- Added T2 and T3 stomping stations (more efficient and faster)
- Added scroll list on building screen
- Enabled quality sand
- Added ability to merge items of different rarities
- Added nibirian harpoon and bolt
- Rebalanced all potions costs and effects
- Fixed Race Dust
- Completely reworked base building, stone walls buildable only on balang/silur. Wood walls buildable and packable anywhere.
- Buffed giant walls for better effectiveness in base building
- Added some bulk items crafting for rope, fiber weave and fiber
- Changed lava fuel icon
- Added new Nibirian Armor set
- Re-added wooden slabs to woodworking stations
- Increased charcoal generation chance
- Adjusted bed spawn recipes and construction level for hammock and bed.
- Allowed dyeing weapons and grappling hooks
- Adjusted base building collisions so doors can now be built near other doors
- Added clan vault (medium armor, 5k hp, medium slot, 500 stack size, only holds resources)
- Removed ceramic nails and starch cement
- Reduced cloth bandage cost
- Increased base decay rate when out of maintenance
- Added Tier 3 Fiberworking station
- Fixed repair station
MISC
[/b]- Fixed many crashes
- Improved LODs to reduce GPU load
- Added Hotspot event and treasure chests in all main maps
- Added Treasure Maps (lootable from big camps)
- Added base’s walls decals
- Made all customizations cost flots instead of resources
- Fixed walker parts spawning in the center of the map
- Fixed desert clam not spawning with quality
- Fragments are now used to gain exp
- Added parkour POI
- Added new rupu POI
- Reworked meteors to include important higher tier resources
- Added some utility buttons to chests for quick sort/merge functions.
- Optimized cached assets loading time
- Many optimizations to LODs
- Added new in-game wiki for all item descriptions and details
- Reduced performance impact of sandstorms and disabled damage to structures
- Changed rupu sandals icon
- Changed iron pickaxe icon
- Reworked all trade station quests
- Added XP info to trade station quests
- Added multiple auctions to trade station
- Added ping and FPS info to watermark screen
- Added new game music
- Improved target HP & unlock UI
- Fixed custom names not showing properly on map icons after server restart
- Disabled damage and physics interactions on trade protected walkers/players
- Replaced Steam icon with a PC icon in server list
MODKIT
[/b]- Explosed almost all variables and functions to blueprints
- Added blutility assets for many different actions
- Added some example maps and their WorldMachine source project
