Mutant Year Zero: Road to Eden
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Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-760 / AMD Phenom II X4 965
- GFX: NVidia GTX 580 / AMD Radeon HD 7870
- RAM: 6 GB RAM
- Software: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
- HD: 8 GB available space
- DX: Version 11
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i7-6700K/ AMD Ryzen 5 1600X
- GFX: Nvidia GTX 970 / AMD Radeon RX 480
- RAM: 8 GB RAM
- Software: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
- HD: 8 GB available space
- DX: Version 11
- LANG: Englisch
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OVERALL: 8/10
Excellent turn based tactical game with great atmosphere and art direction. Only downfall is that it gets repetitive towards the end of the campaign and most players wont stick around for a second playthrough or buy additionnal content. Definitely worth a try !
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Mutant Year Zero: Road to Eden Review
Mutant Year Zero: Road to Eden is a mixture of real-time exploration and turn-based strategy, you control a team of three mutant stalkers in a post-apocalyptic world, the world has plenty of loot to collect and enemies to hunt down for experience so you could level up and gain some loot that you can take back to home base and sell or craft new gear. When starting the game, you have a selection of three difficulties normal, hard and very hard, there is also an iron mutant to choose which introduces perma-death, no manual saving, auto saves after every combat.More casual or hard-core player base?
The thing this game does different compared to other turned-based strategy games is that you take full control of your team of three mutant stalkers and traveling around a map exploring freely until you find a group of enemies, the player then can go into stealth switch off flash lights and placing your squad in positions that the player thinks is the best for the once in combat the game turns into a turn based game. The game in my experience teaches the player in the first mission the controls and mechanics really well, so it is easy to pick up for those who will be playing a turn-based action game for the first time quite easily The flow of the game is set at a good pace while free roaming it allows the player to appreciate the environment that is over grown and desalinate from the post-apocalypse around them listening to the spoken dialog for the story, the camera while free roaming is set at a third person view seeing all three characters. This allows players to think strategically on what is the best weapon to use, what tactics player should use and what character skills to use on certain enemy’s during the game.How It Works
The game has a gear system to take in consideration equipping the characters with what best suits them and for the situation choosing from weapons, armor and headgear. The weapons are pistols, shotguns, assault rifles and sniper rifles there is a total of 15 weapons to choose from and find during the game each with its own damage, critical damage, critical chance ammo, range and if it comes with a silencer or can knockback and destroy cover. The armor you can choose from comes with some armor bonuses, HP bonuses and special effects ranging from immunity to critical hits, increased throwing range and absorbing explosive damage. The head-gear you can choose from comes with special effects such as +25 weapon range, immune to critical hits, +2 grenade damage and more. You gain experience points after winning fights you encounter to put into the skill tree choosing mutations and abilities each character has eight available mutations and five permanent stat bonuses. Each character can have three active skills at a time, one for a main skill, one for a minor skill and one for a passive skill, for example one main skill can allow the player to use chain lighting during combat to hit a group of enemies in one turn, one minor skill can allow the player to use chameleon becoming invisible until attacking , one passive skill can allow the player to reach high places by moving or sprinting in combat, each playable character has a different skill tree to upgrade and learn.Is it worth picking up?
