Hello fellow preppers!
Today is the day! We are releasing our first DLC! On this occasion we invite you to watch the developer's stream! Also, we have released a big update with bug fixes, improvements, and [b]combat update[/b]! Now you are able to choose from three different fighting configurations along with new weapons! Please find the full change log below. https://store.steampowered.com/app/1882510/Mr_Prepper__Animal_Farm_DLC/Also, there is a bundle Main game + DLC + OST available at lower price!
https://store.steampowered.com/bundle/25279/Mr_Prepper__Anniversary_Edition/ In addition, another update yet to come! We heard a rumor, that some of you are not satisfied with constant need of napping... We are preparing a coffee machine system as a solution, new update will be ready next month.
[b]Change log: [/b]
- Added changelog to main menu ????
- Combat overhaul.
- Two-button attack system (left and right) or select a different attack style in game settings to fit your preferences. You can also switch back to the old combat system.
- Added three new weapons: Shotgun, Halberd, and a mystery weapon from a mystery blueprint (all available in Joe's trade).
- Added new ammo type: shotgun shells.
- Improved attack animations and effects.
- Added critical hits.
- Martial Arts Book 1 unlocks the ability to walk freely while attacking, and Martial Arts Book 2 gives you a chance to make a critical hit on any enemy.
- Improved camera action during sequenced fights to eliminate excessive zooming in and out on waves of enemies.
- Added new combat tutorial
- Changed default key bind for weapon switch to F from Q. Q and E are now attack buttons by default.
- Texts with info about action keys now display actual current key binds.
- Fixed freezes on enemy spawn locations and while traveling in mines.
- Changed the room-extending button to a more eye-catching color.
- Updated the calendar with days of the week and the ability to look at future and previous months.
- Added two kitchen cupboard variants to workbench lvl 2 (previously only available in creative mode).
- Workbench box is now a regular container, and you can put anything you want in there and disassemble items from there.
- Materials will now go straight to the player's inventory instead of workbench box when disassembling items.
- When crafting gear items, it will switch automatically to the gear tab in inventory.
- When disassembling an item that has multiple color variants, you will now get recipes for all color variants at once (for example, cups or pots).
- All gems will now always appear in Bob's sell options.
- You will no longer get stuck on forest paths in specific situations.
- Added "All" tab in creative window.
- Better item quantities in creative window.
- Items will no longer expire in creative grid.
- You can trash quest items in creative grid using the trash icon in inventory.
- Other small tweaks to creative mode.
- During pause, Prepper will no longer charge a lot of dialogues to display at once.
- Few tweaks to item suspicion settings.
- Agent buff is now dependent on grade, not on total suspicion.
- Fixed agent buff not having a proper description.
- Few crafting recipe tweaks.
- Updated credits.
- Credits button added to main menu.
- Fixed a spelling error that caused an incorrect message to display when the player tried to buy something from a vending machine with full capacity.
- Added weather to locations.
- Eat all mechanic is now available depending on the amount of food points or stamina given by the food (items that give a lot of points will not have eat all feature to prevent loss of items).
- Fixed a visual bug that occurred when the player moved equipped items directly onto the scene.
- Images on the scene will no longer cover dialogues (for example electricity icons).
- Fixed a bug that caused switches to be turned on by default but not work until the player turned them off and on again.
- Improved the display of item weight to allow for more than two digits.
- Improved the changing of dialogue colors.
- Fixed the buff system to prevent situations where buff icons were not displayed correctly.
- When Prepper goes to bed, he receives the "keep calm" buff to prevent fainting before falling asleep.
- Fixed the incorrect display of the rocket plan after completing construction.
- Fixed the functioning of trading during pause.
- Headlamp automatically turns off during NPC conversations.
- Newspaper will not fall underground anymore.
- Various minor UI tweaks.
- Other small tweaks and fixes
Wanna know more? Join our Discord for the community experience:
[url=https://discord.gg/BjuFWEr]
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Truly yours,
Rejected Games