- Dozens of puzzles to solve.
- 32 beautifully new, unique rooms.
- Thousands of unique items to find
Mystery Case Files: Ravenhearst
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407 Std. insgesamt
Verfasst: 28.11.20 04:14
I played the Ravenhearst games when I was younger and came back to them in my 20s for nostalgia. I started with this one to play the games chronologically. And I kinda wish I hadn't. I was originally going to leave this with a positive review, noting that maybe I'm just not the target audience. Then I started on the sequel, and in comparing the two I realize just how much I disliked playing this one. I pretty much dragged myself through it for just the story.
The only gameplay I enjoyed was doing the jigsaw pieces of the diary, which only makes up roughly 10% of each level. The story is a lovely set up to the Ravenhearst series. I also enjoyed when they interwove the look & find and the story. In the gameplay, you'd see books that Charles' would have read, and in the story, Emma talks about Charles' obsession with door locks and collecting random junk. I wish there was more of this, and the look & find portions actually contributed to discovering more of the story, perhaps observations that the diary doesn't give you. The map being a floor plan as a nod to Charles building the house was a nice touch.
Looking at the negatives, the game was just monotonous. Visually, a few screens are nice but otherwise most are not even pleasant to look at. And then you have to come back to them. This game has a story, but the game play does not support it other than taking place in the same house. You could easily be playing a word search or matching game and it would be about the same. Maybe it's unfair of me to compare this to its sequels, but in Return at least, the look & finds contributed to puzzles and they felt like I was investigating a part of the rooms you entered.
A break from the look & find portions are the puzzle locks that you are occasionally blessed/cursed with. I personally found these to be a pain as they're sometimes nonsensical and have very little direction. The few I was able to complete without assistance from a guide did not leave me feeling accomplished or clever. Just annoyed.
The sound design wasn't terrific either. It starts with a good atmosphere, but the amount of creaking floors and yowling cats, plus the badly looping ticking of the timer, is enough to make you want to mute it. I didn't struggle with meeting the time parameters, but it wasn't necessarily fun to be rushed.
The game isn't bad, and it does set the stage for it's sequels. However, I honestly regret even spending $10 on this and not just looking up the story for my adventure into the rest of the series. I personally couldn't recommend you play it unless youre 100% here for the look & find, and the occasional puzzle and plot is just a cherry on top. Even then, grab it on sale for $4.
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434 Std. insgesamt
Verfasst: 12.05.20 16:18
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444 Std. insgesamt
Verfasst: 07.04.20 02:48
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258 Std. insgesamt
Verfasst: 07.01.20 14:13
It is a horrible way to pass time playing a game which wants you to loose your sense of competence and confidence.
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396 Std. insgesamt
Verfasst: 26.12.15 10:09
MCF is a well-known series that was one of the most famous during the first era of hidden objects games, though the series is still continued and was even ported to portable devices, like the DS, iPad or even on consoles like the Wii. This game is the 3rd installement and is opening the Ravenhearst story-arc.
The goal is simple: you clear scenes with a list of items, you open doors with elaborate locks (and with stuff that aren't used but are just there to confuse you) and at the end of a level, you have a jigsaw puzzle to build in order to read the next page in Emma's diary.
You have also five hints that can help you.
Ravenhearst isn't so different from what I remember of Huntsville and Prime Suspects, that I played years ago in retail versions. However, the setting is more dark and is orienting the series towards more paranormal/obscure storylines. I understand why they expanded this universe, as many questions are still unanswered, apart for Emma's fate.
And while the locks could get you some white hair, the hidden objects are respecting the code back then: some very obvious, others well hidden or so small that you're missing them easily (I still don't know where is the hotdog in the treehouse for example). Thanks god, you don't have to clear each scene completely as you need to find a required number of clues. Generally, you can let two items on the side.
Another thing is that Ravenhearst doesn't seem to be translated here on Steam. So, unless you're used to English, you'll have some difficulties to find some items. I still don't remember what a spigot is and a fudge stick isn't something I would have in mind.
The graphics are quite correct and creepy, even if you're marvelling at the number of rooms in that manor. I mean, a surveillance room, really?
Anyway, if anything, I'm glad to see Ravenhearst finally discounted during these sales. This one was on my wishlist since 2011... and while the price is reasonable, nowadays, you can find the game for less (I found some HOG in retails for 3 euros for example), so, yeah, a discount is probably the best way to acquire it.
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719 Std. insgesamt
Verfasst: 25.05.15 02:52
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