I think it is, even for those who are new to this genre of game, it has a lot of charm to it from the story, game play, sound design and visual design. Definitely worth picking up for fans of turn-based combat and those who are new to the genre. Rate: 8.5/10
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Let's Start From the End
I couldn't believe the anticlimactic, abrupt, and unsatisfying cliffhanger that is this game's ending! I had to google to make sure that what I got was it. I didn't even realize that I was fighting with the last boss, thought it was just another squad of loser thugs. No big speech, no super-abilities, nothing - the boss was just another mob with slightly higher HP. I knocked her on the ground with Bormin's Hog Rush ability and she never got the chance to get back on her feet again. But it wasn't the greatest disappointment. The twist also turned out to be kinda lame and predictable. It's as if the game is missing the real final fight and at least one more cutscene that would give the player a proper resolution. Was it done on purpose? I can't say for sure. Yet, I don't see anything on the store page that would clue me in beforehand that this game is just chapter one or a prologue, which is utterly misleading. It feels like receiving a vapid handout instead of a proper reward. Now I must buy the DLC to see what's next, right? I was going to, but after these shenanigans - no deal. This is about as much punishment as I feel like administering right now. I don't want to give the game a negative review, it wouldn't be fair. Yeah, the ending sucks, but I also can't deny that I had a lot of fun on my road to it, which is more important in the grand scheme of things. Also, as far as I know, the sequel went to Epic? It doesn't mean that the original should suffer for it, however.Go Hard, Very Hard
I wouldn't be so kind to any other game, I think, but this one gets a bunch of bonus points with me by simply being a semi-hardcore turn-based tactical game - my greatest weakness. So, if you still feel like you'll be able to get over the flaws as I did, enter the Mutant. Just not Iron Mutant (a local variation of Ironman), forget about it for the time being - there aren't enough characters to replace the fallen ones or adequate RNG to start the game over. But I do recommend playing on Very Hard if you want to experience every aspect of this game to the fullest. Because otherwise essential elements like health and cooldown management kinda crumble. They do that anyway, but much later on. The lower settings allow anyone to brute-force their way through and come out unscathed from every fight. Besides, you can always change the difficulty with no repercussions.Ruinenlust
I was pleasantly surprised to see that I was given the freedom to explore the Zone at my leisure. The player decides when to go back to the Ark (basically hub) or which location to do first. There's plenty of optional places, all of which are worth visiting, if only for the lovely post-apocalyptic views, which are this game's strongest feature. No wonder why our heroes are called Stalkers and their world - the Zone. Each location is meticulously detailed, gorgeously lit, drenched in atmosphere, and, however banal it may sound, tells its own story to ponder. I admired all of them, yet my personal favorites are the one with the overgrown trains (Iron Serpent) and the one with the road covered in autumn leaves (Spear of Heaven). They hit just the right spot, kudos to the artists. https://steamcommunity.com/sharedfiles/filedetails/?id=2412383935 Ruinenlust is the feeling of pleasure taken from spending time amidst ruins. I don't know if this term is an exact fit, but I can't find another word for the special sentimental feeling that Mutant's environments are there to evoke. It's a very slow-paced game, yet I didn't mind it for a minute. Crawling through the lush landscapes looking for loot, I was too engrossed in the process to get annoyed.Items & Skills
The 'ka-ching' sound when collecting stuff, little cutscenes that play when you open a chest, well-drawn icons, and cohesive UI make looting a highly satisfying endeavor. You'll be looking for scrap (mostly to buy medkits), weapon parts and mods to upgrade your weapons, weapons themselves, armor with different situational properties (all kinds of immunities, higher crit when hidden, etc), and five types of grenades of which I only ever used two - ordinary ones and EMP. Also, artifacts, a reasonably rare find that is used to trade for skills that affect your whole squad. Plus ten percent crit against living targets, higher grenade damage, lower shop prices, etc. It's a neat little reward for being a thorough stalker on top of the individual character progression system. Speaking of characters, there are five of them in the whole game, but you can play with only three at a time. They get XP and level-up by killing enemies. Each one has a skill tree full of active and passive abilities to fill in. It looks like you should get a load of options from it, but I ended up only using three or four abilities throughout the game. All in all, I found character builds and weapon upgrades limited, but solid enough to carry the short campaign on their feeble backs. Don't hesitate to upgrade your weapons (silent first), there aren't that many guns in the game. There's no need to save up your resources religiously - you'll have more than enough for everything, don't be too stingy. I was left with tons of unused grenades and medkits after finishing the game.Stealth & Combat
