
What is it and How does it work?
Thunderdome has been the fun codename for this project that is now being officially labeled as Matched Play in the main menu. We plan on releasing the Beta phase of this feature in the next few weeks. To put it simply it is a matchmaking system. It matches players together in a lobby of 12. When it performs a search it sorts by the smallest number of available player slots in order to fill up existing lobbies, and then that is sorted by a median skill level that is closest to the searching player, and then it finally refines that based on geodesic distance. Or said another way: The system attempts to find you a match quickly that is as fair as possible both through skill levels and latency. The system always tries to find both the closest skill value to you personally, as well as the nearest lobby to you. Failing this it gradually searches farther in both distance and skill range until it either finds something or you create your own lobby. Server selection is based on a computed average position of all the members in the lobby. This means no singular person dictates the latency for everyone, but rather the lowest latency possible is achieved for the whole group of players by creating a singular point. It uses longitude and latitude to find the nearest server location from that chosen point. You will play two rounds, one on each team. If you leave at any point before both rounds are complete, you will be penalized. The lobby system works in stages; first it waits for the lobby to fill with exactly 12 players, it will not proceed without this number being reached. Then it waits for at least two Commander volunteers, but you can volunteer at any time before this! If at least two Commanders have not volunteered, the system will not proceed. If more than two have volunteered the system will choose the two highest ranked Commanders. With 12 players and at least two Commander volunteers, all players can now participate in a Map vote where each person can choose up to 3 different maps in order of their preference. After a map is chosen everyone is shuffled to their respective teams in the most balanced configuration, each with their own Commander. At this moment a dedicated server that is not community hosted will be spun up for the games. During this time players have entered the Planning Phase while they wait for the server, where they can strategize in text while using an image of the map on screen. After you play the first round a brief intermission of 90 seconds takes place. After this completes the map will not change but the system will automatically swap you to the other team with the same players and the same Commander. Once both rounds are completed the server will automatically shut down and you will return to the main menu. Here is a list of server hosting regions that are covered:- East Coast US
- West Coast US
- Southern UK
- Central Europe
- Eastern Norway
- Southern Brazil
- Hong Kong
- Eastern Australia