- Rasanter Indie-Egoshooter in der Welt von Warhammer 40.000
- Kämpfe an der Seite deines treuen Cyber-Mastiffs
- Passe Waffen und Augmentierungen individuell an
- Sammle Prämien, steige auf und werde besser
Necromunda: Hired Gun
Sammlung
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Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD FX 6300 X6 / Intel Core i5-3570K
- GFX: 1 GB VRAM, Radeon HD 7770 / GeForce GTX 560 Ti
- RAM: 8 GB RAM
- Software: Windows 10 (64-bit)
- HD: 50 GB verfügbarer Speicherplatz
- DX: Version 12
- MISC: 30 FPS, 1920x1080 in low.
- LANG: Deutsch, Englisch, Französisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD Ryzen 5 2600 / Intel Core i5-8600K
- GFX: 6 GB VRAM, Radeon RX 5600 / GeForce GTX 1660
- RAM: 16 GB RAM
- Software: Windows 10 (64-bit)
- HD: 50 GB verfügbarer Speicherplatz
- DX: Version 12
- MISC: 30 FPS, 1920x1080 in low.
- LANG: Deutsch, Englisch, Französisch
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Sum-Up
In-depth analysis further down.
???? Pros | ???? Cons | [/tr]
---|---|
- Excellent, visually-rich rendition of the WH40K universe and its lore. - Satisfying, fast-paced combat system with a good array of mechanics. - Varied arsenal of weapons and abilities that feel satisfying to use and modify. - Solid challenge level on the higher difficulty settings. - Good variety of objectives, situations and secondary mission types. | - Some weapons and abilities feel underwhelming or downright useless. - Level layouts, while spectacularly sprawling, often feel redundant and empty. - Several annoying design problems with the combat mechanics. - The tiered loot system feels unnecessary and poorly implemented. - The story is unnecessarily obscure, narrated with an uneven, unsatisfactory pacing. | [/tr]
???? Bugs & Issues | ???? Specs | [/tr]
---|---|
- Rare mission-breaking bugs can happen. - Uncommon animation glitches. - Noticeable general lack of polishing. | - 3900X - 2080Ti - 32GB RAM - SSD - 1440p | [/tr]
Content & Replay Value: | It took me about 16 hours to complete NHG on Oldschool (Very Hard) difficulty, taking time to explore most levels accurately to find chests / secrets and also completing a good number of secondary missions to fully upgrade everything. The content is completely linear, and there's no replay value whatsoever once you're done with everything. | [/tr]
Is it worth buying? | Yes, but I don't recommend going for full price, even to 40K longtime fans. It's a competently made FPS and the content offered is not too bad, however it has some serious jank, bugs and multiple game design issues to boot. It's not a FPS for everyone, purists of the genre may dislike it for multiple reasons in fact. Wait for at least 40% sale or better. | [/tr]
Verdict: DecentRating Chart Here |
Despite multiple issues, Hired Gun ultimately proves a fun FPS that has appealing visuals, solid lore and satisfying combat as strong points. It might not be a masterpiece, but it's one of the better 40K titles to come out in quite some time. | [/tr]
Zitat:
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https://steamcommunity.com/sharedfiles/filedetails/?id=2719872397
In-Depth
The Gutter of Segmentum Solar Welcomes You
Necromunda. A massive hive world populated by billions, layers upon layers of both old and ancient architecture, a crude but somehow compact ensemble of mystery, depravity, crime and struggle - unless you're one of the lucky few on top anyway. As a gun-for-hire, our protagonist gets involved in a botched job that nearly pays the final price for, only to be saved by Kal Jericho, local crime lord and old acquaintance. He has another job coming up - one that involves a dangerous, elusive figure called the Silver Talon. The good part about NHG's story is that the lore itself is good, and the entire thing is in line with what you'd expect from a 40K tale set in Necromunda. Problem is, it's just too damn obscure for its own good, not because of complexity but instead uneven narration pacing and fragmented events most will struggle to piece together. The voice acting and cutscenes are even pretty good, but the story won't hook you up much.A Hired Gun Gets Things Done
Martyr's End, a neutral hub deep into Necromunda's bowels, will be your base of operations, from where all contracts are taken. As a hired gun, you'll be able to accept one mission at a time, be it primary or secondary, from a dedicated terminal. While it's entirely possible to ignore secondary missions and just play the campaign, on harder difficulties this will mostly lead to you getting absolutely outgunned and shredded to bits. Going through the side contracts, ranging from area defense to target elimination, hostage liberation and more, will give you the money needed to even the odds with superior equipment and augments. As you gain levels from completing missions, higher contract classes (B, A, S) will unlock, with greater rewards but also stronger foes: I found that side missions have much stronger enemies than most of the campaign, and will be very hard especially early on. One of the main issues is that in most secondary missions, the game will spam endless waves of fodder enemies, it gets annoying pretty fast while going for an objective. Most missions play out in a linear way, where you'll have to go from point A to B, get some items while doing so, and defeat the occasional boss which, mostly, means a normal enemy with a truckload of HP and boosted damage. Exploring the large-scale levels is worth it only for treasure chests, that grant loot like free weapons, attachments and charms, otherwise there's nothing to find except for sparse ammo and shield bar refills that are just marginally useful, as HP are your main source of resilience anyway. https://steamcommunity.com/sharedfiles/filedetails/?id=2719352184Domes Engulfed by War
