Soul Smugglers Update: 1.1.0 patch notes
To celebrate and as a way to thank you, 2 new Draconids and 2 new Neptunians are available for free for all players!Features:
- [b]DLC:[/b]
- New Master available through DLC: Cox VI (pun intended), the Timeless Skeleton Lord! Coming with 10 exclusive Psychopomp monsters, 3 exclusive traps and 5 exclusive artefacts!
- [b]Available for everyone:[/b]
- 2 new Draconids: the Graoully and the Ol' Big Maw!
- 2 new Neptunians: the Murray and the Giant Jellyfish (rare monster)!
Improvements:
- Intro cutscene won’t be played anymore when booting the game up. It will be played when starting a game for the first time or when creating a new save file instead.
Bugs fixing:
- Fixed an issue in Endless mode causing the game to be stuck in a loop with the promotion window and dialog to be shown indefinitely.
- Fixed an issue with the Mummy Colossus’ Raider’s Curse attack not applying enough Bleeding stacks at level 4.
- Fixed an issue where Artefacts would sometimes trigger their activation animation when hovering effects on fighters.
- Fixed an issue where monsters would sometimes be shown in dungeon without their health bar and effects refreshed.
- Fixed an issue causing effects on fighters past the 8 available slots to never be displayed/refreshed if a slot was available again.
- Fixed an issue where effects could appear with the tooltip opened.
- Fixed an issue where dialogs before Draconids and Neptunians missions were always displayed past the first time.
- Fixed several typos.
