Our Update To You, The Community!
The Monster Hunter Wilds – Pre-Launch Community Update [previewyoutube=tWqiYSA-t8E;full][/previewyoutube] Please note, everything in this broadcast, as well as the summary text below is not final, representing work in progress and is subject to change. Also, the content revealed during the event does not cover everything the team is currently working on as we approach launch.The Summary!
For those of you who prefer a written format, below you’ll find a summary of a lot of the points that were discussed during the event. Once again, please keep in mind that the slides and explanations below aren’t as in-depth as our broadcast, missing both the frequent video clip examples and director Yuya Tokuda’s commentary. But, they are in chronological order, so if you find a particular topic you’d like more info about, you’ll be able to find it pretty quickly in the broadcast if you take a look! Performance Performance was the first topic we addressed, knowing this one to be an important one for the community. We covered all platforms, including PC, which you’ll see alongside one of the consoles below:









- That face your hunter pulled when holding a shield.
- More features for multiplayer lobbies, including Squad & Private lobbies.
- Chat & Sticker controls in public lobbies.
- Adjustments to the HUD display.
- Will there be another Open Beta Test?
- And even more!

- Hunter Layered Armor: Guild Knight Set
- Talisman: Hope Charm