• A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
  • Mesmerizing Dreamscapes - Like a children?s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
  • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi?s dream world.
  • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
  • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.
  • ">
  • A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
  • Mesmerizing Dreamscapes - Like a children?s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
  • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi?s dream world.
  • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
  • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.
  • ">
  • A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
  • Mesmerizing Dreamscapes - Like a children?s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
  • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi?s dream world.
  • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
  • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.
  • ">

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    • Plattform: PC Veröffentlicht: 07.10.2009
    5,89€
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    Preis Update 05.05.24

    Über das Spiel

    From the team that re-imagined The Secret of Monkey Island?, comes Lucidity, an addictive puzzle platformer set in the surreal childlike dreamscapes of the little girl Sofi. In this challenging puzzler, it?s your task to keep Sofi safe as she drifts deeper into the strange new world of her dreams. Featuring stunning hand-illustrated visuals, a spell-binding original score and unique puzzle platformer gameplay, Lucidity will challenge your wits, test your reflexes and mesmerize your senses.
    Take a trip into the surreal childlike dreamscapes of Sofi, a little girl filled with a persistent desire to explore new worlds and overcome all obstacles in her way. Test your skills in this addictive puzzle platformer where through quick reactions and placement of unique puzzle pieces, you create a path to help Sofi traverse safely through 27 visually stunning, hand-illustrated dreamscapes.
    • A Surreal Fantasy - Take a fantastic journey with little Sofi as she drifts into a vivid dream world where, beckoned by the kind words of her grandmother, she learns to overcome her fears.
    • Mesmerizing Dreamscapes - Like a children?s storybook come to life, get lost in mesmerizing dreamscapes detailed with beautiful hand-drawn contemporary art.
    • Spell-binding Original Score - Featuring a lush original score that will draw you into Sofi?s dream world.
    • Addictive Puzzle-Platformer Gameplay - Skillfully place unique puzzle pieces designed to propel Sofi to and from suspended platforms, or over and under obstacles, in an effort to maintain her state of perpetual motion.
    • Unlockable Steam Achievements - Collect fireflies on your adventures to unlock additional bonus levels and achievements to make it to the top of the leaderboards.

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      1330 Produkte im Account
      154 Reviews
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      758 Std. insgesamt
      Verfasst: 16.07.20 17:09
      Lucidity
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      3709 Produkte im Account
      260 Reviews
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      1418 Std. insgesamt
      Verfasst: 15.04.20 21:04
      I have this game in my Steam library for quite some time, probably since around release date in 2009.

      I could still remember it vaguely but I knew I did not play it much (Don't look at my hours played, game got stuck in the background). Obviously, there was a reason for me to abandon this game so quickly back then and since it's made by LucasArts I decided to give it another go.

      The story of this game is quite sad; it's about a little girl dealing with the loss of her grandma, at least that's what I understood from it.

      The gameplay of this game is also quite sad; It's a platformer on-rails in which you throw in some stairs, jump-platforms and bombs to get through the level. A bit like Lemmings if you will, only now you are just one girl, you get the picture. Often objects also get misplaced or you are waiting for the right object to appear which can get frustrating. There are also some enemies ranging from frogs and fishes to orbs... nothing spectacular.

      The game can be quite easy or quite difficult (as in time consuming) depending on how you play the game. Let me elaborate; The game can be finished in like an hour if you just try to finish the levels/story. If however, you decide you want to replay the mostly boring levels to find all the stars to beat the achievements, it can take quite some time. There is no way I'm going to do this.

      Graphics are quite okay in my opinion, also nothing special.

      Overall; not the worst game ever. It had some pretty good ideas just failed in the execution in my opinion.
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      11 Std. insgesamt
      Verfasst: 06.02.17 16:31
      I only needed ten minutes with Lucidity to see what it was all about. Some games are like that, they put everything they have right out from the get-go and don't ever push past that foundation. Lucidity certainly starts with plenty of promise in its storybook world and charming presentation. It's just when you actually get down to playing it that it falters.

      The game opens in a quaint little house on a hill, where a little girl lives with her doting grandma. Your wee lass nods off while reading tales of adventure, and dreams of traveling to fantastical faraway lands. This is where the action is, in the dreams of this young lady, and it's up to you to help her get through her adventure in one adorable piece. And maybe collect some fireflies, too!

