For dedicated servers, this update is optional, but highly recommended.
- Improved spawn logic: [list]
- Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
- Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
- Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
- Bots are now always added to end of respawn queue.
- Humans are now always placed before bots in respawn queue.
[*]Reduced base brightness for Thermal Vision.
[*]Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
[*]Fixed artillery being able to fire before being fully built.
[*]Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
[*]Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
[*]Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
[*]Fixed in-armory class changes sometimes not working when armory was not on even ground.
[*]Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
[*]Commanders now only gain half XP for following their own orders.
[*]Added even more stability fixes from other Source engine variants.
[*]Enabled con_logfile ConVar.
[*]Added bullet_impact server event.
[*]More stability fixes.
[/list]