Sammlung
Du musst angemeldet sein
Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel i3
- GFX: Geforce GTX 860-series / RX vega 11
- RAM: 1024 MB RAM
- Software: Windows 10
- HD: 3 GB verfügbarer Speicherplatz
- SFX: Yes
- DX: Version 9.0c
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel i5
- GFX: Dedicated GPU (5 years old or newer) e.g Geforce 1050
- RAM: 2048 MB RAM
- Software: Windows 10
- HD: 3 GB verfügbarer Speicherplatz
- SFX: Yes
- DX: Version 10
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
Empfohlen
264 Std. insgesamt
Verfasst: 13.03.22 22:21
Weiterlesen
Empfohlen
398 Std. insgesamt
Verfasst: 05.06.21 21:25
Weiterlesen
Nicht Empfohlen
95 Std. insgesamt
Verfasst: 02.10.20 15:04
Weiterlesen
Nicht Empfohlen
3411 Std. insgesamt
Verfasst: 20.02.22 11:08
A short emotional dark narrative
There's always hope in a dark place. Pros:- Very atmospheric, you can literally feel the depression of the character and everything he is going through.
- BlipBlop minigame is pretty fun.
- Perspective mechanics are interesting, and they add some message to the story.
- Great art, pretty simple character desing but suitable for the game.
Weiterlesen
Empfohlen
198 Std. insgesamt
Verfasst: 24.01.22 22:35
Weiterlesen
Empfohlen
467 Std. insgesamt
Verfasst: 23.01.22 23:08
Weiterlesen
Empfohlen
177 Std. insgesamt
Verfasst: 27.11.21 05:31
Weiterlesen
Nicht Empfohlen
182 Std. insgesamt
Verfasst: 27.11.21 05:24
Weiterlesen
Nicht Empfohlen
1447 Std. insgesamt
Verfasst: 25.09.21 21:42
Weiterlesen
Empfohlen
211 Std. insgesamt
Verfasst: 08.05.21 00:02
Weiterlesen
Empfohlen
184 Std. insgesamt
Verfasst: 26.04.21 04:15
Weiterlesen
Empfohlen
157 Std. insgesamt
Verfasst: 31.12.20 04:20
Weiterlesen
Nicht Empfohlen
175 Std. insgesamt
Verfasst: 29.12.20 13:45
Weiterlesen
Nicht Empfohlen
223 Std. insgesamt
Verfasst: 13.12.20 13:18
Weiterlesen
Empfohlen
429 Std. insgesamt
Verfasst: 10.09.20 05:38
Zitat:
Mosaic
Mosaic, a narrative-driven adventure story game, provides a unique, surreal experience.
You wake up every day sleep deprived and tired from the past day's work. As if that’s not punishment enough, you are greeted with an annoying phone alarm, and messages stating how bad you’re doing as a professional, how bad you’re doing as a person, as a son, and as a friend.
Feeling miserable and tired, you wonder how much worse it can get. You gather some strength to get ready for the office, and wouldn’t you know it, you’re confronted with a pile of bills lying on the table.
You open the fridge in the hope of some food. It’s empty!
Oh, well; you’d better get going, it’s getting late.
You leave your apartment to find a beautiful ray of sunshine hitting your shoes. You walk towards the light. The beautiful sunshine hits your soul, making you feel like life's not that bad after all. It’s really peaceful, until reality hits. You enter the lift to be ignored by two strangers; the same events every day, demoralizing and upsetting, breaking you slowly from the inside out.
Work hard as you may, your work will never be good enough for your employer.
And this cycle repeats itself, over and over again.
Mosaic’s surreal take on urban life hits the nail on the head; at times I could really relate to the protagonist.
In the 21st century we are connected 24/7, but in reality, we are so far apart. Modern life and privileges are both blessings and curses.
Mosaic represents all of this in great detail, but does not challenge these aspects of life, nor does it do anything to solve it or make much of an impact.
Although I don’t agree with the conclusion and what the creators were going for, I did very much appreciate the journey and the surreal experience.