      I'm sure that all sounds peachy until you play it. See, Lucidity is one of those platformers where you don't actually control your character. Sofi (her name is Sofi, I had to look that up) trundles along to the right at a steady clip, only stopping if she literally runs into a wall. Otherwise she'll happily plunge off a cliff or smack face-first into a dream wasp. There's no jumping, no ducking, and while we're on the subject there's no way to speed up her slow stroll, either.

      To help her not toddle into certain death like an idiot, you get to place objects in the world that protect her. These include planks and stairs to walk on, springs and fans to launch her, and bombs that can clear enemies away and take chunks out of solid surfaces. You don't get to place these freely, though, because each item is chosen for you, one at a time, Tetris-style. You can bank one item for later use but in general you're going to be working with whatever the game decides to give you at the moment.

      I suppose this could work with some clever level design but that's the last thing you're going to get here. Levels are vast expanses of blocky platforms and pits of death and enemies that require some quick thinking when placing objects. Honestly placing objects is always going to require quick thinking, because as slow as Sofi is she doesn't tend to give you much room to work with on her teeny-tiny platforms hanging in a deadly void. There's a huge amount of vertical space to explore as well, with elevated areas that you're only going to get to with a lucky combination of springs and fans anyway.

      The end result just isn't any fun, and it's dragged even further down by a conspicuous lack of polish. The art style is a flat papier mache style but coupled with the sharp, straight lines that comprise platforms, levels end up looking like cheap vector art. Some of the backgrounds are nice to look at but others feature some terrible and distracting color combinations. The worst offender is your own interface, with flat yellow silhouettes for your objects, and flat blue silhouettes for the ones you place. It seriously looks like placeholder art, lacking any sort of effects or continuity with the world.

      Platformers with indirect control are always a dicey proposition because the threshold for frustration is so much lower. You feel like most of the game is out of your hands, leaving you to simply react to what someone else is doing. Something like Kirby's Canvas Curse worked wonderfully because you had a huge amount of control over your character and the world around him, just in an indirect manner. That's not at all the case here, where you can't even choose how to save Sofi from her own stupidity, you just throw whatever you have at her and hope for the best. Coupled with the unpleasant level design and inconsistent art, Lucidity is more of a nightmare than the dream walk it's supposed to be.



      Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
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      82 Std. insgesamt
      Verfasst: 12.09.16 11:15
      Art looks greats but gameplay fails in the most frustrating of ways. Not very intuitive. Failure doesn't feel good; it feels annoying because the blame goes to the programming, not me as the player. Play it, you'll see what I mean.
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      116 Std. insgesamt
      Verfasst: 26.06.15 09:12
      She auto moves right and you place utilities to make her avoid obstacles.

      The gameplay of this game is bearly existent. it is a painfully slow simple game made around what would normally be a half assed mini game.

      The art and animation would be it's saving grace, but with such limited content in the game there isnt a lot to see.

      Do not buy this game without checking out the a lets play on youtube, you just need to see one level played because they are pretty much all the same
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      281 Std. insgesamt
      Verfasst: 04.12.13 02:57
      [MINOR SPOILERS for the very beginning of the game]

      Lucidity would simply be about grief and loss if it were a book or a movie. The protagonist, Sofi, is a young girl who loses her grandmother and then determinedly journeys to find her while struggeling to come to terms with her death. Lucidity is a not passive linear media, however, but instead is a game, and its specific gameplay is very much about quick thinking and adaptation, as the player is asked to help Sofi navigate constantly changing environments using a continually randomized set of tools.

      These themes from story and gameplay seem to be oddly paired, especially at first. As the game begins, and Sofi starts marching forward on her own, the player is taught how to use certain tools to keep her safe until she reaches the end of the environment. Sofi is not entirely helpless (she’ll climb up small rises with ease), and the game might look much like it belongs in the platformer genre when viewed from a distance, albeit one that plays itself. If left alone, however, Sofi will die, and on later levels, die often, falling victim to giant enemies and treacherous falls. It will be up to you to keep her away from those living dust bunnies and spiky pits by placing things like staircases, fans and slingshots in her path, enabling her to jump and climb past danger.

