News Liste No One Survived

2024 Update Plan
No One Survived
05.02.24 03:17 Community Announcements

Thank you all for your support!The game has been steadily updated for a year now, and we will continue to do so in the coming year. We also appreciate the players who have provided us with suggestions. We have compiled all the suggestions and developed an update plan.





Vehicle


Performance optimization: In response to the most criticized vehicle issues by players, in mid-2024, we will optimize the collision performance and physical effects of vehicles to make them more like real-life vehicles rather than toy cars. Optimize operability to better control the steering of the entire vehicle even at high speeds.

System refactoring:The vehicles seen in games nowadays are all complete individuals, even if they are destroyed by zombies, they are still intact. However, in movies, vehicle vehicles are often more susceptible to being destroyed by zombies and are more prone to missing components. In our original concept, the vehicle should not be a complete individual, but rather fragmented and composed of multiple components. In future updates, we will reconstruct the vehicle system, which will consist of multiple components, making it difficult for players to find complete individuals.


Gameplay addition:In terms of vehicle gameplay, in future updates, we will introduce a modification gameplay for vehicles. You can modify multiple components of the vehicle to improve one aspect. This modification is reversible and can be freely modified according to personal preferences, such as color, engine, tires, etc., to create your own unique style of modification.


New vehicle:There are too few vehicles now! This is not in line with reality. In cities, there will not be only pickup trucks and sedans, people will not only use these two types of cars, nor will there be people who only use gasoline cars. In future updates, we will launch multiple vehicles including special police jeeps, police cars, transport trucks, and human powered tricycles. Among them, special vehicles have better practicality but also come with huge risks.



weapon


Gameplay reconstruction:In response to the weapon modification gameplay criticized by players, in the new follow-up updates, we will optimize the entire weapon modification system, optimize the UI display of weapon modification, so that players can see more clearly the changes and improvements brought by weapon modification accessories. Increasing the number and types of modified components, some special modified accessories not only bring significant benefits to a certain attribute, but also limit certain functions and operations of the weapon, making it a full double-edged sword. These newly added firearm accessories not only allow players to modify their existing muzzle, magazine, and sight, but also give them the possibility to modify other components. We will determine the possibility of modifying melee weapons based on feedback levels in the future.


New weapon:In future updates, we will introduce more distinctive weapon types, such as revolvers, assault pistols, Origin-12 shotguns, P90, DBS shotguns, chainsaws, samurai knives, etc



Character model


High definition reset of character models:Based on the character model issues mentioned by players, in the 2024 update, we will optimize the character model to achieve better visual representation in terms of body proportions, muscle texture, and skin texture. In response to the problem of stiff facial expressions and hollow eyes of game characters, we will redraw their faces to make them closer to the real face direction.



clothing and other articles of daily use


HD reset:In response to the material issue of clothing, in mid-2024, we will reset all existing clothing in the game in high-definition to make the material more high-definition and refined, reduce the edges of the clothing model, and make the clothing model more lubricating.




New clothing:In mid-2024, we will launch new clothing that will be more distinctive, some of which will have additional backpack compartments, but the difficulty of obtaining these clothes will be greater and they will be rarer.



Pain system


In the current game, players only have two types of injury states: infection and bleeding, which is not in line with our expectations. In future updates, we will add a pain system that divides the player's body into the head, torso, and limbs. After being hit and damaged in different parts, players will be given abnormal states such as fractures, pain, spasms, etc., making the game more realistic. Players need to use newly added drugs to treat themselves and eliminate negative effects.

properties system


In future updates, additional attributes such as strength, agility, and skill will be added to the body display field, which will affect the player's character's melee, bow and arrow damage, and weight bearing; Change speed, movement speed; Collection efficiency and production speed. Enable players to better experience game content, with the goal of enhancing game characters.


NPC behavior optimization


The NPC behavior in the game is too mechanical and wooden, which does not meet our initial design expectations. In future updates, we will optimize their behavior and logic, making them more intelligent and more like living people. The current number of NPCs is really too small. If the end of the world really erupts and there are only a few survivors, it would be sad for players. In future updates, we will introduce more unique NPCs to enrich the player's experience in the game.

New tasks


In the current game content, the task system is too single in terms of rewards and types, which is not what we expected. In future updates, we will add new task types and rewards to enrich the gameplay of this system and increase the proportion of the task system.

organism


New Animals: For players who want pets to accompany them, we believe that having a pet companion in a depressed post apocalyptic life is a good idea to soothe their mood. So in future updates, players can find new animals in the game map, which can become our means of transportation, new dangers, and even our animal companions.


Cultivation:Players can cultivate some of the updated animals, select excellent genes, and cultivate offspring with faster speed and weight bearing ability. We believe this is a great idea, who wouldn't want to be an animal breeder in the apocalypse. In future updates, we will introduce more animals for players to cultivate based on the evaluation of this gameplay.

Occupational system and characteristics


Occupation:We believe that the people who survived the apocalypse should have different characteristics and abilities. They may include scholars, police officers, workers, etc. These people should use different resources around them to make weapons in the event of the apocalypse. Therefore, in order to enrich the gameplay, we will allow players to choose their own characters' professions, which will improve their skills in the early stages of the game, There are certain differences between equipment and post game battles in base construction.

Features:
The current character characteristics and gameplay have a low proportion in the player's gameplay, which is not in line with our design expectations. In the future, we will go back and optimize the gameplay of the features, changing the original random acquisition method to autonomous selection, no longer limited to fixed combinations with the same number of additions and subtractions, and adding more character features to adapt to this change. Enable players to match their own Doomsday Survival Masters based on their gameplay strategies and interests.

new map


In the 2024 update plan, we will launch a brand new map with new environmental landforms, ecological environment, and gameplay. The new map will have better targeting compared to the old map. The new map will be divided into different difficult blocks, and the closer it is to the central map, the richer the resources, and the greater the threat it brings. The layout of urban houses will also be more compact and standardized, with many iconic buildings and basic public facilities in this new city. The wilderness is no longer empty and monotonous, with scattered villages and crisis servo military facilities and dungeons. New NPCs, missions, and monsters will appear in the new map.



New furniture and building structures


In the new year's update, we will update more themed furniture with more festive characteristics in some festival activities. This part of the content will be fully open to players after the update and will not disappear due to the end of the festival. In addition, we will continue to introduce more base decorations, such as statues, decorations, and furniture, for players to build their own survivor camps. For architectural construction, we will introduce features such as garage rolling doors, glass doors, 3/4 ceilings, 1/2 ceilings, and fences made of different materials to enrich the construction gameplay and improve the construction experience.



Optimize enemy logic and behavior


In the new map, wandering corpses and bandit hunters searching everywhere will appear. These newly added mechanics and gameplay will bring a unique gaming experience to the new map, and players can choose to let it go, making it a potential threat to the camp; You can also surround and clean them up, but this may put you and your team in danger.


function optimization


In response to the death instructions, direction instructions, map markers and other functions that players often talk about, they will be optimized and solved in future updates by adding some special items. Players can obtain these special items through search, missions, and NPC transactions in the game. By equipping different special items, these problems can be solved.
Logo for No One Survived
Release:14.01.2023 Genre: Action-Rollenspiel Entwickler: Cat Play Studio Vertrieb: Cat Play Studio Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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