I can't believe that I'm saying this, but this game has great stealth. I haven't seen it realized so well in a tactical game before, typically it just blows. Not here! They kept it simple: every enemy has a hearing range that keeps you guessing and a visibility radius that you can see, which shrinks when you turn off your flashlights, is all. There's much fun to be had with this, especially when going to a high-level area and snatching high-level loot behind enemies' backs. You can hide by sticking to cover out of combat. It makes your characters absolutely undetectable. Enemies won’t notice anything even if they literally step on you. Very exploitable, just saying. Yet ultimately, it all leads to setting up an ambush. Spot a group of enemies, clean out the area around them by silently killing every patrolling thug. Then take advantageous positions, slay, repeat. https://steamcommunity.com/sharedfiles/filedetails/?id=2406948744 With minimum deviations. Yes, the game lacks variety. I saw no reason to move at all during combat, and there aren't that many skills or accessories to spice things up sufficiently. There's but one tactic - get behind cover (or be a decoy), hold your ground and focus one enemy with all three of your stalkers. But at the same time, I wouldn't call the game boring. Setting up that perfect ambush and executing it precisely while enjoying great animation and punchy hits felt good. I don't know how people get 20-25 hours out of this game on average. I've searched every location, found all artifacts, strongest weapons, and only left maybe a couple of useless enemy squads alive. Whatever. Personally, I think that Mutant Year Zero's shortness works in its favor since its systems weren't designed to last. To conclude, the game is pretty decent for what it is, but I won't be asking for more any time soon. My curator Big Bad Mutuh
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Death strode away, stopped, and came back. He pointed a skeletal finger at The Duck Man. WHY, he said, ARE YOU WALKING AROUND WITH THAT DUCK? “What duck?” AH. SORRY. ~Sir Terry Pratchett, Soul Music
Quack! I'm sorry, it's just... let's face it, that's the first thing you think about when you think about this game. You can play as anthropomorphic duck here. And it's, like, a bloody selling point. Sure, Mutant: Year Zero is not the first game to include something like that. Some of you RPG enthusiasts may remember a game called Dragonfire: The Well of Souls. Which was pretty much the same exact thing with CLANS (which you can still find in Steam, by the way, even though Steam version sucks pretty hard), but was also based on Swedish tabletop RPG called Drakar och Demoner (Dragons and Demons). And as you also may know (especially if you're from Sweden), Drakar och Demoner used to include anthropomorphic ducks. Well, the entire thing was an obvious Dungeons & Dragons rip-off and even the ducks were taken directly from Greg Stafford's Glorantha, but we're not here to judge Swedish tabletops. Even though I do have a question here. The question is... what's that between Sweden and ducks? I mean, seriously. Mutant: Year Zero is a Swedish game too. It even takes place in the post-apocalyptic Sweden. And, like I said at the beginning, it comes with the anthropomorphic duck. What the quack? Was Drakar och Demoner that popular on local market? Or there's something I don't know? Well, here's the mystery for you to think about. Let me know if you'll ever find the answer. As for now, let's look at the game itself. As you can easily tell by looking at screenshots, Mutant is a tactical game with RPG elements. And, like most of the other games in the genre nowadays, it tries to copy Firaxis Games' XCOM. Not like there's something wrong with that, though. Quite the opposite, actually. What Firaxis Games achieved back in 2012 pretty much changed the entire genre. Not like Westwood's Dune 2 changed RTS genre, of course, but, well, you've got the idea. It was a turning point for the genre. And it's only natural for everybody else to follow the beautiful formula Firaxis Games was able to find in their game. Does Mutant do a good job with that formula? Well, kind of. Tactical battles here are pretty fine. A bit rough, totally unbalanced (thanks to which the game feels seriously annoying on high difficulties), but all in all fine. The problem is... there's nothing else here. That's right. The entire game is just... a (very) short series of pretty basic tactical battles. No proper exploration here, no optional quests (well, technically there is a couple of those but they're barely worth mentioning), no base building or something like that, nothing. You just walk forward and you kill stuff. The end. You don't have enough experience? You may visit a couple of optional maps, but that's it about this game. Despite it's pretty decent look (Unreal Engine, ho!~), Mutant: Year Zero is akin to games like Grotesque Tactics. And even Grotesque Tactics had more content than this. So, seriously, what? They ask $34.99 ($14.99 if you want a little bit more of exactly the same in a story DLC called Seeds of Evil) for... what exactly? For 25 tiny little maps you can cross in less than a minute? Seriously? The thing about this game is that it screams about lack of content. Here are some numbers for you. The game comes with: 9 armor items, 8 helmets and 18 weapons. That's it. That's pretty much all the equipment you can find in the $34.99 game. Like... seriously, what? And it's not like the story can compensate for all that either. It's the most basic take on H. G. Wells' The Island of Doctor Moreau, mixed with some obvious nods to popular games and some cheap “lols”. Like, you can find Commodore 64 in this game. You feel like laughing? Yeah, me neither. So... yeah. Even though technically, Mutant: Year Zero is a totally playable game and it's hard to argue with the fact that it looks totally fine, it's just way too tiny and limited to be considered as the real deal, while price tag? It's just an insult. Even for $15 this game is a (very) arguable choice. Paying $34.99 for it? You may as well start burning your money. Dixi.
