newly added:
- [p]Add rotary wing aircraft[/p][/*]
- [p]Add stealth mode gameplay, where players squat down to enter stealth mode while also increasing their stealth experience. The higher the stealth level, the lower the probability of zombies discovering players[/p][/*]
- [p]Add elevator control panel[/p][/*]
- [p]Add zombie and bandit groups wandering in the map (not generated within the territory table range)[/p][/*]
- [p]Add a prompt that there are no bullets when changing ammunition[/p][/*]
Optimization:
- [p]Optimize road area with high water repeatability[/p][/*]
Bug fixes:
- [p]Fix mining failure caused by long pressing the left button of the pickaxe[/p][/*]
- [p]Fix the issue of player exiting the vehicle and getting stuck underground when the vehicle flips over[/p][/*]
- [p]Fixed the issue of unknown third person throwing status error for spears[/p][/*]
- [p]Fix some firearm IK error issues[/p][/*]
- [p]Fix the issue where fireplaces and furnaces cannot provide heating for players[/p][/*]
- [p]Fix the issue of incorrect farmer trait points[/p][/*]
New map:
- [p]Add scattered searchable items in the map[/p][/*]
- [p]Fix the problem of missing swimming surfaces in some areas of the map[/p][/*]
- [p]Fix some collision errors and displacement issues of houses and some items[/p][/*]
- [p]Fix the problem of some house doors not being able to open[/p][/*]
- [p]Fix the issues of zombie generation within the card wall, too dense generation, and too small generation range[/p][/*]
- [p]Fix the issues of searchable and non interactive door frames[/p][/*]
- [p]Fix the problem of map material not loading and some road surfaces without water accumulation[/p][/*]
- [p]Fix city lights not turned off[/p][/*]