The game’s perspective is an experience. I was always intrigued to see what was coming next.
While the story was depressing, and in itself brought me no joy, again and again the surreal moments were something that I wanted to experience.
I may not agree with a lot of things about Mosaic, but I admire and respect the work the developers put into the game. The atmosphere, the narrative and the surreal tune, together with the day-to-day grind, were an experience that not many games provide.
Let’s talk about the puzzles. In short, they were not the best. The game provided an interesting story and gameplay, which drew me right in, but then there were these repetitive puzzles that were totally out of place and I found them annoying.
I was wondering about BlipBlop, the mini game that I’d heard so much about. Turns out that it’s a simple clicker. Who would’ve known that a mini-game inside an indie game could be this enjoyable and addictive?
Although the setting were just fine, I do feel that a simple W, A, S, D would have been much better than the game’s Mouse left click and drag to walk. The interaction with items using the mouse left click was just fine and felt natural.
The narrative was strong; the game provided what was promised. A confronting experience.
Positives:
+ Story narrative
+ A confronting adventure
+ Atmospheric
+ Beautiful / grim visuals
+ Decent sound effects
+ Enjoyable Mini-game
+ Nicely represents the protagonist’s day-to-day grind
+ Unique take on modern life
Negatives:
- Puzzles were illogical, and out of place
- Though adequate, I feel like a generic key control system would have been much better
- Minor performance issues
- Not for everyone
For narrative-lovers who enjoy a dark, surreal experience, Mosaic is a gem!
6/10
Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own!
Zitat:
Weiterlesen
Nicht Empfohlen
161 Std. insgesamt
Verfasst: 06.08.20 19:56
Weiterlesen
Empfohlen
296 Std. insgesamt
Verfasst: 03.08.20 06:22
PROS
+ blipblop. I’m sorry but one of the best things about this game is the highly addictive in-game clicker on your cellphone. It is masterfully designed and it has been put there for a reason. Don’t feel shy to whip out your mobile in the elevator or in the street or even as soon as you just get out of bed. Blipblop is there to remind you that no matter how dull and boring you think your job is, it just isn’t dressed up like Blipblop which is equally banal yet completely addicting and fun. Perhaps Blipblop is a metaphor for late-stage capitalism and how out of control the system has become and we as human beings have been reduced to clicks for cash in our jobs as well as our leisure. + oh did I say Blipblop? I meant all the other apps on your cellphone too. I found it very interesting to flick through the love app where everyone is identical except for their ages and names and how the game pushes a heterosexual only option. You have no choice but to be matched up with the opposite sex and it is a subtle strike against how our gay brothers and sisters are marginalised at even the most basic turns. + settings. I took a lot of screenshots of this game. Visually and thematically it reminded me of INSIDE but x10 the size. If you dig that art style then you are in good company. The backdrops in some points are beautiful and the game sets a very atmospheric tone. You feel small in a huge world teeming with inhabitants. + perspective. One of the games main themes is perspective and it has some very awesome moments where you play around with perspective or even play the game as an insect for a bit. These perspective parts sometimes turn into puzzles but the controls are rough to use and so while I like these perspective parts, the puzzle aspect fails. + depressing. I loved the depression angle this game was going for. The whole game was a grind. It totally was not fun to play but it was an interesting way to waste 5 hours. + no voicework. I am all for fully voiced characters in all kinds of games. But Mosaic is a game that I feel would suffer for it. See CONS below, the game is very explicit in its views on the modern world and a mute character stops things from getting overtly preachy. Not only this but it really drives home the loneliness and monotony of the main character’s day. _____________________CONS
- Controls. I do like that you can control the whole game with just one hand on the mouse but the control of the character is less than optimal. Dragging the mouse around is a chore and doesn’t feel responsive in any way. - 2deep4me. If you can look past the overall idea of the game which is Corporations Evil, Nature and Art Good then you will most likely enjoy the rest of what this game has to offer. The aforementioned vibe is pretty strong throughout and might annoy people. - Pricetag. Yeah, here we are at this old chestnut again. 20 bucks for in my case a 5 hour game but which could easily be completed in 3. That is far too steep for me but I got this bundled so I can’t complain. I get it. Indie devs need to keep the lights on and sometimes a higher price tag is a necessary evil. However this once and done game doesn’t offer any replay value. ------------------------ I really “enjoyed” Mosaic in the same way I “enjoyed” watching Lost in Translation or The Tree of Life. There was something pushing me through this boredom simulator. The game is punctuated by fever dreams and short bursts of colour in a dreary world. These brief moments of relief are well paced and each day I woke up I was looking forward to what kind of weird daydream I was going to start hallucinating later on.
