Highlights
- New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
- Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
- Significant performance improvements across the board, both on servers and clients.
- Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
- Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
- Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.

