- Performance improvements made across the game.
- Fixed a performance loss issue that could occur during the Leviathan battle
- Performance adjustments with gore FX chunks not spawning all at once
- Performance improvements with PFX for seagulls, fish school, and squids
- Improved memory handling for increased stability
- Made adjustments to how in game menus load. More information is loaded when opening the menu, this should decrease the amount of time needed when switching between menu tabs
- Adjustments to UI elements to better fit UI text. This was resulting in some UI flickering
- Fixed an issue where pop ups on the Map menu would remain and display on re-entering the menu
- Fixed text alignment on “New Aged Reached” screen
- Fixed an issue with Failure To Communicate tooltips appearing when player reloads save file
- Fixed an improper check related to evolutions dropping that allowed a 1/32767 fail rate per drop [list]
- To help with this we added some retroactive unlocking that does require re-entering the map, Plover Island and Port Clovis, depending on where the drop is located