Most missions will vary in objective, but boil down to one thing: a grand, huge bloodbath. Fast-paced in nature and centered on avoiding enemy shots with an array of moves such as slides, jumps and dashes, NHG's combat plays out quite well. It's old-school, meaning there isn't any regeneration, but also no health pickups: the only way to regain HP is to kill enemies after taking damage or eliminate them with a melee execution. This emphasizes an active playstyle and punishes camping or long-range sniping. On the highest setting enemies are downright deadly, and it won't be uncommon to be instakilled by something - luckily, Stims act as extra lives, resurrecting you on the spot ready to fight again, and they can be found around levels or bought (for a hefty price) at checkpoint terminals. The weapon roster is varied, although some arms categories feel underwhelming, as do some abilities or your faithful summonable canine companion: useful to spot enemies but dying way too fast in combat to do anything useful. Animations are jank as hell especially during executions, while the fact you can buy infinite Stims means as long as you're minted you can't die, if there's a terminal hanging around near you (not always the case).The Flesh is Weak, Praise the Machine!
After each mission, excess loot can be sold for cash, on top of the collected credits and eventual rewards of the mission itself. All this sweet bling can be used to purchase upgrades for you and your dog, but also new weapons from the armory and customize existing ones with sights, stocks, different ammo types and more, which will improve some stats but decrease others. Trinkets and augments can as well be installed in weapons for them to deal specific damage types or have other boons. Eventually, upgrades will unlock a roster of active abilities like slowed time, melee mode, auto-aim, energy missiles and more, all usable with a cooldown while in combat - most of them are useful and some quite broken balance-wise, actually. For instance, stacking auto aim and slowed time can result in a unholy spam of bullets that will obliterate all before you, especially by using heavy machineguns, otherwise too inaccurate to use normally. https://steamcommunity.com/sharedfiles/filedetails/?id=2717772093
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Doom of the Underhive
Welcome to Necromunda, a planet-sized microcosm of scheming, crime and villainy set within Warhammer 40k universe. Mirroring its galaxy-spanning counterpart, Necromunda is a place of constant turmoil where innumerable gangs struggle for power and riches. One may begin to wonder - how come that Hive Primus, seat of Imperial government, seconds as the greatest centre of illegal activity on the planet? Out of sight, out of mind as they say. Nobles and honest citizens inhabit the highest parts of kilometre-high city-spires, enjoying luxuries such as sunlight, imported food or running water. However, long past the point that sun rays could ever hope to reach there are still kilometres of inhabited industrial patchwork before the bottom. Proper Necromunda begins in so-called underhive, a place where word ‘civilian’ is a figure of speech and gangs run majority of the industry on behest of the noble houses beyond. Long enough the imperial taxes are paid above, the below at large will be left to its own devices. Fly and gun Robust introduction notwithstanding, Necromunda is essentially a separate, roguish setting within WH40k universe and truly a selling point of this high-paced FPS. At least for those familiar with WH40k. As for everyone else, reckon you are here for the “hired gun” part. Waiting ahead is a single-player campaign starring 13 missions of substantial size and length, coupled with side-missions for a quick buck and as much replayability as one desires. Under the circumstances, a hired gun is perhaps the most mundane occupation imaginable within the underhive. What gives the protagonist an edge over the competition, is an extensive set of bionic augmentations. More metal than flesh, you can double-jump, wall run, dash mid-air, use grappling hook and we haven’t even got the upgrades yet. To name a few, they involve shooting lightning out of your arm, bullet time and temporary auto-aim. Ludicrous mobility is extremely useful in Hired Gun’s unusual environment. Most of the areas in the game are surprisingly open, especially vertically, often containing multiple floors of half-derelict urban nightmare to explore; all filled with additional supplies, enemies and an occasional loot chest. [url] https://steamcommunity.com/sharedfiles/filedetails/?id=2630771412 [/url] Bullets, plasma and heavy riffs Hired gun’s protagonist may very well be a living weapon in their own right, that said, the sizeable arsenal at the player’s disposal