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Introduction
Big Xcom series fan after bought Golden 1st one 25y ago. Waited with big expectations a while before this released. Wasn't let down after half a year wait Have mostly posit. feels about this & some cons, but nothing that would've stopped me from adventuring. I was happy to support also via dlc purchase here in Steam when it's price was good around ten eur. Mutant Year Zero: Road to Eden is actually based on a tabletop role-playing game that's played with P&P. Set in a post-apocalyptic univ. humanity has wreck the places with ignorance. Every last shred of resources having been ripped from planet Tellus. You control half-animal beings known as mutants & plunder goodies as you travel around the zone. There's plenty of good belly rubbing giggidy moments while you adv. in the zone & some in the Ark :) They come in text & voice form. Couple mutants you’ll be spending most of your time with are Bormin & Dux. Sure you can switch perm. to new mutants after found more allies. Dream of Eden looms in minds of every Ark Citizen. The settlement believed to be one where all can live in peace without having to worry about scavenging for resources each day.Wordies about Combat
Both you & the enemies take your turns to move, attack & perform other actions with two act. points per turn. If you move to attack, the turn will end even with additional Ap available. Following a battle, you’re granted exp. points so you can level up & earn Mutation Points. Mutation Points unlock Combat Mutations, which can drastically change the flow of battle once applied to characters. You can pick off enemy patrols to reduce their strength before you go loud & fight the remaining bogeys. Stealth takedown with success won't alert others. Of course you can go in with big boom by sending Bormin first to absorb the pain & show em why he's the funny tanky mutant. Or boom time can work without Bormin depending on what allies you have.+Pros
Beauty rustic style built for the Zone. Likeable characters & good voice acting. Approach to stealth mech. Seamless integration to exploring & tac combat. Solid Ear & Eye massage artwork Free cam control.-Cons
Some frustrating encounters cause of bad Rng. Some characters lacked the final touch that i wanted to see. Story that felt recycled, but it's still entertaining so this is on edge for both.Summary & few words about Seeds of Evil Dlc
Overall, Mutant Year Zero offers engaging & challenging adv. that’s well worth the time you put into it. If you enjoy adventures like Wasteland or XCOM, you’ll find plenty to love in this fine adv. made by Funcom. About Seeds of Evil Dlc: It's a solid expansion to nice base client. It builds on the original without ruining the base client's formula. If you’re looking for more of that sweet tac gameplay that the base game offered, you won't be disappointed. It's not lengthy as in if would compare to something like Lotr movies extended cut, but gives good lore cont. & new bogeyz & mechanics that's worth of support :) Norm. pricing for it on steam is like five eur higher than it should when know the length. Personally i recom. to get it on Steam when has at least twenty five percent discount. I was happy to support Funcom & give H.School rating 8.3/10 to M.Year Zero: Road to New Eden <3
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Great
Accomplished, ace, adept, compleat, complete, consummate, crack, crackerjack, educated, experienced, expert, good, master, masterful, masterly, practiced (also practised), professed, proficient, skilled, skillful, versed, veteran, virtuoso, adroit, clever, deft, dexterous (also dextrous), handy, slick, sure-handed, gifted, talented, polished, refined, effective, effectual, efficient, workmanlike, able, capable, competent, employable, fit, fitted, habile, qualified. 7.5
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From zero to hero!
The Pros:
- Great postapocalyptic atmosphere in a limited open world.