      Lucasarts described Lucidity as a “challenging puzzler,” and, well, I agree. The puzzle to be solved is fairly straightforward: get Sofi to the end of the level safely, navigating through a sometimes dangerous environment and around always dangerous creatures. I think it is important to point out that this particular puzzler does not derive its challenge from obscure solutions or mind-twisting scenarios; indeed, the game thrives on offering the player a multitude of solutions at any given moment. If the ground is covered in deadly plants, you might slingshot Sofi past them, build stairs to let her climb over them, place a jump pad to let her climb to a higher level of platforms, or bomb the plants out of existence. All of these actions would probably work with some degree of success. The challenge lies in choosing the best solution with the current tools available, and then in implementing the solution before Sofi runs into danger. The time pressure makes the relatively straightforward problem solving thrilling.

      Lucidity deals with is treatment of grief by cleverly separating the bereaved character from the player, casting the player as the one helping the main character through her pain. The player must continually adapt while the playing field and pieces change, as Sofi must learn to adapt to the concept of death. The symbolic journey does falter a bit toward the end as the narrative pulls apart from the gameplay, unfortunately.

      There are a few technical quirks that impact the experience enough that they bear mentioning. Because gameplay essentially involves placing level pieces on a grid, a gamepad offers a smoother experience here compared to a mouse (having a mouse cursor constantly snapping to a grid is an alien and unnerving sensation).
      Weiterlesen
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      46 Std. insgesamt
      Verfasst: 30.07.12 05:04
      Kinda-frustrating puzzle platformer where a little girl keeps walking and you throw The Incredible Machine-style props down to assist her. Add in some Rare-level collectable hunting made more irritating by the fact that your props are randomized, and it's a game that's going to be somewhat skill-based but just heavily weighted by the RNG to whether things go smoothly or you pull your hair out for one more damn firefly.
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      1016 Produkte im Account
      78 Reviews
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      1236 Std. insgesamt
      Verfasst: 22.03.12 04:34
      This game tells the story of a little girl named Sofi who is coming to terms with the death of her grandmother. Sofi constantly walks forward through levels of her dreams and you have to place objects in front of her to make sure she gets to the end of each dream level safely. Along the way you need to collect fireflies by shaping her path towards them. Each level will take multple tries to cover all the possible paths to collect all the fireflies, but it's very rewarding to get every last elusive firefly as they will reveal additional levels. This is such a simple game, but it's very nicely designed and quite addictive once you get the hang of it.
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      443 Produkte im Account
      11 Reviews
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      116 Std. insgesamt
      Verfasst: 08.12.11 18:27
      Don't bother. I liked the concept, but controls are frustrating. I don't mind failing at puzzle games when I am to blame, but when I constantly feel like I fail because of problems in the programming, then I'm done playing.
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      3673 Produkte im Account
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      38 Std. insgesamt
      Verfasst: 07.07.11 10:27
      Lucidity could've been so much more than it is today. I expected a cute, little puzzle platformer and, in a way, it is (especially the graphics look cute), but I expected a platformer where I could move MYSELF, instead of the game moving the character for me. It's basically an on-rails platformer, and you just give directions to the character. And the goal is to collect as many fireflies as you can. Cute, but nothing else.

      [Rating: 62/100]
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      41 Reviews
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      239 Std. insgesamt
      Verfasst: 05.06.11 09:32
      A combination of platformer and Tetris. Character moves forward at a constant pace. Place various puzzle pieces in the level to keep the girl from falling. Beautiful artwork and all around lovely game. A real work of art. Definitely worth buying.
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      1456 Produkte im Account
      48 Reviews
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      3704 Std. insgesamt
      Verfasst: 05.02.11 23:14
      Lucidity is a short game in which you control the fate of Sofi; a little girl who is searching for her grandma. Although the game may look like a platformer, it is actually more of a puzzle game as you do not actually control Sofi but place objects in her path which cause her to change her behaviour. This is a very short game - you can easily complete it within a couple of hours - but to get the most out of this game, it is worthwhile 100%ing it by collecting all the fireflies you can. It will only take a few more hours to do so, but the challenge is worth it.
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      Rating auf Steam Ausgeglichen
      61.11% 22 14
      Release:07.10.2009 Genre:keine Infos Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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