News Liste No More Room in Hell

Update 1.11.5 Released
No More Room in Hell
30.08.21 13:55 Community Announcements
Update 8/31:
A small patch has been released addressing a few server-side issues. Server operators are recommended to update their servers.

Original Post:
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions


  • Added breathing sounds to Pugman's voice set
  • Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen
  • Added localization support for survival HUD
  • Added map thumbnails and game type information to server browser's simplified view
  • Added option to disable screenspace shadow (vignette effect)
  • Added "players only" mode to death notices (sv_deathnotice 2)
  • Added tooltips to options in create game dialog
  • Extracted players are now displayed on the scoreboard (as "EXTRACTED")
  • Radial wheel colors can now be customized (w/ cvars starting with "cl_radial")


Additions for mappers and modders


  • Added ability to set custom supply crate contents
  • Added custom model support for zombies (key name "modeloverride")
  • Added game event "player_join_game", fired when player exits the "join game" screen
  • Added game event "player_welcome", fired when player enters the "join game" screen
  • Added "Glowable" properties to zombies
  • Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox"
  • Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox"
  • Added new editor icons in Hammer
  • Added "OnHealthChanged" output to zombies, passes health ratio as variable
  • Added read-only "nmrih_version" convar, stores the current version label
  • Added "Spawn Empty" property to entity "item_inventorybox"


Workshop server-side system overhaul


  • Added auto-updates
  • Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features
  • Enhanced map validation
  • Enhanced file recovery process
  • Map entries with mismatching filenames will now be invalidated
  • ConCommand "workshop_validate" now attempts to recover files immediately
  • SteamUGC now properly initializes after SteamAPI context is set


Workshop Publisher changes


  • Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it
  • Added "Include maphack" to adv. options
  • Clear all temp files before upload
  • Fixed an issue where leftover files were being shipped (obsolete .nmo/.nav)


Changes


Zombie AI changes


  • Zombies now do additional obstruction tests, to prevent player "corner blocking"
  • If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time


Flare gun changes


  • The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage
  • The projectile now breaks through glass and won't explode on contact


Design refresh for in-game VGUI elements


  • Scoreboard background is now drawn using a texture
  • Changed font in spectator UI
  • Death notices now have a background texture, and a changed font
  • Chat dialog scrollbar is now thinner, UI font is less bulkier (chat text remains the same)


Other


  • Callvotes: Change default quorum ratio 0.75 -> 0.60
  • Chainsaw and Abrasive Saw now appear in supply crates as rare items (resolves #1189)
  • Challenge mode: Allow unlimited challenges per map (previously max. 32)
  • Changed molotov burn damage time to match the particle duration
  • Cleaned up a lot of unnecessary console spew, most noticeable in developer modes
  • Cvar "cl_interp_npcs" is now saved to user config
  • Demo Support: NPC kills are now logged
  • Disabled -tickrate command line parameter, custom tick intervals introduced server timing issues
  • Disallow all movement while using a progress trigger
  • Disallow keypad input if given command is not a digit
  • Disallow suicide while using a progress trigger
  • Don't autokick users who have rcon (or have autokick disabled by other means)
  • HUD compass now has smoother movement
  • Increased fire extinguisher use distance
  • Localized advanced options
  • Misc. adjustments to Add-on Manager user interface
  • NAT warning dialog now links users to a more concise hosting guide
  • Only alive people are allowed to vote (resolves #907)
  • Reduced throw force for medical items
  • Removed "#Chat_Admin" prefix on console messages
  • Removed "Freeze Player" and "Interruptable by Player" spawnflags from entity "nmrih_extract_preview"
  • Removed a bunch of unused sounds from both players and zombies
  • Reset scores and respawn tokens after leaving practice mode (resolves #1187)
  • Set demo record timer resolution to hh:mm by default
  • SourceTV bot now has a special label in the scoreboard
  • Targetname is no longer cleared from weapon on pickup (resolves #959)
  • Updated the challenge mode scripts
  • Updated the localization files


Fixes


  • Fixed abrasive saw not flagged as rare (#1184)
  • Fixed Add-on Manager failing to list newly subscribed add-ons on runtime (#1148)
  • Fixed an issue where players are unable to join Workshop servers if they have subscribed to the active map, but have it disabled
  • Fixed breathing sounds not using voice sets
  • Fixed cancel button being greyed out on "disconnected" dialog
  • Fixed dead players being extracted (#1180)
  • Fixed demo playback controls not toggling
  • Fixed extract preview output OnEndFollow being fired twice (#1194)
  • Fixed extraction camera showing at wrong origin (#1175)
  • Fixed game event "player_spawn" being fired twice
  • Fixed HUD timers not being updated for late joiners in Challenge mode
  • Fixed invalid Workshop maps being sent to clients (#1182)
  • Fixed invisible models if round restarts during active extraction preview (#1176)
  • Fixed janky weapon deploy animation when repeatedly switching
  • Fixed main menu music not stopping after resolution change
  • Fixed maphacks not clearing their event queue on reset
  • Fixed melee traces being obstructed by teammates (#1186)
  • Fixed missing newline on death notice console message
  • Fixed objective and item glows overlapping (#967)
  • Fixed players losing their ability to pick up items and attack using melee weapons after extraction preview
  • Fixed players not being able to switch to flashlight while having explosives equipped (#928)
  • Fixed players not displayed as "extracted" after round ends (#27)
  • Fixed players remaining grabbed if grabber is deleted (#1201)
  • Fixed players t-posing during / after swimming (#888)
  • Fixed replicated cvar callbacks attempting to load empty challenges/maphacks on client's inactive server instance
  • Fixed rising zombies being shoved away by dead players and observers
  • Fixed scoreboard being movable / sizeable
  • Fixed server forcing a map download via Workshop even if all map files are already present (#1183)
  • Fixed several syntax errors in RPD map assets
  • Fixed skillshot overlay appearing during extract preview (#451)
  • Fixed VGUI viewport drawing a full screen background, as a result the view is now brighter
  • Fixed Workshop download progress not being displayed on loading panel


Maps


  • Added dialogue captions to all official maps
  • nmo_broadway2: Fixed players accidentally dying near the train
  • nmo_fema: Fixed helicopter pilot repeating his dialogue during the evac
  • nmo_lakeside: Tweaked vphysics clips
  • nms_arpley: Added collision to rails and table on zone A
  • nms_camilla: Added loading screen, contributed by Acrilyk
  • nms_notld: Tweaked barrel placement near barn at the edge of the map


Engine:


    Updated Source SDK to latest version

Logo for No More Room in Hell
Release:31.10.2011 Genre: Zombie Survival Game Entwickler:keine Infos Vertrieb:keine Infos Engine: Source-Engine Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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