Weiterlesen
Empfohlen
273 Std. insgesamt
Verfasst: 27.07.20 17:45
Weiterlesen
Empfohlen
79 Std. insgesamt
Verfasst: 17.07.20 10:24
Weiterlesen
Empfohlen
7 Std. insgesamt
Verfasst: 11.07.20 00:30
Weiterlesen
Empfohlen
330 Std. insgesamt
Verfasst: 08.07.20 01:57
Weiterlesen
Empfohlen
164 Std. insgesamt
Verfasst: 02.07.20 14:33
Weiterlesen
Empfohlen
419 Std. insgesamt
Verfasst: 20.04.20 20:08
Weiterlesen
Empfohlen
209 Std. insgesamt
Verfasst: 09.04.20 20:03
Weiterlesen
Empfohlen
158 Std. insgesamt
Verfasst: 07.04.20 11:14
Weiterlesen
Nicht Empfohlen
34 Std. insgesamt
Verfasst: 08.03.20 20:59
Weiterlesen
Empfohlen
235 Std. insgesamt
Verfasst: 28.02.20 11:10
Weiterlesen
Empfohlen
219 Std. insgesamt
Verfasst: 25.02.20 18:12
Weiterlesen
Nicht Empfohlen
298 Std. insgesamt
Verfasst: 22.12.19 01:52
Mosaic
Graphically impressive but the lack of narrative and the incredibly depressing nature of the story is just too much and I didn't enjoy the experience.Pros:
???? Nice visuals and interesting imageryCons:
????Incredibly depressing ????Controls are awkwardFirst Impressions
Workin' 9 to 5 What a way to make a livin' Barely gettin' by It's all takin' and no givin' They just use your mind and they never give you credit It's enough to drive you crazy if you let it Dolly PartonMost of us hate our jobs.
We have to get up far too early and brave the rush hour to get to a brain numbing job only for the government to take most of our pay away in taxes. It sucks. Spare a thought for our unknown protagonist though. He really is having a bad time. Not only has he got the most boring job in existence he also has no friends, no love life and no money. He sleeps in his clothes and wears them to work without showering. Maybe that’s why he is lonely. I imagine he stinks. He is being constantly monitored for performance and time keeping and is under constant pressure to fill quotas and improve his efficiency. https://steamcommunity.com/sharedfiles/filedetails/?id=1939199809 This is not a game as such. It is more of a peek into the life of a desperate man on the edge. We get to watch him wake up, commute to work, and carry out his job. Then the next day we watch him do the same thing again. Each time we see a slightly different variant of his commute. This game is all about repetition. I would classify this as a walking simulator. There isn’t much to do in the game apart from move the character and watch the events unfold. There are two mini games which can be played however. One which simulates his work and one which is purely a clicker game to waste time. On the way to work there are diversions you can take from the path that everyone else is taking. If you find and take this path you are rewarded with a cut scene which is usually nonsensical. Whether this is a sign of his fall into madness or a dream of a better life is difficult to tell and open to interpretation. These were the only bright and cheerful moments of the game and were in stark contrast to his normal life. The game is obviously trying to portray the drudgery of everyday life and feels incredibly melancholy and hopeless. It is almost painful watching the events unfold and this makes the journey uncomfortable. The controls were often annoying. You use the mouse to move the character by pointing an arrow where you want to go but you must keep the mouse button pressed which often results in him not moving or getting stuck somewhere. Also, objects which can be interacted with are not obvious until you walk very close to them then they highlight. Some areas can only be passed when you change the camera angles which wasn’t explained and seemed unnecessary. I understand that this game is meant to be upsetting and has a message about conformity and missed opportunities but at the same time it never moved me or made me contemplate about my own life. In the end I just felt depressed and didn’t enjoy my experience. The graphics and imagery were impressive however and the world that has been created has a distinct feel of gloom and inevitability. I just didn’t enjoy the experience and although I admire the effort and the vision the developers were trying to portray, I couldn’t recommend it unless it was on sale. https://steamcommunity.com/sharedfiles/filedetails/?id=1932672224Story
