
Returning to Steam
Let’s start with a bang! Life is Feudal: MMO will soon make a grand return to Steam! The target, is spring 2024, so very soon!
Questions and Answers
- Will we be returning to this Steam page (this app ID)?- Yes! Life is Feudal: MMO will return here!
- As the game will become a subscription-based game, what will happen to those who already own the game? - You've not been forgotten, we are finalizing a special mechanic that will make the situation fair for everyone. We're almost finished with the fine details, so you can expect an announcement regarding this soon.
- I play on the LTG version, can I move to Steam without losing progress? - Yes! The Steam version of the game will be the same as the LTG version. What's more, if you wish to migrate to Steam, we've prepared a system that allows you to link your accounts, so you can play on Steam with your existing account.
Anti-Cheat
This topic is going to be a bit of a "hot one" so we want to make sure that the info is out there clearly. Life is Feudal MMO will be making use of the "Easy Anti-Cheat" engine. You can learn more about it here. Why are we doing this? Regardless of model, free-2-play / subscription, or platform, if an MMO exists people will try to cheat in it, unfortunately, that’s just a fact of gaming these days. To prevent this, we’re adding the Easy Anti-Cheat system to the game. We know that opinion is always divided on these engines, however, they are a necessity. We’ve spent a lot of time looking into what is available to us, and Easy Anti-Cheat was the best choice for us.
Overview of Game Changes
Both PvE and PvP have been extensively re-balanced, and we’re confident that both the veteran players and the new ones will find the new system a lot better.What's New:
- Introduced 6 new structures and blueprints.
- Launched monthly subscription rewards.
- Organized the King of the Hill event and a series of other events with special prizes.
- Added an in-game chat.
PvP Changes
- Enhanced skill progression for 149 items, including weapons, shields, and armour.
- Implemented a cooldown for parries and instant counters following a successful parry.
- Enabled direction selection for alternative attacks post-block.
- Introduced an "in combat" status, preventing Prayer for Homecoming usage.
- Refined parry and counterattack dynamics.
- Conducted a thorough rebalance of combat gear, affecting shields, armour, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
- Introduced a 15% chance for equipped weapons and armour to be destroyed outside the Arena.
- Enabled the destruction of any structures, decorations, and blueprints during HJH.
PvE Changes
- Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
- Balanced skill usage speed for 48 profession activities and experience gains for levelling.
- Added the ability to track animals while mounted.
- General improvements and fixes:
- Rolled out 6 new structures and blueprints.
- Introduced monthly subscription rewards.
- Integrated voice chat.
- Conducted the King of the Hill event and multiple events with prizes.
- Unified game entry through a single launcher.
- Enhanced the dynamic map for near-real-time updates.
- Added buff indicators in green zones.
- Marked local settlements on the map.
- Implemented blue zones in select areas to curb exploits.
- Refined localization across all supported languages.
- Automated the removal of inactive characters from guilds and brand lists.
- Rescued all characters trapped underground.
- Compensated over 1.5 million experience points.
- Optimized game servers.



