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[b]Advancement Changes[/b]
- Increased player gains received when part of a monster kill. An additional bonus is given to new players, so get out there and fight together!
- Added an audible cue when casting Light.
- Added messaging and a personal enchantment icon to Second Wind, making it more obvious when the skill’s effects are active.
- Updated Mark of Dishonor to allow for casting on monsters and temporarily halt aggression.
- Removed karma requirement from vampiric weapons.
- Updated Orc Wizards audio cues for when they become aware of player presence and when they are vanquished.
- Added missing Dark Angel sound resources.
- Updated the splash screen to the original splash screen ????
- Fixed missing splash screen music ????
- Window can now be resized up to full screen, and the height of the chat window can be adjusted via dragging.
- Adds the ability to rent rooms from Moxal in the Ko'catan Inn.
- Fixed the Mausoleum so that monsters will no longer spawn infinitely under certain conditions.
- Fixed the Mausoleum so that monsters who manage to find their way behind the levers in the Mausoleum will no longer block the pit area from resetting.
- Fixed the lighting effect of several surfaces in the Royal Library of the Bourgeois Castle.
- Updated the Temple of Riija bridge so the occasional item loss due to falling “deaths” excludes important items like room keys and bonded equipment.
- Administrators can now adjust the maximum number of days a player can pay advance rent for a room.
- Fixed an issue in which Nerudite Arrows would not shatter on impact.
- Fixed an issue in which Silver Arrows were not doing the intended double damage to undead.
- Increased the capacity of Metal Chests in guild halls.
- Increased the capability of Wooden Chests in guild halls.
- Fixed an issue in which new timers were being unnecessarily created when casting Create Weapon with a full inventory.
- Improved the appearance of in-game player names.
