News Liste NIMBY Rails
- Fix: queue_train_drive_to() was fully resetting the Motion::drive component and zeroing the stored waiting signal ID. If the train was positioned exactly at or an infinitesimal distance distance ahead of the signal (which is legal) it caused the train to skip the signal wait.
- Fix: dead end point mode tracks set as parallel of a point mode track did a poor job of matching the tangent of the parent track
- Fix: push-pull capability was cached in the Motion Dynamics instance, but it could become stale after certain editing operations. Now this flag is never cached and it is instead always calculated on demand. It is now also possible to check this flag in the train editor, as additional information in the "Composition" item. By hovering the mouse over this new text a debug report with all the flags involved in the push-pull decision is also displayed.
- Fix: queue_train_drive_to() called for trains in a timed stop should not try to start a drive, it should just store the new_destination component. Additionally when finishing a timed stop, check if a new_destination component already exists in Motion, and do not create a new one for the next line destination (but still advance the run_dispatch state).
- Fix: in some cases, do not extend lifetimes when the result of an expression has value storage, fixing some too strict compiler errors in statements like m = m + k.
- Fix: display "description" for Vec struct fields as a tooltip on the title header
- Fix: train lateness information in the ended_drive component was being cleared in some cases
- Fix: train lateness accounting was off by a factor of 10x due to some extra zero
- Fix: just dispatched trains had a lingering, useless dispatch_cooldown component
Release:26.01.2021
Genre:
Simulation
Entwickler:
Weird and Wry
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