- Awards exploration. Go where you should not go. :)
- Combines real-time stealth mechanics with classic turn-based combat.
- Lovable characters and an interesting story.
- Good amount of humor plus lots of old-school references.
- Slow-paced, makes you think before going into a battle.
- The DLC fixes the cliffhanger ending of the base game a bit.
- Supports 1440p (WQHD) displays. Runs on APUs (e.g. AMD R7 4800U) on lower settings.
The Cons:
- The duck-hard difficulty forces you to sneak around mostly.
- Save-game simulator.
- Only few weapons, abilities, squad members and enemy types.
- Too much squad/inventory/mutation micromanagement. Becomes cumbersome over time.
- Too much backtracking for my taste.
- Too hadware demanding for the graphics on screen (when you max everything out).
- The DLC is dull and mostly more of the same. Apart from Big Khan.
The Wishlist:
- Make the next game a bit bigger, deeper and more complex.
- Add a minimap or map zooming.
The Verdict:
- t Year Zero is solid turn-based game and well worth playing. But beware, you need to be a though duck to survive in the Zone. Score: 7.5/10.
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If you like X-com and/or post-apocalyptic settings you will like this game
Mutant year zero is a really good turned-based strategy game. The amount of polish and love that this game has is clearly visible, so if you are a fan of the genre, it's an easy buy. The comparisons with X-com only extend to the combat, there's no base management and the characters are pre-made and the customization only available through items. This might look like a downside to some, but having pre-made characters allows for a lot more character development, and the little chats between them are amazing. It also has a very linear experience compared to X-com. The only issue that I found is the story. It's not bad mind you, on the contrary, but it doesn't end. The ending from what I could understand is done in the DLC, which.. I don't find particularly fair but it is what it is.
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136 Std. insgesamt
Verfasst: 23.06.20 15:01
Weiterlesen
Nicht Empfohlen
279 Std. insgesamt
Verfasst: 12.06.20 20:32
Weiterlesen
Nicht Empfohlen
1361 Std. insgesamt
Verfasst: 10.06.20 23:44
Weiterlesen
Nicht Empfohlen
337 Std. insgesamt
Verfasst: 06.06.20 18:48
Weiterlesen
Nicht Empfohlen
399 Std. insgesamt
Verfasst: 12.05.20 12:05
Weiterlesen
Nicht Empfohlen
486 Std. insgesamt
Verfasst: 08.05.20 11:17
Weiterlesen
Empfohlen
2175 Std. insgesamt
Verfasst: 01.05.20 17:19
Weiterlesen
Empfohlen
1234 Std. insgesamt
Verfasst: 28.04.20 07:06
Weiterlesen
Nicht Empfohlen
647 Std. insgesamt
Verfasst: 31.03.20 20:18
Weiterlesen
Empfohlen
621 Std. insgesamt
Verfasst: 30.03.20 20:23
Weiterlesen
Empfohlen
1307 Std. insgesamt
Verfasst: 29.03.20 21:06
Weiterlesen
Nicht Empfohlen
282 Std. insgesamt
Verfasst: 24.03.20 09:31
Weiterlesen
Nicht Empfohlen
551 Std. insgesamt
Verfasst: 08.03.20 20:42
Weiterlesen
Nicht Empfohlen
431 Std. insgesamt
Verfasst: 08.03.20 14:55
Weiterlesen
Nicht Empfohlen
159 Std. insgesamt
Verfasst: 11.02.20 00:24
Weiterlesen
Empfohlen
1236 Std. insgesamt
Verfasst: 10.02.20 20:38
Weiterlesen
Empfohlen
1065 Std. insgesamt
Verfasst: 02.02.20 11:11
Weiterlesen
Empfohlen
881 Std. insgesamt
Verfasst: 02.02.20 09:44
Weiterlesen
Empfohlen
2790 Std. insgesamt
Verfasst: 26.01.20 19:30
Weiterlesen
Empfohlen
2334 Std. insgesamt
Verfasst: 24.01.20 10:05
Weiterlesen
Release:04.12.2018
Genre:
Strategie-Rollenspiel
Entwickler:
The Bearded Ladies
Vertrieb:
Funcom
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop