Dear Community,
We are going to roll out a small patch to implement bug fixes and our new Mission system.
- We added a new mission system, and a couple of missions to go with it. Missions will bring something new to do in the game, as well as aid the level-up of your characters. More missions will come soon...
- Added a HUD icon for anti-nether devices needing repair.
- Switching between weapons is now slightly faster (less animation time).
- When switching to a melee weapon only: You can instantly cancel the switch animation to use the melee to block or attack, this should make gameplay feel smoother.
- [u]You can now switch between weapon slots while sprinting[/u].
- Added the weapon icon to the HUD on top of the ammo.
- More fixing has been done regarding the melee hitbox tracing system for nethers, should be considerably better and more consistent.
- Updated all languages.
- Fixed some objects and vehicle where your character would get an animation glitch while walking against it.
- Fixed some flying objects at the Lakeside SafeZone.
- Fixed an interact place inside the church in Bridgeport where the text had some little mistakes.
- Fixed a problem where you could not interact with the NPCs at the Tower Outpost [list]
