- Resources: [list]
- Player p-res income rate is now 0.1 per tick (down from 0.125)
- Alien starting p-res is now 15 (up from 12) [list]
- Fade Cost reduced to 35 (down from 37)
- Onos Cost reduced to 55 (down from 62)
- Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%)
- Commander [list]
- Removed the ability to research Onos Charge as the onos now always has charge
- Movement [list]
- Strafe force changed to 8.3 (from 7)
- Lerk glide makes a sound if a Lerk is gliding above 4.5 speed
- Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed.
- Increased glide minimum speed clamp to 4.5 (up from 4)
- Spikes [list]
- Reduce Spread to 3.3 (down from 3.8)
- Projectile size reduced to 45mm (from 60mm)
- Move research to Biomass 6 (up from Biomass 5)
- Increase research cost to 30 (up from 20)
- Increase research time to 75 seconds (up from 45 seconds)
- Fade [list]
- Blink energy cost changed to 12 (down from 14)
- Metabolize [list]
- Cost changed to 10 (down from 25)
- Now restores 20 energy (down from 35)
- Removed "Infested Tunnel" upgrade
- Tunnels now become Infested Tunnels automatically upon reaching full maturity
- Mature health changed to 1400/250 (up from 1250/200)
- Time to Mature changed to 75 seconds (down from 120)
- Tunnel resource cost changed to 8 tres (up from 6)
- BoneWall [list]
- No longer flammable
- Structure movement speed increased by 15%
- Cooldown changed to 3 seconds (down from 6)
- Health changed to 1500 (up from 1000)
- No longer flammable
- Biomass Requirement changed to 12 (up from 10)
- Can no longer be targeted by ARCs
- Lerk Egg Drop biomass requirement changed to 4 (from 2)
- Lerk Egg Drop cost changed to 40 (from 30)
- Gorge Egg Drop cost changed to 20 (from 15)
- Fade Egg Drop biomass requirement changed to 8 (from 9)
- Fade Egg Drop cost changed to 80 (down from 100)
- Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result
- Clamped number of Lifeform Egg drops to 2 per Hive
- Hover height to the ground was lowered
- Drifters cloaked by the Shade hive upgrade will now un-cloak from further away (3m up from 1.5)
- Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown)
- Abilities: [list]
- Enzyme [list]
- Cooldown changed to 3 seconds (from 12 seconds)
- No longer affected by mucous
- Can no longer have babblers attached
- Hallucination Onos now has 100 HP
- Cooldown changed to 3 second (from 12 seconds)
- Cloud radius changed to 5 (from 8)
- Shield values now match babbler shield values (except Skulk - remains at 15 HP)
- Babblers: [list]
- Are now Flammable
- Biomass requirement for research changed to Biomass 2 (down from 3)
- Webs become visible from slightly farther away ( +1 meter)
- Webs have only 1 charge (down from 3) (MATCHED PLAY CHANGE ONLY)
- Gorge health changed to 190 (from 160) (MATCHED PLAY CHANGE ONLY)
- Gorge spit projectile speed changed to 45 (from 35)
- Leap energy cost changed to 55 (up from 45)
- Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%)
- Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY)
- Shade hive cyst reveal range changed to 8 (from 6)
- Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200) [list]
- Health falloff range from the hive room decreased slightly
- Echo upgrades cost changed to 2 (from 1)
- Echo Egg cost changed to 1 (from 2)
- Fixed issue where Heal Wave was not correctly increasing crag healing by 30%
- Changed Crag to heal eHP instead of a flat value
- Crags now heal players with lifeform specific healing values instead of a percentage: [list]
- Skulk: 10 (previously 7)
- Gorge: 15 (previously 11)
- Lerk: 16 (previously 10)
- Fade: 25 (previously 17)
- Onos: 80 (previously 42)
- Base armor bonus reduced
-
Now Grants a small armor bonus for each biomass:
[Biomass Armor Bonus]: [list] - Skulk: 5 [1]
- Gorge: 12 [2]
- Lerk: 12 [2]
- Fade: 20 [2.5]
- Onos: 50 [20]
- Healing amount changed to 6% (from 8%)
- No longer reveals health (MATCHED PLAY CHANGE ONLY)
- Now has a unique UI element for the non-health revealing version (MATCHED PLAY CHANGE ONLY)
- Lerk [list]
- Vampirism percentage changed to 6% (from 8%)
- Charge is now a baseline ability and does not require research from the commander.
- Boneshield has been reworked: [list]
- No longer uses “fuel”
- BoneShield now has 1000 hitpoints and prevents all damage
- Boneshield now encompasses the entire onos (not just the front half)
- While the shield is active, energy regeneration is reduced by 50% (this includes all sources)
- BoneShield recharge occurs immediately while out of combat, or 3 seconds after BoneShield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second.
- When BoneShield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield ui bar.
- Medpacks [list]
- Heal over time effect no longer expires when a marine hits full HP
- Health changed to 2000/500 (from 2600/400) (MATCHED PLAY CHANGE ONLY)
- Commanders can now only create a maximum of 4 ARCs (MATCHED PLAY CHANGE ONLY) [list]
- Add tooltip to robotics / arc factory regarding cap (MATCHED PLAY CHANGE ONLY)
- LOS blocking removed [list]
- Can be used to hit aliens behind RTs
- Spread changed to 3.2 (from 4)
- Shotgun damage per weapon upgrade changed to ~13.33 (from ~10)
- Made much less bouncy
- Build time changed to 12 seconds (down from 17)
- Cost changed to 25 (from 35)
- Battery cost changed to 15 (from 10)
- Confusion from spores [list]
- Duration changed to 8 seconds (from 4)
- Time until next attack effect changed to 4 seconds (from 2)
- Supply: [list]
- Sentry supply cost changed to 15 (from 10)
- Sentry Battery supply cost changed to 25 (from 15)
- Robotics Factory supply cost increased to 10 (from 5)