is nothing to frown upon. Conventional assortment of shotguns, machineguns and pistols is matched by a choice of futuristic energy-based weapons. Chief among them being the grav gun – firing a homing green bolt that creates a miniature explosion around the killed target. Primary source of the new toys is secret chests hidden within every map. While finding some of them is challenging, the player’s augmented eyes can reveal the treasure’s location through the walls. To keep things varied, every weapon can be customised to better match your playstyle. On that note, a significant amount of scopes and silencers dedicated towards long-range, stealthy engagements which seem for the most part redundant. Given that protagonist’s modus operandi favours blowing a hole in the wall over finding the door, any attempts at stealth would be downright counterproductive. As soon as the mission ends, somewhat abysmal inventory menu appears, allowing the player to decide which equipment they want to keep. You are likely to spent quite a while after the first mission, trying to make some sense of it. All unwanted items are automatically sold, providing the player with credits, spent mostly towards upgrading the bionics of protagonist and his trusty dog companion. Deserving a separate mention is the cyber-mastiff, somewhat oddly summoned via dedicated skill. The hound will fearlessly draw the enemy fire and tear out the throats of the weaker opponents, only to vanish into the grand beyond, until called upon again. Ordinarily, it would stand to reason to cover the enemy variety now. Sadly, it truly takes hours spent in-game to start noticing how much of it there technically is in Hired Gun. Most of the time so much is happening on the screen that if not for the outlines on the enemy silhouettes, one could overlook an enemy standing wide-open 5 meters ahead, let alone identify them. Pragmatic approach divides the unfortunate cannon fodder in the player’s way into gunners, psykers, melee and heavy units. Take note that there are over 10 different types of “gunners”, which frankly doesn’t amount to much. It is one of the game’s aspects which seem to suffer from its neck-breaking pace. Another being Hired Gun’s soundtrack, introducing heavy riffs to spice up the thickest fighting. Regrettably, most of the fights end so abruptly that it rarely has a chance to properly kick into gear. On the sound design note, everyone in Necromunda have a thick british accent, and frankly it fits perfectly into roguish feel of the game. [url] https://steamcommunity.com/sharedfiles/filedetails/?id=2630769314 [/url] Rust damn! However distinct in terms of setting, when it comes to Hired Gun’s gameplay, at least a broad comparison with the latest DOOM is inevitable. The game at large feels as if the developers at Streum On Studio tried to reinvent the invasion of hell in their own image, while also replacing most of fine-tuning with cocaine. On one hand, the results are mostly fun and adrenaline-inducing, on the other, it would explain why the game breaks so much. To begin with, this title’s movement allows for a much greater freedom than the developers intended. Thinking I might be onto a secret I managed to get out of bounds within the first 5 minutes of play. It didn’t occur a lot, however once you get stuck, the only way out is to load the latest checkpoint. A far greater issue is how unstable the game is overall. Hired Gun crashes a lot, and despite my hardware otherwise running the game smoothly on the highest settings, during my 32 hours of play it crashed around 20 times. Moreover, there are certain design issues too. Hired Gun is only enjoyable on “hard” difficulty setting. It makes the game a true challenge and, more importantly, the increase of the enemy damage successfully makes up for AI shortcomings. When played on normal, only the fiercest barrage can hope to put the protagonist down, as the powerful self-healing abilities remove any necessity to stay ahead of the opposition. The moment a single opponent can put you down with 3 shots, the game suddenly requires a much more thought-out approach. A minor, although frustrating example is the rating given to the player after each mission, specifically the “kill style”. Over the regular course of play rating of “B” is the highest you can hope for, as said statistic takes into account not the kill variety, but headshots and melee assassinations only. Having a break-neck speed FPS favour methodical head-hunt puts the merit of the entire rating system into question. Hired fun Ultimately, Necromunda: Hired Gun wholeheartedly shares the fate the most of its Warhammer-licensed brethren – it is unremarkable for the wider audiences, yet appealing to the fans of the setting. Whatever potential the action-packed demeanour of Hired Gun may had, it is butchered by its technical difficulties. That said, when it works as intended, this game is a really good time and should satisfy any FPS enthusiast who doesn’t shy away from B-grade titles. Should you happen to enjoy both shooters and WH40k, this one is worth playing for the portrayal of the underhive alone, a decent game it comes with, is a bonus.
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Release:01.06.2021
Genre:
Action-Adventure
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