????️ The story is about everyday life and although told in the extreme I feel it is trying to mimic our lives as humans. The repetition of going to work for a large corporation with little reward and greater expectations that we cannot possible meet. The story paints a picture of a desperate man trying to escape the obligation of work and dreaming for a better life. There is no narrative. The story is told purely by the visuals. The story is incredibly depressing and is one I could not relate to personally. I never really connected with the character for some reason and I felt the story, although graphically impressive with some interesting symbolism, seemed predictable.Gameplay
Each day begins the same. The alarm goes off and you wake up in your clothes. You must get ready and head for work. You control the character with a mouse pointer and can move him around the screens. You can interact with certain objects. They are all very boring however, combing your hair, brushing your teeth, looking in the mirror and pressing a lift button are common occurrences you will perform each day. You have a mobile phone which you can use and through the game you can pick up apps which you can add to the phone. You begin with a clicker game and a bank app which tracks your financial shortcomings. On the way you can pick up a dating app and maybe others I did not find. The apps I found were very boring. For example, the dating app just showed pics of ladies and you clicked yes or no but nothing resulted in it. There are lots of achievements based around the clicker game. You click a button to build up credits. You have three options to spend these credits on. A multiplier so that each click is worth more; a speed up so that your credits trickle faster into your vault and a vault expansion so you can increase the vault size and store more credits. This game was reasonably fun if you like clicker games. You can build up to quite a few credits if you stick with it for long enough. The trickle feature means you can leave it to its own devices and depending on your speed level, the balance will automatically increase without you having to click. Just be careful it saves as I lost a lot of credits because it did not save. You can’t spend the credits on anything which seemed odd. They only gain you achievements as far as I could see. The other game is triggered when you arrive at work. You must build nodes which release units. The more nodes, the more units. The idea is to reach the central hub at the top of the screen via hexagons. You need so many units to fill a hexagon. Once the hexagon is filled you can move on to the next hexagon. On the way there will be barriers you have to navigate by moving sideward and occasionally you will get attacked and must defeat the enemy by swarming it with units. It is quite easy to complete. There are a few extra mechanics that the game tries to introduce but they weren’t explained very well, and I never had to use them to complete the task. https://steamcommunity.com/sharedfiles/filedetails/?id=1932672280Sound:
???? No voice acting at all, but background sounds were convincing, and music seemed okay.Graphics:
???? The highlight of the game without doubt. Impressively drawn and used subtly to tell the story. There was no narrative, so the graphics are the main story drive in this game. Some of the story is open to interpretation as it depends on how you decipher the visuals and what they are trying to illustrate. There was some hidden imagery which felt intelligent and some of the dream sequences were bizarre.Conclusion
I thought I would like this game as it firmly fell within the genre I enjoy, but ultimately it was too depressing and didn’t elicit much of an emotional response. The controls were annoying enough to mar the experience and even though graphically impressive, this wasn’t enough to save the game unfortunately. Curator Info:Zitat:
This game was received free through curator connect.
Weiterlesen
Empfohlen
282 Std. insgesamt
Verfasst: 05.12.19 17:06
Weiterlesen
Release:05.12.2019
Genre:
Adventure
Entwickler:
Krillbite Studio
Vertrieb:
Raw Fury
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel