News Liste Nuclear Dawn

Nuclear Dawn Update Released
Nuclear Dawn
10.07.16 14:34 Community Announcements
The update notes are below. For dedicated servers, this update is optional, but highly recommended.
  • Improved spawn logic: [list]
  • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
  • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
  • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
  • Bots are now always added to end of respawn queue.
  • Humans are now always placed before bots in respawn queue.
[*]Reduced base brightness for Thermal Vision. [*]Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable. [*]Fixed artillery being able to fire before being fully built. [*]Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise. [*]Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction. [*]Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction. [*]Fixed in-armory class changes sometimes not working when armory was not on even ground. [*]Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix. [*]Commanders now only gain half XP for following their own orders. [*]Added even more stability fixes from other Source engine variants. [*]Enabled con_logfile ConVar. [*]Added bullet_impact server event. [*]More stability fixes. [/list]